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<blockquote data-quote="the Jester" data-source="post: 4514674" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">DROWNED</span></strong></p><p> </p><p>Also called sea zombies or drowned ones, drowned are bloated, waterlogged corpses that have become horrible undead menaces. The very presence of a drowned will cause the suffocation and drowning of normal creatures near it. </p><p></p><p><strong><span style="font-size: 15px">DROWNED STRANGLER--- Level 14 Brute</span></strong></p><p>Medium natural humanoid (undead)--- XP 1000</p><p>---</p><p>Initiative +9; Senses Perception +9; darkvision</p><p><strong>Drowning (water)</strong> aura 4; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +13 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round.</p><p>HP 174; Bloodied 87</p><p>AC 26; Fortitude 28; Reflex 23; Will 23</p><p>Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10</p><p>Speed 5, swim 6</p><p>---</p><p><strong>[Melee basic] Strangle</strong> (standard; sustain standard; at will): +15 vs. Reflex; Hit: 2d8+5 damage and target is grabbed (escape ends); Sustain standard: the drowned strangler automatically deals damage. If the target escapes the grab, the drowned strangler can no longer sustain this power.</p><p>---</p><p>Alignment evil; Languages Common, the Green Tongue</p><p>Skills Athletics +17</p><p>Str 21; Dex 14; Wis 14</p><p>Con 24; Int 6; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">DROWNED PIRATE--- Level 19 Minion</span></strong></p><p>Medium natural humanoid (undead)--- XP 600</p><p>---</p><p>Initiative +11; Senses Perception +11; darkvision</p><p><strong>Drowning (water) </strong>aura 2; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +20 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round.</p><p>HP 1; a missed attack never damages a minion</p><p>AC 33; Fortitude 32; Reflex 27; Will 27</p><p>Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10</p><p>Speed 5, swim 6</p><p>---</p><p><strong>[Melee basic] Cutlass</strong> (standard; at will) <strong>Weapon:</strong> +24 vs. AC; 9 damage (11 with combat advantage).</p><p></p><p>[Melee] Dirty Trick (minor; encounter): +22 vs. Will; Hit: the drowned pirate gains combat advantage against the target until the end of its next turn.</p><p>---</p><p>Alignment evil; Languages Common, the Green Tongue</p><p>Skills Athletics +19, Acrobatics +16</p><p>Str 21; Dex 14; Wis 14</p><p>Con 24; Int 6; Cha 8</p><p>---</p><p>Equipment leather armor, cutlass (treat as scimitar)</p><p></p><p></p><p><strong><span style="font-size: 15px">DROWNED PIRATE CAPTAIN--- Level 22 Soldier (Leader)</span></strong></p><p>Medium natural humanoid (undead)--- XP 4150</p><p>---</p><p>Initiative +11; Senses Perception +13; darkvision</p><p><strong>Drowning (water)</strong> aura 4; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +25 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round.</p><p>HP 208; Bloodied 104</p><p>AC 33; Fortitude 32; Reflex 27; Will 27</p><p>Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10</p><p>Speed 5, swim 6</p><p>---</p><p><strong>[Melee basic] Cutlass</strong> (standard; at will) <strong>Weapon:</strong> +29 vs. AC; 1d8+5 damage.</p><p><strong></strong></p><p><strong>[Melee basic] Gaffe Hook</strong> (standard; at will) <strong>Weapon:</strong> +29 vs. AC; 1d6+5 damage.</p><p><strong></strong></p><p><strong>[Melee] Pirate Fightin’</strong> (standard; recharge 4 5 6) <strong>Weapon:</strong> The drowned pirate captain makes one cutlass and one gaffe hook attack each on the same target. If both hit, an ally of the drowned pirate captain that is adjacent to the target can make a melee basic attack on the target as a free action.</p><p></p><p><strong>[Melee] Dirty Trick</strong> (minor; encounter): +22 vs. Will; Hit: the drowned pirate captain gains combat advantage against the target until the end of its next turn.</p><p></p><p><strong>Combat Advantage:</strong> The drowned pirate captain deals an extra 2d6 points of damage once per round if it has combat advantage. </p><p>---</p><p>Alignment evil; Languages Common, the Green Tongue</p><p>Skills Acrobatics +25, Athletics +22, Bluff +20</p><p>Str 21; Dex 28; Wis 14</p><p>Con 24; Int 11; Cha 18</p><p>---</p><p>Equipment leather armor, cutlass (treat as scimitar), gaffe hook</p></blockquote><p></p>
[QUOTE="the Jester, post: 4514674, member: 1210"] [B][SIZE="5"]DROWNED[/SIZE][/B] Also called sea zombies or drowned ones, drowned are bloated, waterlogged corpses that have become horrible undead menaces. The very presence of a drowned will cause the suffocation and drowning of normal creatures near it. [B][SIZE="4"]DROWNED STRANGLER--- Level 14 Brute[/SIZE][/B] Medium natural humanoid (undead)--- XP 1000 --- Initiative +9; Senses Perception +9; darkvision [B]Drowning (water)[/B] aura 4; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +13 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round. HP 174; Bloodied 87 AC 26; Fortitude 28; Reflex 23; Will 23 Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10 Speed 5, swim 6 --- [B][Melee basic] Strangle[/B] (standard; sustain standard; at will): +15 vs. Reflex; Hit: 2d8+5 damage and target is grabbed (escape ends); Sustain standard: the drowned strangler automatically deals damage. If the target escapes the grab, the drowned strangler can no longer sustain this power. --- Alignment evil; Languages Common, the Green Tongue Skills Athletics +17 Str 21; Dex 14; Wis 14 Con 24; Int 6; Cha 8 [B][SIZE="4"]DROWNED PIRATE--- Level 19 Minion[/SIZE][/B] Medium natural humanoid (undead)--- XP 600 --- Initiative +11; Senses Perception +11; darkvision [B]Drowning (water) [/B]aura 2; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +20 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round. HP 1; a missed attack never damages a minion AC 33; Fortitude 32; Reflex 27; Will 27 Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10 Speed 5, swim 6 --- [B][Melee basic] Cutlass[/B] (standard; at will) [B]Weapon:[/B] +24 vs. AC; 9 damage (11 with combat advantage). [Melee] Dirty Trick (minor; encounter): +22 vs. Will; Hit: the drowned pirate gains combat advantage against the target until the end of its next turn. --- Alignment evil; Languages Common, the Green Tongue Skills Athletics +19, Acrobatics +16 Str 21; Dex 14; Wis 14 Con 24; Int 6; Cha 8 --- Equipment leather armor, cutlass (treat as scimitar) [B][SIZE="4"]DROWNED PIRATE CAPTAIN--- Level 22 Soldier (Leader)[/SIZE][/B] Medium natural humanoid (undead)--- XP 4150 --- Initiative +11; Senses Perception +13; darkvision [B]Drowning (water)[/B] aura 4; all creatures in the aura find themselves choking on water that tries to fill their lungs. Each creature entering the aura, or starting its turn in it, is attacked: +25 vs. Fortitude; Hit: target is weakened (save ends); Effect: target takes 5 points of damage. Water breathing creatures are immune. A given creature can only be effected by a singled drowning aura per round. HP 208; Bloodied 104 AC 33; Fortitude 32; Reflex 27; Will 27 Immune disease, poison; Resist cold 10, necrotic 10; Vulnerable radiant 10 Speed 5, swim 6 --- [B][Melee basic] Cutlass[/B] (standard; at will) [B]Weapon:[/B] +29 vs. AC; 1d8+5 damage. [B] [Melee basic] Gaffe Hook[/B] (standard; at will) [B]Weapon:[/B] +29 vs. AC; 1d6+5 damage. [B] [Melee] Pirate Fightin’[/B] (standard; recharge 4 5 6) [B]Weapon:[/B] The drowned pirate captain makes one cutlass and one gaffe hook attack each on the same target. If both hit, an ally of the drowned pirate captain that is adjacent to the target can make a melee basic attack on the target as a free action. [B][Melee] Dirty Trick[/B] (minor; encounter): +22 vs. Will; Hit: the drowned pirate captain gains combat advantage against the target until the end of its next turn. [B]Combat Advantage:[/B] The drowned pirate captain deals an extra 2d6 points of damage once per round if it has combat advantage. --- Alignment evil; Languages Common, the Green Tongue Skills Acrobatics +25, Athletics +22, Bluff +20 Str 21; Dex 28; Wis 14 Con 24; Int 11; Cha 18 --- Equipment leather armor, cutlass (treat as scimitar), gaffe hook [/QUOTE]
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