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[13th Age] The Big Pile of Everything I've Written for 13th Age so far!
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<blockquote data-quote="mkill" data-source="post: 6951344" data-attributes="member: 55985"><p>1) On paper, the Bladesinger is a support class. As you notice, most of the bladesinger melodies are designed as aura buffs for the entire party. In that sense, the closest class is the 3E marshall (in case anyone remembers that one). In 13th Age, the closest class is the bard, in the sense that you have a class that can survive in melee similar to ranger or rogue but it doesn't have their damage output on its own. It's more about buffing the others where they lack.</p><p></p><p>2) Aside from the druid, the Ranger has the most powerful talents in the game. This is necessary - the class has literally nothing else. The Ranger's strength is high at-will DPS. The Bladesinger doesn't have that. The overlap in stats is just coincidence, both classes are light melee combatants. The +1 MD is a representation for the more "brainy" nature of the Bladesinger. The +1 PD is ... too much actually. It should be base 11, not 12. (In my defense, I wrote it 2 years ago, when I had less of a firm grip on the details. Fixed now)</p><p></p><p>3) You can't do both at the same time, so it's flexible, but not that powerful in total. Considering that 13th Age monsters hit much harder with a single attack than 4E monsters, and Bladesingers don't do that much melee damage, shielding is probably the better option in most cases.</p><p></p><p>4) Pull it together is a good choice for battlecry, but it's worse than what clerics get (2x Cure as quick action that doesn't require a 50/50 chance die roll). The extra talent is a nice bonus, but in my experience players will always find an excuse to use their best background. So really, an extra background just means less advocating why background X applies to roll A.</p><p></p><p>I hope your player enjoys the class and has fun. If you have any feedback from in-game experience, I'd love to hear it.</p><p></p><p>As for a party with Wizard and Bard, the Bladesinger is probably not the best choice, since you end up with one squishy and two rather light supports. In that party, I'd rather try a <strong><a href="http://13thage.org/index.php/classes/630-swordmage" target="_blank">Swordmage</a></strong>, which is a more straight-up defender / tank and a direct conversion of the 4E class. I wrote it based on a bit more experience with 13A...</p></blockquote><p></p>
[QUOTE="mkill, post: 6951344, member: 55985"] 1) On paper, the Bladesinger is a support class. As you notice, most of the bladesinger melodies are designed as aura buffs for the entire party. In that sense, the closest class is the 3E marshall (in case anyone remembers that one). In 13th Age, the closest class is the bard, in the sense that you have a class that can survive in melee similar to ranger or rogue but it doesn't have their damage output on its own. It's more about buffing the others where they lack. 2) Aside from the druid, the Ranger has the most powerful talents in the game. This is necessary - the class has literally nothing else. The Ranger's strength is high at-will DPS. The Bladesinger doesn't have that. The overlap in stats is just coincidence, both classes are light melee combatants. The +1 MD is a representation for the more "brainy" nature of the Bladesinger. The +1 PD is ... too much actually. It should be base 11, not 12. (In my defense, I wrote it 2 years ago, when I had less of a firm grip on the details. Fixed now) 3) You can't do both at the same time, so it's flexible, but not that powerful in total. Considering that 13th Age monsters hit much harder with a single attack than 4E monsters, and Bladesingers don't do that much melee damage, shielding is probably the better option in most cases. 4) Pull it together is a good choice for battlecry, but it's worse than what clerics get (2x Cure as quick action that doesn't require a 50/50 chance die roll). The extra talent is a nice bonus, but in my experience players will always find an excuse to use their best background. So really, an extra background just means less advocating why background X applies to roll A. I hope your player enjoys the class and has fun. If you have any feedback from in-game experience, I'd love to hear it. As for a party with Wizard and Bard, the Bladesinger is probably not the best choice, since you end up with one squishy and two rather light supports. In that party, I'd rather try a [B][URL="http://13thage.org/index.php/classes/630-swordmage"]Swordmage[/URL][/B], which is a more straight-up defender / tank and a direct conversion of the 4E class. I wrote it based on a bit more experience with 13A... [/QUOTE]
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