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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Isaac Chalk" data-source="post: 5943427" data-attributes="member: 96952"><p>It was a playtest, so strict adherence to campaign verisimilitude wasn't Priority One. I wanted to see how far we could push the system without snapping it. My conclusion was, "pretty far."</p><p></p><p>All unique schticks have to be GM approved, so they can be as minor or as major as you want, and can be social, mental, physical or mystical. Your unique feature could make you landed nobility, for example, or it could denote your status as a duotheistic priest holding two gods in your heart, or the last of a forgotten civilization's warriors, petrified for centuries and recently restored. It could even denote a character trait that the character is uniquely good at- Frodo, for example, would have A Good Heart as his unique thing, enabling him to bear the burden of the One Ring where others would fail.</p><p></p><p>The difference between a background and a unique schtick is that the backgrounds add to rolls you make, but the unique feature lets you make rolls you otherwise could not. There are many minions of the Lich King, but they walk in the world of the dead - only the Son of a Lich walks in both the world of the living and that of the dead.</p><p></p><p>Due to the looseness of the rule, very little else in the game ties into a character's one unique thing, so you could even delay picking it until you encounter something in the campaign that touches your character in a way that's unique.</p></blockquote><p></p>
[QUOTE="Isaac Chalk, post: 5943427, member: 96952"] It was a playtest, so strict adherence to campaign verisimilitude wasn't Priority One. I wanted to see how far we could push the system without snapping it. My conclusion was, "pretty far." All unique schticks have to be GM approved, so they can be as minor or as major as you want, and can be social, mental, physical or mystical. Your unique feature could make you landed nobility, for example, or it could denote your status as a duotheistic priest holding two gods in your heart, or the last of a forgotten civilization's warriors, petrified for centuries and recently restored. It could even denote a character trait that the character is uniquely good at- Frodo, for example, would have A Good Heart as his unique thing, enabling him to bear the burden of the One Ring where others would fail. The difference between a background and a unique schtick is that the backgrounds add to rolls you make, but the unique feature lets you make rolls you otherwise could not. There are many minions of the Lich King, but they walk in the world of the dead - only the Son of a Lich walks in both the world of the living and that of the dead. Due to the looseness of the rule, very little else in the game ties into a character's one unique thing, so you could even delay picking it until you encounter something in the campaign that touches your character in a way that's unique. [/QUOTE]
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