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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Isaac Chalk" data-source="post: 5943978" data-attributes="member: 96952"><p>Short answer, yes, they are.</p><p></p><p>Long answer, the game delineates weapon in broad strokes - a weapon falls into the d4-d6-d8-d10-so-forth category, with penalties for swinging around a weapon that's outside of your weight division. In the end, this prevents long discussions about what polearm is the best polearm and allows for some customization on the character's end. One fighter might love hoisting a warhammer that does d8 damage; the other a scimitar; both do 1d8/level plus stat bonus (depending on the level, double stat bonus perhaps) on a swing.</p><p></p><p>(This means that at higher levels, damage dice rolls sound like cluster bombs. If this is not your thang, I won't judge, and the game has several averaging methods for people who don't like the feel of nigh-on a dozen d8s landing.)</p><p></p><p>Armor is similarly broad, falling into Light and Heavy with no further breakdowns. So your barbarian can wear anything from practical boiled leather to fuzzy Conan diaper, while your paladin doesn't have to work out the precise differences between half-plate, full plate, articulated plate, and mithril plate. Some people will honestly hate the tradeoff in wide varieties of armor, and that's fine. But personally, I like the excision of the Fantasy Sharper Image catalog subgame, which triggered a lot of pointless arguments and left me dressing my characters in ways that didn't fit my mental image.</p></blockquote><p></p>
[QUOTE="Isaac Chalk, post: 5943978, member: 96952"] Short answer, yes, they are. Long answer, the game delineates weapon in broad strokes - a weapon falls into the d4-d6-d8-d10-so-forth category, with penalties for swinging around a weapon that's outside of your weight division. In the end, this prevents long discussions about what polearm is the best polearm and allows for some customization on the character's end. One fighter might love hoisting a warhammer that does d8 damage; the other a scimitar; both do 1d8/level plus stat bonus (depending on the level, double stat bonus perhaps) on a swing. (This means that at higher levels, damage dice rolls sound like cluster bombs. If this is not your thang, I won't judge, and the game has several averaging methods for people who don't like the feel of nigh-on a dozen d8s landing.) Armor is similarly broad, falling into Light and Heavy with no further breakdowns. So your barbarian can wear anything from practical boiled leather to fuzzy Conan diaper, while your paladin doesn't have to work out the precise differences between half-plate, full plate, articulated plate, and mithril plate. Some people will honestly hate the tradeoff in wide varieties of armor, and that's fine. But personally, I like the excision of the Fantasy Sharper Image catalog subgame, which triggered a lot of pointless arguments and left me dressing my characters in ways that didn't fit my mental image. [/QUOTE]
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