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<blockquote data-quote="the Jester" data-source="post: 4517509" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">PHANTASMAL SLAYER</span></strong></p><p> </p><p>The horrors known as phantasmal slayers are literally fear incarnate. They exist only to terrify others- to death, if at all possible. They have no true form, but appear to all observers as an amalgamation of their greatest fears.</p><p> </p><p>Phantasmal slayers originate in the depths of the Abyss.</p><p></p><p><strong><span style="font-size: 15px">PHANTASMAL SLAYER FRIGHTENER--- Level 14 Controller</span></strong></p><p>Medium immortal magical beast--- XP 1000</p><p>---</p><p>Initiative +12; Senses Perception +10</p><p><strong>Terrifying Presence (fear)</strong> aura 3; if a creature enters or starts its turn in the aura, it makes an immediate saving throw; if it fails, it cannot move closer to the phantasmal slayer until the beginning of its next turn.</p><p>HP 100; Bloodied 50</p><p>AC 27; Fortitude 25; Reflex 25; Will 28</p><p>Immune fear; Resist insubstantial</p><p>Speed fly 8 (hover); phasing</p><p>---</p><p><strong>[Melee basic] Frightful Caress </strong>(standard; at will) <strong>Fear, Psychic:</strong> +18 vs. Will; 2d8+6 psychic damage.</p><p></p><p><strong>[Area] Field of Terrors</strong> (standard; at will) <strong>Fear:</strong> Burst 4 within 10; attacks each creature in burst; +16 vs. Will; target slides 2 and is weakened (save ends).</p><p></p><p><strong>[Area] Disorienting Dread </strong>(standard; recharge 6) <strong>Fear, Psychic:</strong> Burst 2 within 10; attacks each enemy in burst; +16 vs. Will; Hit: 4d8+6 psychic damage, and target is slowed and dazed (save ends both).</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal; telepathy 16</p><p>Skills Intimidate +19</p><p>Str 8; Dex 21; Wis 17</p><p>Con 20; Int 20; Cha 26</p><p></p><p></p><p><strong><span style="font-size: 15px">PHANTASMAL SLAYER HOPE-CRUSHER--- Level 17 Skirmisher</span></strong></p><p>Medium immortal magical beast--- XP 1600</p><p>---</p><p>Initiative +15; Senses Perception +11</p><p>HP 118; Bloodied 59</p><p>AC 29; Fortitude 27; Reflex 27; Will 30</p><p>Immune fear; Resist insubstantial</p><p>Speed fly 8 (hover); phasing</p><p>---</p><p><strong>[Melee basic] Frightful Caress</strong> (standard; at will) <strong>Fear, Psychic:</strong> +20 vs. Will; 2d8+7 psychic damage.</p><p></p><p><strong>[Melee] No Escape</strong> (standard; at will) <strong>Teleportation: </strong>The phantasmal slayer hope-crusher teleports adjacent to a bloodied enemy within 10 and makes an attack: +20 vs. Will; 2d8+7 psychic damage, plus target is weakened (save ends).</p><p></p><p><strong>[Ranged] Lethal Terror </strong>(standard; recharge 5 6) <strong>Fear, Psychic: </strong>Range 10; +20 vs. Will; 4d8+7 psychic damage and the target loses a healing surge.</p><p>---</p><p>Alignment chaotic evil; Languages Abyssal; telepathy 16</p><p>Skills Intimidate +21</p><p>Str 8; Dex 21; Wis 17</p><p>Con 21; Int 20; Cha 27</p></blockquote><p></p>
[QUOTE="the Jester, post: 4517509, member: 1210"] [B][SIZE="5"]PHANTASMAL SLAYER[/SIZE][/B] The horrors known as phantasmal slayers are literally fear incarnate. They exist only to terrify others- to death, if at all possible. They have no true form, but appear to all observers as an amalgamation of their greatest fears. Phantasmal slayers originate in the depths of the Abyss. [B][SIZE="4"]PHANTASMAL SLAYER FRIGHTENER--- Level 14 Controller[/SIZE][/B] Medium immortal magical beast--- XP 1000 --- Initiative +12; Senses Perception +10 [B]Terrifying Presence (fear)[/B] aura 3; if a creature enters or starts its turn in the aura, it makes an immediate saving throw; if it fails, it cannot move closer to the phantasmal slayer until the beginning of its next turn. HP 100; Bloodied 50 AC 27; Fortitude 25; Reflex 25; Will 28 Immune fear; Resist insubstantial Speed fly 8 (hover); phasing --- [B][Melee basic] Frightful Caress [/B](standard; at will) [B]Fear, Psychic:[/B] +18 vs. Will; 2d8+6 psychic damage. [B][Area] Field of Terrors[/B] (standard; at will) [B]Fear:[/B] Burst 4 within 10; attacks each creature in burst; +16 vs. Will; target slides 2 and is weakened (save ends). [B][Area] Disorienting Dread [/B](standard; recharge 6) [B]Fear, Psychic:[/B] Burst 2 within 10; attacks each enemy in burst; +16 vs. Will; Hit: 4d8+6 psychic damage, and target is slowed and dazed (save ends both). --- Alignment chaotic evil; Languages Abyssal; telepathy 16 Skills Intimidate +19 Str 8; Dex 21; Wis 17 Con 20; Int 20; Cha 26 [B][SIZE="4"]PHANTASMAL SLAYER HOPE-CRUSHER--- Level 17 Skirmisher[/SIZE][/B] Medium immortal magical beast--- XP 1600 --- Initiative +15; Senses Perception +11 HP 118; Bloodied 59 AC 29; Fortitude 27; Reflex 27; Will 30 Immune fear; Resist insubstantial Speed fly 8 (hover); phasing --- [B][Melee basic] Frightful Caress[/B] (standard; at will) [B]Fear, Psychic:[/B] +20 vs. Will; 2d8+7 psychic damage. [B][Melee] No Escape[/B] (standard; at will) [B]Teleportation: [/B]The phantasmal slayer hope-crusher teleports adjacent to a bloodied enemy within 10 and makes an attack: +20 vs. Will; 2d8+7 psychic damage, plus target is weakened (save ends). [B][Ranged] Lethal Terror [/B](standard; recharge 5 6) [B]Fear, Psychic: [/B]Range 10; +20 vs. Will; 4d8+7 psychic damage and the target loses a healing surge. --- Alignment chaotic evil; Languages Abyssal; telepathy 16 Skills Intimidate +21 Str 8; Dex 21; Wis 17 Con 21; Int 20; Cha 27 [/QUOTE]
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