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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Isaac Chalk" data-source="post: 5961835" data-attributes="member: 96952"><p>And back! Sorry, been away. </p><p></p><p>I got my Escalation Edition pre-order as well. Going through it, I like most of the tweaks I've seen (though this thing is still not pretty by modern RPG standards, pure black text on white with no formatting.)</p><p></p><p>One thing I think I forgot to mention is the 13th Age solution to the "welp, you're dead, go play celphone games for a few hours while the combat goes on" problem - when you're down and out and can't make rolls, or you split the party because you ignored the WOTC marketing department, you can "fight in spirit."</p><p></p><p>What this means is that you can grant a benefit to your close friends and comrades as they remember how you'd have done it were you actually here (or actually alive.) What you do is describe the inspiration you'd provide - "Honeybottom the Ambiguously Gendered Halfling* would NEVER give up, so neither would I," or "as you see O'Brien the Barbarian fall, you feel yourself gripped by a tiny equivalent of his mighty berserker strength" - and if the GM agrees that this is awesome, then you grant a bonus to your friends.</p><p></p><p>I'm stealing this for any combat-intensive game I run because it's perfect. It lets the player stay involved in a fight rather than succumbing to the Twitter Sickness; it encourages role-playing in the midst of high-crunch activity like combat; and it's such a lovely "oh, it's ON" moment.</p><p></p><p>* This is a real character in 13th Age.</p></blockquote><p></p>
[QUOTE="Isaac Chalk, post: 5961835, member: 96952"] And back! Sorry, been away. I got my Escalation Edition pre-order as well. Going through it, I like most of the tweaks I've seen (though this thing is still not pretty by modern RPG standards, pure black text on white with no formatting.) One thing I think I forgot to mention is the 13th Age solution to the "welp, you're dead, go play celphone games for a few hours while the combat goes on" problem - when you're down and out and can't make rolls, or you split the party because you ignored the WOTC marketing department, you can "fight in spirit." What this means is that you can grant a benefit to your close friends and comrades as they remember how you'd have done it were you actually here (or actually alive.) What you do is describe the inspiration you'd provide - "Honeybottom the Ambiguously Gendered Halfling* would NEVER give up, so neither would I," or "as you see O'Brien the Barbarian fall, you feel yourself gripped by a tiny equivalent of his mighty berserker strength" - and if the GM agrees that this is awesome, then you grant a bonus to your friends. I'm stealing this for any combat-intensive game I run because it's perfect. It lets the player stay involved in a fight rather than succumbing to the Twitter Sickness; it encourages role-playing in the midst of high-crunch activity like combat; and it's such a lovely "oh, it's ON" moment. * This is a real character in 13th Age. [/QUOTE]
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