Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
16th-level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4566392" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">LODESTONE BEAST</span></strong></p><p> </p><p>Lodestone beasts are strange monsters that appear to be made out of magnetic rock. Usually spiky and covered with wicked, rusty-looking barbs, lodestone beasts have an insatiable appetite for both flesh and metal, and are almost never encountered with any kind of treasure that they could eat. </p><p></p><p></p><p><strong><span style="font-size: 15px">LODESTONE MARAUDER--- Level 16 Controller</span></strong></p><p>A lodestone marauder resembles a long-legged, fast-moving turtle of rusty iron-bearing ore. It is covered in ragged spikes, but these are more ornamental than they are dangerous. Lodestone marauders are simple-minded predators, but they are prone to preying on sentient creatures in order to obtain the metal they require for their diet. </p><p></p><p>Large aberrant magical beast--- XP 1400 </p><p>---</p><p>Initiative +9; Senses Perception +9</p><p>HP 158; Bloodied 79</p><p>AC 30; Fortitude 30; Reflex 25; Will 25 (see also Magnetic Defense)</p><p>Speed 6, burrow 3, climb 4</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +20 vs. AC (+22 vs. metal-armored opponents); 1d10+7 damage (+2d6 with combat advantage). </p><p></p><p><strong>[Close] Magnetic Attraction</strong> (minor; recharge 6) <strong>Magnetism:</strong> Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pulled 3 and the lodestone marauder and its allies gain combat advantage against it until the end of its next turn; Miss: the target is pulled 1.</p><p></p><p><strong>[Close] Magnetic Repulsion</strong> (minor; recharge 6) <strong>Magnetism: </strong>Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pushed 3 and make a followup attack (+20 vs. Reflex; target is knocked prone); Miss: the target is pushed 1.</p><p></p><p><strong>Magnetic Defense</strong> (immediate interrupt; when hit by an attack from a mostly metal source; at will) <strong>Magnetism:</strong> The lodestone marauder gains +4 to its defenses against the triggering attack.</p><p></p><p><strong>Stable:</strong> Whenever an effect would push, pull or slide a lodestone marauder, the lodestone marauder may reduce the number of squares it is moved by 1.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 24; Dex 13; Wis 12</p><p>Con 22; Int 2; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">LODESTONE SERPENT--- Level 19 Soldier</span></strong></p><p>A lodestone serpent is a monstrous creature that resembles a length of rusty cable as thick as a man’s torso and easily 20’ long when stretched out. Jagged rents in its body leave rusty-looking sharp edges poking out all over it. At one end, the lodestone serpent has a massive mouth that looks like it has been ripped haphazardly from a sheet of rent metal. </p><p></p><p>Large aberrant magical beast--- XP 2400</p><p>---</p><p>Initiative +14; Senses Perception +10</p><p>HP 182; Bloodied 91</p><p>AC 33; Fortitude 33; Reflex 30; Will 30</p><p>Resist lightning 10, weapons 5</p><p>Speed 6, burrow 3, climb 4</p><p>---</p><p><strong>[Melee basic] Jagged Maw</strong> (standard; at will): +26 vs. AC; 1d12+7 damage and ongoing 10 damage (save ends).</p><p></p><p><strong>[Melee] Ragged Seizure</strong> (standard; at will): +26 vs. AC; 1d12+7 damage and target is grabbed (escape at -2 ends).</p><p></p><p><strong>[Melee] Rusty Coils</strong> (standard; only against a grabbed target; at will): +24 vs. Fortitude; 3d8+7 damage.</p><p></p><p><strong>Magnetic Defense</strong> (immediate interrupt; when hit by an attack from a mostly metal source; at will) <strong>Magnetism: </strong>The lodestone serpent gains +4 to its defenses against the triggering attack.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 25; Dex 18; Wis 12</p><p>Con 22; Int 2; Cha 8</p><p></p><p></p><p><strong><span style="font-size: 15px">LODESTONE RENDER--- Level 25 Elite Brute</span></strong></p><p>A lodestone render resembles a giant made of rocky ore and rusty metal blended together. Even without weapons or armor, a lodestone render is dangerous enough just with its jagged skin and its massive claws. Though smarter than most other lodestone beasts, a lodestone render is still much dumber than a typical human.</p><p></p><p>Huge aberrant humanoid--- XP 14,000</p><p>---</p><p>Initiative +14; Senses Perception +14</p><p>HP 570; Bloodied 285</p><p>AC 39; Fortitude 43; Reflex 33; Will 31</p><p>Saving Throws +2</p><p>Speed 8</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Ripping Blow </strong>(standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage, plus ongoing 5 (save ends).</p><p></p><p><strong>[Melee] Mangling Blow</strong> (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage plus ongoing 5 (save ends) and target slides 1 square.</p><p></p><p><strong>[Close] Magnetic Pulse </strong>(minor; recharge 4 5 6) <strong>Magnetism:</strong> Blast 3; creatures with no metal equipment (including coins) are immune; +24 vs. Fortitude; Hit: 3d6+9 damage, plus target is pushed 2; Miss: no damage, and target is pushed 1.</p><p><strong></strong></p><p><strong>Magnetic Defense</strong> (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone render gains +6 to its defenses against the triggering attack.</p><p></p><p><strong>Snaring Barbs</strong> (free reaction; when hit by a melee attack; 1/round at will): The lodestone render makes an attack on the triggering creature: +28 vs. AC; 2d10+11 damage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 32; Dex 14; Wis 15</p><p>Con 25; Int 4; Cha 12</p></blockquote><p></p>
[QUOTE="the Jester, post: 4566392, member: 1210"] [B][SIZE="5"]LODESTONE BEAST[/SIZE][/B] Lodestone beasts are strange monsters that appear to be made out of magnetic rock. Usually spiky and covered with wicked, rusty-looking barbs, lodestone beasts have an insatiable appetite for both flesh and metal, and are almost never encountered with any kind of treasure that they could eat. [B][SIZE="4"]LODESTONE MARAUDER--- Level 16 Controller[/SIZE][/B] A lodestone marauder resembles a long-legged, fast-moving turtle of rusty iron-bearing ore. It is covered in ragged spikes, but these are more ornamental than they are dangerous. Lodestone marauders are simple-minded predators, but they are prone to preying on sentient creatures in order to obtain the metal they require for their diet. Large aberrant magical beast--- XP 1400 --- Initiative +9; Senses Perception +9 HP 158; Bloodied 79 AC 30; Fortitude 30; Reflex 25; Will 25 (see also Magnetic Defense) Speed 6, burrow 3, climb 4 --- [B][Melee basic] Bite[/B] (standard; at will): +20 vs. AC (+22 vs. metal-armored opponents); 1d10+7 damage (+2d6 with combat advantage). [B][Close] Magnetic Attraction[/B] (minor; recharge 6) [B]Magnetism:[/B] Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pulled 3 and the lodestone marauder and its allies gain combat advantage against it until the end of its next turn; Miss: the target is pulled 1. [B][Close] Magnetic Repulsion[/B] (minor; recharge 6) [B]Magnetism: [/B]Creatures with no metal equipment (including coins) are immune. Close burst 4; +18 vs. Reflex; Hit: the target is pushed 3 and make a followup attack (+20 vs. Reflex; target is knocked prone); Miss: the target is pushed 1. [B]Magnetic Defense[/B] (immediate interrupt; when hit by an attack from a mostly metal source; at will) [B]Magnetism:[/B] The lodestone marauder gains +4 to its defenses against the triggering attack. [B]Stable:[/B] Whenever an effect would push, pull or slide a lodestone marauder, the lodestone marauder may reduce the number of squares it is moved by 1. --- Alignment unaligned; Languages - Str 24; Dex 13; Wis 12 Con 22; Int 2; Cha 8 [B][SIZE="4"]LODESTONE SERPENT--- Level 19 Soldier[/SIZE][/B] A lodestone serpent is a monstrous creature that resembles a length of rusty cable as thick as a man’s torso and easily 20’ long when stretched out. Jagged rents in its body leave rusty-looking sharp edges poking out all over it. At one end, the lodestone serpent has a massive mouth that looks like it has been ripped haphazardly from a sheet of rent metal. Large aberrant magical beast--- XP 2400 --- Initiative +14; Senses Perception +10 HP 182; Bloodied 91 AC 33; Fortitude 33; Reflex 30; Will 30 Resist lightning 10, weapons 5 Speed 6, burrow 3, climb 4 --- [B][Melee basic] Jagged Maw[/B] (standard; at will): +26 vs. AC; 1d12+7 damage and ongoing 10 damage (save ends). [B][Melee] Ragged Seizure[/B] (standard; at will): +26 vs. AC; 1d12+7 damage and target is grabbed (escape at -2 ends). [B][Melee] Rusty Coils[/B] (standard; only against a grabbed target; at will): +24 vs. Fortitude; 3d8+7 damage. [B]Magnetic Defense[/B] (immediate interrupt; when hit by an attack from a mostly metal source; at will) [B]Magnetism: [/B]The lodestone serpent gains +4 to its defenses against the triggering attack. --- Alignment unaligned; Languages - Str 25; Dex 18; Wis 12 Con 22; Int 2; Cha 8 [B][SIZE="4"]LODESTONE RENDER--- Level 25 Elite Brute[/SIZE][/B] A lodestone render resembles a giant made of rocky ore and rusty metal blended together. Even without weapons or armor, a lodestone render is dangerous enough just with its jagged skin and its massive claws. Though smarter than most other lodestone beasts, a lodestone render is still much dumber than a typical human. Huge aberrant humanoid--- XP 14,000 --- Initiative +14; Senses Perception +14 HP 570; Bloodied 285 AC 39; Fortitude 43; Reflex 33; Will 31 Saving Throws +2 Speed 8 Action Points 1 --- [B][Melee basic] Ripping Blow [/B](standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage, plus ongoing 5 (save ends). [B][Melee] Mangling Blow[/B] (standard; at will): Reach 2; +28 vs. AC; 2d10+11 damage plus ongoing 5 (save ends) and target slides 1 square. [B][Close] Magnetic Pulse [/B](minor; recharge 4 5 6) [B]Magnetism:[/B] Blast 3; creatures with no metal equipment (including coins) are immune; +24 vs. Fortitude; Hit: 3d6+9 damage, plus target is pushed 2; Miss: no damage, and target is pushed 1. [B] Magnetic Defense[/B] (immediate interrupt; when hit by an attack from a mostly metal source; at will) Magnetism: The lodestone render gains +6 to its defenses against the triggering attack. [B]Snaring Barbs[/B] (free reaction; when hit by a melee attack; 1/round at will): The lodestone render makes an attack on the triggering creature: +28 vs. AC; 2d10+11 damage. --- Alignment unaligned; Languages - Str 32; Dex 14; Wis 15 Con 25; Int 4; Cha 12 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
16th-level Monster Conversions
Top