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16th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4579019" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">GRISGOL</span></strong></p><p>A grisgol is a horrifying construct composed of broken and worn-out magic items, animated by a powerful spellcaster who has harnessed the spirit of a lich. Its skeleton is fabricated from old staves and wands and its skin from expended scrolls, old ritual books and rags of torn magical cloaks, scarves and other items. Within the creature are scores of half-empty potion vials, jars of unguents and so forth, vaguely resembling a set of internal organs. It typically wears a rune-scribed cloak or robe, and pinpoints of red light glare from beneath a tattered hood or battered helmet. </p><p> </p><p>Nestled somewhere within the mess of the creature is the original lich’s phylactery. Destroying the grisgol allows the lich to reform in 1d10 days, unless its phylactery is also destroyed- a difficult task, since most adventurers won’t even know there is a phylactery (or a lich!) involved at all.</p><p></p><p><strong><span style="font-size: 15px">DUSTY GRISGOL--- Level 16 Soldier</span></strong></p><p>Medium shadow humanoid (construct, undead)--- XP 1400</p><p>---</p><p>Initiative +10; Senses Perception +8</p><p>HP 152; Bloodied 76</p><p>AC 30; Fortitude 28; Reflex 26; Will 29</p><p>Resist arcane 5, necrotic 10; Vulnerable radiant 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Dusty Slam</strong> (standard; at will): +23 vs. AC; 2d6+4 damage and make a followup attack: +21 vs. Fortitude; Hit: target is dazed until the end of its next turn.</p><p></p><p><strong>[Close] Waves of Weakness</strong> (standard; encounter) <strong>Necrotic:</strong> Blast 4; targets each living creature in blast; +19 vs. Fortitude; target is weakened (save ends). </p><p><strong></strong></p><p><strong>[Close] Choking Dust</strong> (immediate reaction; when hit by an attack; at will): Close burst 1; attacks each living creature in burst; +19 vs. Fortitude; Hit: target is dazed (save ends).</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 18; Dex 10; Wis 11</p><p>Con 16; Int 5; Cha 11</p><p></p><p></p><p><strong><span style="font-size: 15px">CORDED GRISGOL--- Level 19 Controller</span></strong></p><p>Medium shadow humanoid (construct, undead)--- XP 2400</p><p>---</p><p>Initiative +9; Senses Perception +9</p><p>HP 176; Bloodied 88</p><p>AC 31; Fortitude 29; Reflex 32; Will 32</p><p>Resist arcane 5, necrotic 10; Vulnerable radiant 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Whipping Cord</strong> (standard; at will): Reach 2; +24 vs. AC; 2d8+4 damage.</p><p></p><p><strong>[Melee] Lash Legs </strong>(standard; at will): Reach 2; +23 vs. Reflex; 2d8+4 damage and target falls prone.</p><p></p><p><strong>[Melee] Rope Hurl</strong> (standard; recharge 5 6): Reach 2; +23 vs. Reflex; 3d6+8 damage and target slides 4 and falls prone.</p><p></p><p><strong>[Close] Hurricane of Lashes</strong> (standard; encounter): Close burst 2; attacks each creature in burst; +22 vs. AC; 4d12+4 damage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 18; Dex 18; Wis 11</p><p>Con 16; Int 5; Cha 11</p><p></p><p></p><p><strong><span style="font-size: 15px">WAND GRISGOL--- Level 21 Controller</span></strong></p><p>Medium shadow humanoid (construct, undead)--- XP 3200</p><p>---</p><p>Initiative +17; Senses Perception +10</p><p>HP 192; Bloodied 96</p><p>AC 35; Fortitude 33; Reflex 34; Will 33</p><p>Resist arcane 5, necrotic 10; Vulnerable radiant 10</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Dusty Slam</strong> (standard; at will): +25 vs. AC; 2d6+4 damage and make a followup attack: +24 vs. Fortitude; Hit: target is dazed until the end of its next turn.</p><p></p><p><strong>[Ranged basic] Force Beam</strong> (standard; at will) <strong>Force:</strong> Range 12; +26 vs. Reflex; 2d6+7 force damage. </p><p></p><p><strong>[Ranged] Heat Beam</strong> (standard; recharge 4 5)<strong> Fire:</strong> Range 16; +26 vs. Fortitude; 2d12+7 fire damage and target is slowed (save ends).</p><p></p><p><strong>[Ranged] Bolt of Decrepitude</strong> (standard; recharge 6) <strong>Necrotic:</strong> Range 10; +26 vs. Fortitude; 3d10+7 necrotic damage plus ongoing 5 necrotic and target is weakened (save ends both).</p><p></p><p><strong>[Close] Retributive Strike</strong> (immediate reaction; when reduced to 0 hp) <strong>Fire, Force, Necrotic: </strong>Close burst 6; attacks each creature in burst; +24 vs. Reflex; Hit: 4d12+7 fire, force and necrotic damage, and target is pushed 3 and knocked prone; Miss: half damage, and target is pushed 1.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 18; Dex 24; Wis 11</p><p>Con 16; Int 5; Cha 11</p></blockquote><p></p>
[QUOTE="the Jester, post: 4579019, member: 1210"] [B][SIZE="5"]GRISGOL[/SIZE][/B] A grisgol is a horrifying construct composed of broken and worn-out magic items, animated by a powerful spellcaster who has harnessed the spirit of a lich. Its skeleton is fabricated from old staves and wands and its skin from expended scrolls, old ritual books and rags of torn magical cloaks, scarves and other items. Within the creature are scores of half-empty potion vials, jars of unguents and so forth, vaguely resembling a set of internal organs. It typically wears a rune-scribed cloak or robe, and pinpoints of red light glare from beneath a tattered hood or battered helmet. Nestled somewhere within the mess of the creature is the original lich’s phylactery. Destroying the grisgol allows the lich to reform in 1d10 days, unless its phylactery is also destroyed- a difficult task, since most adventurers won’t even know there is a phylactery (or a lich!) involved at all. [B][SIZE="4"]DUSTY GRISGOL--- Level 16 Soldier[/SIZE][/B] Medium shadow humanoid (construct, undead)--- XP 1400 --- Initiative +10; Senses Perception +8 HP 152; Bloodied 76 AC 30; Fortitude 28; Reflex 26; Will 29 Resist arcane 5, necrotic 10; Vulnerable radiant 10 Speed 6 --- [B][Melee basic] Dusty Slam[/B] (standard; at will): +23 vs. AC; 2d6+4 damage and make a followup attack: +21 vs. Fortitude; Hit: target is dazed until the end of its next turn. [B][Close] Waves of Weakness[/B] (standard; encounter) [B]Necrotic:[/B] Blast 4; targets each living creature in blast; +19 vs. Fortitude; target is weakened (save ends). [B] [Close] Choking Dust[/B] (immediate reaction; when hit by an attack; at will): Close burst 1; attacks each living creature in burst; +19 vs. Fortitude; Hit: target is dazed (save ends). --- Alignment unaligned; Languages - Str 18; Dex 10; Wis 11 Con 16; Int 5; Cha 11 [B][SIZE="4"]CORDED GRISGOL--- Level 19 Controller[/SIZE][/B] Medium shadow humanoid (construct, undead)--- XP 2400 --- Initiative +9; Senses Perception +9 HP 176; Bloodied 88 AC 31; Fortitude 29; Reflex 32; Will 32 Resist arcane 5, necrotic 10; Vulnerable radiant 10 Speed 6 --- [B][Melee basic] Whipping Cord[/B] (standard; at will): Reach 2; +24 vs. AC; 2d8+4 damage. [B][Melee] Lash Legs [/B](standard; at will): Reach 2; +23 vs. Reflex; 2d8+4 damage and target falls prone. [B][Melee] Rope Hurl[/B] (standard; recharge 5 6): Reach 2; +23 vs. Reflex; 3d6+8 damage and target slides 4 and falls prone. [B][Close] Hurricane of Lashes[/B] (standard; encounter): Close burst 2; attacks each creature in burst; +22 vs. AC; 4d12+4 damage. --- Alignment unaligned; Languages - Str 18; Dex 18; Wis 11 Con 16; Int 5; Cha 11 [B][SIZE="4"]WAND GRISGOL--- Level 21 Controller[/SIZE][/B] Medium shadow humanoid (construct, undead)--- XP 3200 --- Initiative +17; Senses Perception +10 HP 192; Bloodied 96 AC 35; Fortitude 33; Reflex 34; Will 33 Resist arcane 5, necrotic 10; Vulnerable radiant 10 Speed 6 --- [B][Melee basic] Dusty Slam[/B] (standard; at will): +25 vs. AC; 2d6+4 damage and make a followup attack: +24 vs. Fortitude; Hit: target is dazed until the end of its next turn. [B][Ranged basic] Force Beam[/B] (standard; at will) [B]Force:[/B] Range 12; +26 vs. Reflex; 2d6+7 force damage. [B][Ranged] Heat Beam[/B] (standard; recharge 4 5)[B] Fire:[/B] Range 16; +26 vs. Fortitude; 2d12+7 fire damage and target is slowed (save ends). [B][Ranged] Bolt of Decrepitude[/B] (standard; recharge 6) [B]Necrotic:[/B] Range 10; +26 vs. Fortitude; 3d10+7 necrotic damage plus ongoing 5 necrotic and target is weakened (save ends both). [B][Close] Retributive Strike[/B] (immediate reaction; when reduced to 0 hp) [B]Fire, Force, Necrotic: [/B]Close burst 6; attacks each creature in burst; +24 vs. Reflex; Hit: 4d12+7 fire, force and necrotic damage, and target is pushed 3 and knocked prone; Miss: half damage, and target is pushed 1. --- Alignment unaligned; Languages - Str 18; Dex 24; Wis 11 Con 16; Int 5; Cha 11 [/QUOTE]
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