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16th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4526862" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">STEEL PREDATOR</span></strong></p><p> </p><p>Wandering a series of strange metal cubes that float in the Astral Sea, crashing into each other, steel predators are extremely dangerous beasts. Their name comes from their diet- they devour metal, preferring weapons and armor. Resembling an iron-muscled great cat, a steel predator is quite dangerous. Despite its deafness, a steel predator’s sense of smell is sufficient to grant it blindsight.</p><p></p><p><strong><span style="font-size: 15px">STEEL PREDATOR POUNCER--- Level 16 Skirmisher</span></strong></p><p>Large immortal magical beast (deaf) --- XP 1400</p><p>---</p><p>Initiative +15; Senses Perception +11; blindsight 12</p><p>HP 155; Bloodied 77</p><p>AC 30; Fortitude 28; Reflex 30; Will 25</p><p>Resist thunder 20</p><p>Speed 9</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +21 vs. AC; 1d10+7 damage.</p><p></p><p><strong>[Melee] Sundering Bite</strong> (standard; recharge 6): +21 vs. AC; 1d10+7 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. </p><p></p><p><strong>[Melee] Pounce </strong>(standard; at will): The steel predator shifts 6 and makes a bite attack. If it hits, it makes a followup rake attack: +19 vs. AC; 2d6+5 damage. </p><p>---</p><p>Alignment evil; Languages Supernal</p><p>Skills Acrobatics +18, Athletics +20</p><p>Str 25; Dex 21; Wis 16</p><p>Con 19; Int 10; Cha 12</p><p></p><p></p><p><strong><span style="font-size: 15px">STEEL PREDATOR THUNDERVOICE--- Level 17 Soldier </span></strong></p><p>Large immortal magical beast (deaf) --- XP 1600</p><p>---</p><p>Initiative +15; Senses Perception +11; blindsight 12</p><p>HP 163; Bloodied 81</p><p>AC 33; Fortitude 29; Reflex 31; Will 26</p><p>Resist thunder 20</p><p>Speed 9</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +24 vs. AC; 2d8+7 damage.</p><p></p><p><strong>[Melee] Sundering Bite </strong>(standard; recharge 6): +24 vs. AC; 2d8+7 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. </p><p></p><p><strong>[Close] Thunderous Roar</strong> (standard; recharge 4 5 6) <strong>Thunder: </strong>Blast 4; +20 vs. Fortitude; Hit: 3d8+7 thunder damage, plus enemy is deafened (save ends). </p><p>---</p><p>Alignment evil; Languages Supernal</p><p>Skills Acrobatics +18, Athletics +20</p><p>Str 25; Dex 21; Wis 16</p><p>Con 19; Int 10; Cha 12</p><p></p><p></p><p><strong><span style="font-size: 15px">STEEL PREDATOR ALPHA--- Level 20 Elite Soldier (Leader)</span></strong></p><p>Large immortal magical beast (deaf) --- XP 5,600</p><p>---</p><p>Initiative +19; Senses Perception +13, blindsight 12</p><p><strong>Hunger for Steel </strong>aura 6; the sundering bite ability of all steel predator allies in the aura recharges 1 in 6 more often.</p><p>HP 374; Bloodied 187</p><p>AC 38; Fortitude 34; Reflex 36; Will 28</p><p>Resist thunder 20</p><p>Saving Throws +2</p><p>Speed 9</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +27 vs. AC; 3d6+9 damage.</p><p></p><p><strong>[Melee] Sundering Bite</strong> (standard; at will): +27 vs. AC; 3d6+9 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. </p><p></p><p><strong>[Close] Predatory Roar</strong> (minor; recharge 5 6) <strong>Thunder:</strong> Blast 4; +23 vs. Fortitude; Hit: 4d10+7 thunder damage, and target is deafened (save ends) and stunned until the end of its next turn; Miss: half damage, and target is deafened until the end of its next turn.</p><p></p><p><strong>[Close] Grating Growl</strong> (minor; at will) <strong>Thunder:</strong> The steel predator alpha makes a loud, metallic, grating noise. Burst 3; +23 vs. Fortitude; Hit: 3d6+3 thunder damage and target slides 1. Deaf creatures are immune. </p><p></p><p><strong>Defensive Leap</strong> (immediate interrupt; when hit by an attack but before damage is rolled; recharges when first bloodied): The steel predator alpha shifts 6 squares, including up or down. If this takes it out of the attack’s reach or range, the attack misses.</p><p>---</p><p>Alignment evil; Languages Supernal</p><p>Skills Acrobatics +24, Athletics +26</p><p>Str 28; Dex 24; Wis 16</p><p>Con 19; Int 15; Cha 16</p></blockquote><p></p>
[QUOTE="the Jester, post: 4526862, member: 1210"] [B][SIZE="5"]STEEL PREDATOR[/SIZE][/B] Wandering a series of strange metal cubes that float in the Astral Sea, crashing into each other, steel predators are extremely dangerous beasts. Their name comes from their diet- they devour metal, preferring weapons and armor. Resembling an iron-muscled great cat, a steel predator is quite dangerous. Despite its deafness, a steel predator’s sense of smell is sufficient to grant it blindsight. [B][SIZE="4"]STEEL PREDATOR POUNCER--- Level 16 Skirmisher[/SIZE][/B] Large immortal magical beast (deaf) --- XP 1400 --- Initiative +15; Senses Perception +11; blindsight 12 HP 155; Bloodied 77 AC 30; Fortitude 28; Reflex 30; Will 25 Resist thunder 20 Speed 9 --- [B][Melee basic] Bite[/B] (standard; at will): +21 vs. AC; 1d10+7 damage. [B][Melee] Sundering Bite[/B] (standard; recharge 6): +21 vs. AC; 1d10+7 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. [B][Melee] Pounce [/B](standard; at will): The steel predator shifts 6 and makes a bite attack. If it hits, it makes a followup rake attack: +19 vs. AC; 2d6+5 damage. --- Alignment evil; Languages Supernal Skills Acrobatics +18, Athletics +20 Str 25; Dex 21; Wis 16 Con 19; Int 10; Cha 12 [B][SIZE="4"]STEEL PREDATOR THUNDERVOICE--- Level 17 Soldier [/SIZE][/B] Large immortal magical beast (deaf) --- XP 1600 --- Initiative +15; Senses Perception +11; blindsight 12 HP 163; Bloodied 81 AC 33; Fortitude 29; Reflex 31; Will 26 Resist thunder 20 Speed 9 --- [B][Melee basic] Bite[/B] (standard; at will): +24 vs. AC; 2d8+7 damage. [B][Melee] Sundering Bite [/B](standard; recharge 6): +24 vs. AC; 2d8+7 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. [B][Close] Thunderous Roar[/B] (standard; recharge 4 5 6) [B]Thunder: [/B]Blast 4; +20 vs. Fortitude; Hit: 3d8+7 thunder damage, plus enemy is deafened (save ends). --- Alignment evil; Languages Supernal Skills Acrobatics +18, Athletics +20 Str 25; Dex 21; Wis 16 Con 19; Int 10; Cha 12 [B][SIZE="4"]STEEL PREDATOR ALPHA--- Level 20 Elite Soldier (Leader)[/SIZE][/B] Large immortal magical beast (deaf) --- XP 5,600 --- Initiative +19; Senses Perception +13, blindsight 12 [B]Hunger for Steel [/B]aura 6; the sundering bite ability of all steel predator allies in the aura recharges 1 in 6 more often. HP 374; Bloodied 187 AC 38; Fortitude 34; Reflex 36; Will 28 Resist thunder 20 Saving Throws +2 Speed 9 Action Points 1 --- [B][Melee basic] Bite[/B] (standard; at will): +27 vs. AC; 3d6+9 damage. [B][Melee] Sundering Bite[/B] (standard; at will): +27 vs. AC; 3d6+9 damage, and put a wear point on the target’s metal weapon, armor, shield or helmet (steel predator’s choice); if it has two wear points, reduce any bonus to defenses, as well as attack and damage rolls made with it by 1. If it has three wear points, the item is destroyed. If the weapon, shield or armor is magic, it can receive one additional wear point without harm per tier. [B][Close] Predatory Roar[/B] (minor; recharge 5 6) [B]Thunder:[/B] Blast 4; +23 vs. Fortitude; Hit: 4d10+7 thunder damage, and target is deafened (save ends) and stunned until the end of its next turn; Miss: half damage, and target is deafened until the end of its next turn. [B][Close] Grating Growl[/B] (minor; at will) [B]Thunder:[/B] The steel predator alpha makes a loud, metallic, grating noise. Burst 3; +23 vs. Fortitude; Hit: 3d6+3 thunder damage and target slides 1. Deaf creatures are immune. [B]Defensive Leap[/B] (immediate interrupt; when hit by an attack but before damage is rolled; recharges when first bloodied): The steel predator alpha shifts 6 squares, including up or down. If this takes it out of the attack’s reach or range, the attack misses. --- Alignment evil; Languages Supernal Skills Acrobatics +24, Athletics +26 Str 28; Dex 24; Wis 16 Con 19; Int 15; Cha 16 [/QUOTE]
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