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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Alphastream" data-source="post: 5948653" data-attributes="member: 11365"><p>I created my bard at 1st level, then at 5th level, then at 7th. I only playtested at 7th. I played a multiclass PC at level 1, and I was far happier with the bard at level 1 as a build. Based on my earlier playtests, it seemed reasonable. At 7th I felt competitive with the cleric. </p><p></p><p>My level 7 bard could:</p><ul> <li data-xf-list-type="ul">Basic attack based on D8, not too shabby</li> <li data-xf-list-type="ul">Due to feats and background, be skill-wise as good as or better than any rogue for traps/stealth (had a 6 due to feat)</li> <li data-xf-list-type="ul">Continue a song even while unconscious for a round (feat)</li> <li data-xf-list-type="ul">Use my Int instead of Int and poach a Wizard spell (Shield)</li> <li data-xf-list-type="ul">Get wizard cantrips due to a feat</li> <li data-xf-list-type="ul">1st battlecry: make basic attack, if I roll well myself and an ally gain significant (boosted by feat) temps</li> <li data-xf-list-type="ul">2nd battlecry when escalation die is high can give ally a recovery (pretty useful in long fights)</li> <li data-xf-list-type="ul">3rd battlecry: when I miss on even roll, grant attack bonus vs that target to an ally</li> <li data-xf-list-type="ul">4th battlecry: grant save on any even hit.</li> <li data-xf-list-type="ul">Daily song to grant a big amount of temps, sustainable with quick/minor action each round and grants an ally a recover when I fail.</li> <li data-xf-list-type="ul">Soundburst spell for big dammage and daze</li> <li data-xf-list-type="ul">Song of Thunder for medium damage to many foes, but sustainable so I can keep doing it each round.</li> <li data-xf-list-type="ul">Arrow of Verse recharge spell for big damage to one target that gets bigger with escalation die.</li> <li data-xf-list-type="ul">Song of Magic daily song to allow allies not to expend their spells, sustainable, and when song ends get attack bonus</li> <li data-xf-list-type="ul">Shield each encounter (wizard spell)</li> <li data-xf-list-type="ul">Song of Blood and Legends daily sustainable song to allow recoveries when allies hit a foe, when it ends grants an ally an attack and recovery</li> </ul><p></p><p>That's an impressive array of abilities, and meant for a player that likes a complex PC (which I generally do). The key to me was two factors: 1) Making basic attacks I can generate the battlecry effects as a basically free cool rider. By choosing carefully, you will get a battlecry more than half the time. 2) The songs are sustainable, meaning they keep on creating the cool effect. That's the edge that makes you competitive with other casters/buffers. I can grant temps every round or deal damage to 2d3 foes every round, etc. I have enough songs for a wide variety of approaches based on the type of combat. </p><p></p><p>At level 1 I obviously had fewer options, but I was still generating a battlecry on any even hit, on any even roll, and on any roll of 16+. That's pretty often. Song of Heroes was a recharge attack boost , Soundburst good damage, and Melf's Acid Arrow was my wizard spell. And I had the cool skill side to my PC.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5948653, member: 11365"] I created my bard at 1st level, then at 5th level, then at 7th. I only playtested at 7th. I played a multiclass PC at level 1, and I was far happier with the bard at level 1 as a build. Based on my earlier playtests, it seemed reasonable. At 7th I felt competitive with the cleric. My level 7 bard could: [LIST] [*]Basic attack based on D8, not too shabby [*]Due to feats and background, be skill-wise as good as or better than any rogue for traps/stealth (had a 6 due to feat) [*]Continue a song even while unconscious for a round (feat) [*]Use my Int instead of Int and poach a Wizard spell (Shield) [*]Get wizard cantrips due to a feat [*]1st battlecry: make basic attack, if I roll well myself and an ally gain significant (boosted by feat) temps [*]2nd battlecry when escalation die is high can give ally a recovery (pretty useful in long fights) [*]3rd battlecry: when I miss on even roll, grant attack bonus vs that target to an ally [*]4th battlecry: grant save on any even hit. [*]Daily song to grant a big amount of temps, sustainable with quick/minor action each round and grants an ally a recover when I fail. [*]Soundburst spell for big dammage and daze [*]Song of Thunder for medium damage to many foes, but sustainable so I can keep doing it each round. [*]Arrow of Verse recharge spell for big damage to one target that gets bigger with escalation die. [*]Song of Magic daily song to allow allies not to expend their spells, sustainable, and when song ends get attack bonus [*]Shield each encounter (wizard spell) [*]Song of Blood and Legends daily sustainable song to allow recoveries when allies hit a foe, when it ends grants an ally an attack and recovery [/LIST] That's an impressive array of abilities, and meant for a player that likes a complex PC (which I generally do). The key to me was two factors: 1) Making basic attacks I can generate the battlecry effects as a basically free cool rider. By choosing carefully, you will get a battlecry more than half the time. 2) The songs are sustainable, meaning they keep on creating the cool effect. That's the edge that makes you competitive with other casters/buffers. I can grant temps every round or deal damage to 2d3 foes every round, etc. I have enough songs for a wide variety of approaches based on the type of combat. At level 1 I obviously had fewer options, but I was still generating a battlecry on any even hit, on any even roll, and on any roll of 16+. That's pretty often. Song of Heroes was a recharge attack boost , Soundburst good damage, and Melf's Acid Arrow was my wizard spell. And I had the cool skill side to my PC. [/QUOTE]
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