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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="pauljathome" data-source="post: 5943158" data-attributes="member: 21807"><p>I was also involved in the second Playtest. I pretty much support everything that Isaac said.</p><p></p><p>One thing that I'd add is that the game is deliberately designed so that it is quite straight forward to mix and match this with other games, especially other D20 games. It would be quite possible to use just the setting or to completely ignore the setting. While the game is most definitely playable just using the book it would also be of great value as a source of ideas to be incorporated into other worlds or other systems and/or as an interesting game world.</p><p></p><p>In fact, that is probably what I'll be doing. Take a modified version of the setting together with some modified rules.</p><p></p><p>One target market is definitely experienced players who are comfortable with making adjustments and house rules. While it is a complete game I'm not sure how good a fit it would be for brand new players. For example, the skills are very open ended and probably work a lot better with an experienced GM who is willing to say both yes and no where appropriate. In fairness, the playtest rules really didn't address brand new players while the final rules presumably will do so to a greater extent.</p><p></p><p>Personally, if I was introducing brand new players to the hobby I'd start with the Pathfinder beginner box and then move to 13th Age.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5943158, member: 21807"] I was also involved in the second Playtest. I pretty much support everything that Isaac said. One thing that I'd add is that the game is deliberately designed so that it is quite straight forward to mix and match this with other games, especially other D20 games. It would be quite possible to use just the setting or to completely ignore the setting. While the game is most definitely playable just using the book it would also be of great value as a source of ideas to be incorporated into other worlds or other systems and/or as an interesting game world. In fact, that is probably what I'll be doing. Take a modified version of the setting together with some modified rules. One target market is definitely experienced players who are comfortable with making adjustments and house rules. While it is a complete game I'm not sure how good a fit it would be for brand new players. For example, the skills are very open ended and probably work a lot better with an experienced GM who is willing to say both yes and no where appropriate. In fairness, the playtest rules really didn't address brand new players while the final rules presumably will do so to a greater extent. Personally, if I was introducing brand new players to the hobby I'd start with the Pathfinder beginner box and then move to 13th Age. [/QUOTE]
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