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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Alphastream" data-source="post: 5948657" data-attributes="member: 11365"><p>Those are good points. I liked the escalation die, though I felt monster defenses were overall too high. I wanted the escalation die to bring a quick end to the combat, not to enable hitting at reasonable rates.</p><p></p><p>The dearth of options was absolutely an issue. It was hard for some classes to avoid making certain choices because only those choices had feat support. In general spells weren't an issue for me because you could choose lower level spells at higher levels (scaled upwards), but I found the issue really prevalent with class features and feats (or feats based off of spells/combat options). </p><p></p><p>But, those are correctable - they are tweaks rather than critical flaws. It can certainly be done by August if they choose to do so. They may also choose to add features later and just correct core math issues and balance issues. That may be the most sound choice. The game is fun and playable and a later book could round out the PC choices, introduce another class or two, etc.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5948657, member: 11365"] Those are good points. I liked the escalation die, though I felt monster defenses were overall too high. I wanted the escalation die to bring a quick end to the combat, not to enable hitting at reasonable rates. The dearth of options was absolutely an issue. It was hard for some classes to avoid making certain choices because only those choices had feat support. In general spells weren't an issue for me because you could choose lower level spells at higher levels (scaled upwards), but I found the issue really prevalent with class features and feats (or feats based off of spells/combat options). But, those are correctable - they are tweaks rather than critical flaws. It can certainly be done by August if they choose to do so. They may also choose to add features later and just correct core math issues and balance issues. That may be the most sound choice. The game is fun and playable and a later book could round out the PC choices, introduce another class or two, etc. [/QUOTE]
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13th Age Discussion: A Love Letter to The Best Parts of D&D
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