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13th Age storytime (updated 12-12-2014)
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<blockquote data-quote="SteveC" data-source="post: 6390271" data-attributes="member: 9053"><p><strong>Update (12-12-14): Session 5 is live. </strong></p><p><strong></strong></p><p> <strong>As always, comments and questions are welcomed.!</strong></p><p></p><p>Hi everyone,</p><p>I've been running a game of 13th Age at my FLGS (Pegasus Games in Madison Wisconsin, if you're curious) and I've been putting together a thread on my blog where I tell the story of the game and sometimes muse about the game system as well. I am running Shadows of Eldoran, which is from the fine folks at Pelegrane Press and you can get it <a href="http://www.pelgranepress.com/?p=14521" target="_blank">here</a>. If you're interested, talk to your FLGS about it, since I just received my print copy and so it is likely to be going into distribution shortly.</p><p></p><p>As of this writing, I have sessions one and two completed, and I'll be posting official updates every two weeks. Feel free to make comments and ask questions about the game or game system. I'll answer those in the mean time. Heck if you're in the area and interested in playing, talk to me about it as well. We have room for at least one more player.</p><p></p><p>This post is going to be about the characters in the game. The actual first session post will have more details about them, but I figured I would present them to you.</p><p></p><p>The characters are all first level, and will remain so for the first adventure. This is going to stress test the level one character viability of the system.</p><p></p><p>Currently they are:</p><p></p><ul> <li data-xf-list-type="ul">Molechai Fogwizzle, a gnome <em>Necromancer</em>. Molechai walks the razor's edge between being a hero and a villain. I have no idea if he's going to fall off the edge. The Necromancer is from 13 True Ways and is a combination summoning/spellcasting character. How well will this balance? We'll see.</li> <li data-xf-list-type="ul">Auris, a forgeborn <em>Commander</em>. Auris has a very unusual background that involves the Underkraken. More about that in his proper introduction, though. So the Commander is the Warlord-esque character, also from 13 True Ways. I liked this class in theory, we'll see how it holds up in practice, especially at low levels.</li> <li data-xf-list-type="ul">Alarendel, a human <em>Paladin</em>. Okay, at last a normal character. Almost. Alarendel is struggling with a secret: he is actually a vampire. We're still working out how this is going to play out, so this character may change a lot as the game progresses. This is a character with a tortured past that's trying to do right and save themselves from the pit. If you're counting, that makes two of them in the game. I wonder if this game should be called <em>Diabolist-bound</em>.</li> <li data-xf-list-type="ul">Dragur, a human multiclassed <em>Wizard </em>| <em>Occultist</em>. So the last character is one of the most complicated you can play. The Occultist is a class that there can be only one of in the entire campaign world (and also from 13 True Ways), so <em>of course</em> the player wanted to multiclass with it to be even more complex. The Occultist is interesting in that they are based on acting off-turn using interrupts. We'll see how that works for them.</li> </ul><p></p><p>That's the group, so I'll have my next post be about the game's first session.</p><p></p><p>One of the things I use for the campaign is Sly Flourish's Icon Roll Benefits. You can look at that <a href="http://slyflourish.com/icon_rolls.html" target="_blank">here</a>.</p><p></p><p>Another thing: the stories of the campaign start out being written about in my blog. You can read one session ahead by looking at <a href="http://20onthedie.blogspot.com/" target="_blank">20OnTheDie</a>.</p><p></p><p>As part of what I do when I'm posting here, I parse the initial article for issues with grammar, formatting and accuracy, so there may be a little roughness to the blog posts, but you can keep ahead of things there.</p><p></p><p>Please let me know if you have comments or questions about the adventure or 13th Age in general</p></blockquote><p></p>
[QUOTE="SteveC, post: 6390271, member: 9053"] [B]Update (12-12-14): Session 5 is live. As always, comments and questions are welcomed.![/B] Hi everyone, I've been running a game of 13th Age at my FLGS (Pegasus Games in Madison Wisconsin, if you're curious) and I've been putting together a thread on my blog where I tell the story of the game and sometimes muse about the game system as well. I am running Shadows of Eldoran, which is from the fine folks at Pelegrane Press and you can get it [URL="http://www.pelgranepress.com/?p=14521"]here[/URL]. If you're interested, talk to your FLGS about it, since I just received my print copy and so it is likely to be going into distribution shortly. As of this writing, I have sessions one and two completed, and I'll be posting official updates every two weeks. Feel free to make comments and ask questions about the game or game system. I'll answer those in the mean time. Heck if you're in the area and interested in playing, talk to me about it as well. We have room for at least one more player. This post is going to be about the characters in the game. The actual first session post will have more details about them, but I figured I would present them to you. The characters are all first level, and will remain so for the first adventure. This is going to stress test the level one character viability of the system. Currently they are: [LIST] [*]Molechai Fogwizzle, a gnome [I]Necromancer[/I]. Molechai walks the razor's edge between being a hero and a villain. I have no idea if he's going to fall off the edge. The Necromancer is from 13 True Ways and is a combination summoning/spellcasting character. How well will this balance? We'll see. [*]Auris, a forgeborn [I]Commander[/I]. Auris has a very unusual background that involves the Underkraken. More about that in his proper introduction, though. So the Commander is the Warlord-esque character, also from 13 True Ways. I liked this class in theory, we'll see how it holds up in practice, especially at low levels. [*]Alarendel, a human [I]Paladin[/I]. Okay, at last a normal character. Almost. Alarendel is struggling with a secret: he is actually a vampire. We're still working out how this is going to play out, so this character may change a lot as the game progresses. This is a character with a tortured past that's trying to do right and save themselves from the pit. If you're counting, that makes two of them in the game. I wonder if this game should be called [I]Diabolist-bound[/I]. [*]Dragur, a human multiclassed [I]Wizard [/I]| [I]Occultist[/I]. So the last character is one of the most complicated you can play. The Occultist is a class that there can be only one of in the entire campaign world (and also from 13 True Ways), so [I]of course[/I] the player wanted to multiclass with it to be even more complex. The Occultist is interesting in that they are based on acting off-turn using interrupts. We'll see how that works for them. [/LIST] That's the group, so I'll have my next post be about the game's first session. One of the things I use for the campaign is Sly Flourish's Icon Roll Benefits. You can look at that [URL="http://slyflourish.com/icon_rolls.html"]here[/URL]. Another thing: the stories of the campaign start out being written about in my blog. You can read one session ahead by looking at [URL="http://20onthedie.blogspot.com/"]20OnTheDie[/URL]. As part of what I do when I'm posting here, I parse the initial article for issues with grammar, formatting and accuracy, so there may be a little roughness to the blog posts, but you can keep ahead of things there. Please let me know if you have comments or questions about the adventure or 13th Age in general [/QUOTE]
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