Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[13th Age] Should I play up the conflict between Law and Chaos?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philip Francis" data-source="post: 7400593" data-attributes="member: 6908230"><p>I understand your concern as Warhammer strongly used the Moorcockian Law / Chaos conflict to bring forward the sense of futility in the face of a hostile universe that is prevalent in Lovecraft. It also allows for a more dynamic group as you dodge the Paladin should arrest the Thief tension as everyone is united against Chaos.</p><p></p><p>13th Age should enable you to present this in a fun way for your players that helps background the source material and make it unique to you. My thoughts are:</p><p></p><p>The Dragon Empire draws some inspiration from Glorantha and 13G (the Glorantha variant) has a strong Law / Chaos split that is different in flavour to Warhammer. If you can afford the outlay it might be worth looking at (or just nick some ideas from any old RQ stuff you might have laying around).</p><p></p><p>Emphasise combats with Demons, Chuuls (Bestiary 1), Slimes, Gelatanous Cubes etc. and unify the monsters as being examples of Chaotic intrusion. This then allows the Demonist rather than the Orc Lord or the Three to be the main villainous icon.</p><p></p><p>If your group enjoy being creative, don't decide on the Icon alignment to law or chaos until after the players have chosen their affiliations. Any Icons that have a negative relationship to the players or any Icons they have ignored can then be placed on the side of Chaos. This will provide you with some interesting hooks for a campaign arc - which icons want to preserve the 13th Age and the Empire vs. those that seek its downfall (with a side helping of neutrals who could flip either way).</p></blockquote><p></p>
[QUOTE="Philip Francis, post: 7400593, member: 6908230"] I understand your concern as Warhammer strongly used the Moorcockian Law / Chaos conflict to bring forward the sense of futility in the face of a hostile universe that is prevalent in Lovecraft. It also allows for a more dynamic group as you dodge the Paladin should arrest the Thief tension as everyone is united against Chaos. 13th Age should enable you to present this in a fun way for your players that helps background the source material and make it unique to you. My thoughts are: The Dragon Empire draws some inspiration from Glorantha and 13G (the Glorantha variant) has a strong Law / Chaos split that is different in flavour to Warhammer. If you can afford the outlay it might be worth looking at (or just nick some ideas from any old RQ stuff you might have laying around). Emphasise combats with Demons, Chuuls (Bestiary 1), Slimes, Gelatanous Cubes etc. and unify the monsters as being examples of Chaotic intrusion. This then allows the Demonist rather than the Orc Lord or the Three to be the main villainous icon. If your group enjoy being creative, don't decide on the Icon alignment to law or chaos until after the players have chosen their affiliations. Any Icons that have a negative relationship to the players or any Icons they have ignored can then be placed on the side of Chaos. This will provide you with some interesting hooks for a campaign arc - which icons want to preserve the 13th Age and the Empire vs. those that seek its downfall (with a side helping of neutrals who could flip either way). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[13th Age] Should I play up the conflict between Law and Chaos?
Top