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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Alphastream" data-source="post: 5945345" data-attributes="member: 11365"><p>And yet, 4E is the favorite system of most of my playtest group. The biggest 4E fans actually were the biggest 13th Age fans. None of our gamers were playing 13th Age out of disenchantment. We like a variety of games and we like to playtest. </p><p></p><p>We like how 13th Age spoke to 4E. Arguably, it does so more than D&D Next (at this time, I won't be surprised if that changes - especially with additional modules). 13th Age at-wills and powers often feel like 4E and the game attempts to have probably a 3E level of balance (as compared to earlier editions). The game has solid crunch, yet is clearly supporting imaginative open play. There is a lot for a fan of any/all editions to like.</p><p></p><p>I bought the book on pre-order already, as will probably 4 of 6 gamers in our group. </p><p></p><p></p><p></p><p>In contrast, I really liked the bard. One of my favorite classes is the arcane trickster from 3E (ok, it is really a prestige class, but...). In playtesting 13th Age I originally went with a rogue-wizard and I was disappointed with the results (13th Age has said they are aware of and fixing the multiclass issues). The next session I played the bard. It was part marshall/bard and part arcane trickster (without the sneak attack). I really liked the battlecries, which are basically additional effects you add to your basic attacks (which in 13th Age are pretty strong). Then there are the spells and songs, which are basically powers that inspire/heal. I felt absolutely as strong as any other PC (we playtested level 7) and I had fun both building and playing the PC. For feats, I liked how it was possible to poach a power from another class and to use a different ability score for all my powers. My final build used feats and backgrounds to be as good with traps as a thief, to have a wizard spell and cantrips, and to still do cool bard-specific stuff. Very cool.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5945345, member: 11365"] And yet, 4E is the favorite system of most of my playtest group. The biggest 4E fans actually were the biggest 13th Age fans. None of our gamers were playing 13th Age out of disenchantment. We like a variety of games and we like to playtest. We like how 13th Age spoke to 4E. Arguably, it does so more than D&D Next (at this time, I won't be surprised if that changes - especially with additional modules). 13th Age at-wills and powers often feel like 4E and the game attempts to have probably a 3E level of balance (as compared to earlier editions). The game has solid crunch, yet is clearly supporting imaginative open play. There is a lot for a fan of any/all editions to like. I bought the book on pre-order already, as will probably 4 of 6 gamers in our group. In contrast, I really liked the bard. One of my favorite classes is the arcane trickster from 3E (ok, it is really a prestige class, but...). In playtesting 13th Age I originally went with a rogue-wizard and I was disappointed with the results (13th Age has said they are aware of and fixing the multiclass issues). The next session I played the bard. It was part marshall/bard and part arcane trickster (without the sneak attack). I really liked the battlecries, which are basically additional effects you add to your basic attacks (which in 13th Age are pretty strong). Then there are the spells and songs, which are basically powers that inspire/heal. I felt absolutely as strong as any other PC (we playtested level 7) and I had fun both building and playing the PC. For feats, I liked how it was possible to poach a power from another class and to use a different ability score for all my powers. My final build used feats and backgrounds to be as good with traps as a thief, to have a wizard spell and cantrips, and to still do cool bard-specific stuff. Very cool. [/QUOTE]
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