Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
18th-level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4813899" data-attributes="member: 1210"><p><strong><span style="font-size: 12px">ODOPI</span></strong></p><p>Odopi are twisted abominations from places beyond the cosmos, dwellers in bizarre planes that should not even exist. An odopi looks like a giant sphere of hundreds of clawed, demonic-looking arms, so thick that no inkling of the central body can be detected. Each hand bears a fat yellow eye in the palm of its hand. </p><p></p><p>The odopi seem to prefer windswept areas, exulting in storms of even hurricane force.</p><p></p><p><strong><span style="font-size: 12px">ODOPI STORMCALLER--- Level 18 Artillery</span></strong></p><p>Large aberrant magical beast--- XP 2000</p><p>---</p><p>Initiative +15; Senses Perception +25; darkvision</p><p>HP 139; Bloodied 69</p><p>AC 28; Fortitude 32; Reflex 30; Will 31</p><p>Resist 10 lightning, 15 thunder</p><p>Speed 10</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): Reach 2; +23 vs. AC; 1d12+7 damage.</p><p></p><p><strong>[Close] Ball of Claws</strong> (standard; at will): Close burst 2; +21 vs. AC; 1d12+5 damage.</p><p></p><p><strong>[Ranged] Wind Blast</strong> (standard; at will): Range 12; +23 vs. Fortitude; 2d6+7 damage, plus target is pushed 2.</p><p></p><p><strong>[Area] Thunderous Boom</strong> (standard; recharge 6): Burst 2 within 10; +21 vs. Fortitude; 3d10+6 thunder damage, plus target is dazed until the end of its next turn.</p><p></p><p><strong>Warp Space</strong> (move; encounter) <strong>Teleportation: </strong>The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1.</p><p>---</p><p><strong></strong></p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Odopi</p><p><strong>Str </strong>25;<strong> Dex </strong>23;<strong> Wis </strong>22</p><p><strong>Con </strong>25; <strong>Int </strong>6;<strong> Cha</strong> 16</p><p></p><p><strong><span style="font-size: 12px">ODOPI TUMBLER--- Level 18 Skirmisher</span></strong></p><p>Large aberrant magical beast--- XP 2000</p><p>---</p><p><strong>Initiative</strong> +17; <strong>Senses</strong> Perception +25; darkvision</p><p><strong>HP</strong> 177; <strong>Bloodied</strong> 88</p><p><strong>AC</strong> 32; <strong>Fortitude</strong> 29; <strong>Reflex</strong> 31; <strong>Will </strong>30</p><p>Speed 10</p><p>---</p><p><strong>[Melee basic] Claw</strong> (standard; at will): Reach 2; +23 vs. AC; 1d12+7 damage.</p><p><strong></strong></p><p><strong>[Melee] Tumbling Attack</strong> (standard; at will): The odopi tumbler moves up to 6 squares and attacks: +24 vs. AC; 2d8+7 damage and target is knocked prone.</p><p></p><p><strong>[Melee] Tumbling Grab</strong> (standard; encounter): The odopi makes an attack: +21 vs. Reflex; Hit: 3d10+6 damage, plus the target is grabbed; Effect: the odopi shifts 6. If the victim is grabbed, it is pulled adjacent to the odopi tumbler. </p><p></p><p><strong>[Close] Ball of Claws </strong>(standard; at will): Close burst 2; +21 vs. AC; 1d12+5 damage.</p><p></p><p><strong>Warp Space (move; encounter) Teleportation:</strong> The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1.</p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Odopi</p><p><strong>Str</strong> 25; <strong>Dex</strong> 23;<strong> Wis</strong> 22</p><p><strong>Con</strong> 25;<strong> Int</strong> 6; <strong>Cha</strong> 16</p><p></p><p><strong><span style="font-size: 12px">ODOPI RASSLER--- Level 20 Brute</span></strong></p><p>Large aberrant magical beast--- XP 2800</p><p>---</p><p><strong>Initiative </strong>+17; <strong>Senses</strong> Perception +27; darkvision</p><p><strong>HP </strong>235; <strong>Bloodied</strong> 117</p><p><strong>AC </strong>32; <strong>Fortitude</strong> 35; <strong>Reflex </strong>33; <strong>Will </strong>31</p><p><strong>Speed </strong>10</p><p>---</p><p><strong>[Melee basic] Odopi Grab</strong> (standard; at will): +21 vs. Reflex; 2d8+8 damage and the target is grabbed (escape ends). The odopi rassler can grab up to four creatures at a time.</p><p></p><p><strong>[Melee] Put the Squeeze on You </strong>(standard; at will): The odopi rassler attacks each grabbed creature: +21 vs. Fortitude; 3d8+7 damage and the target takes a -4 penalty to escape attempts (save ends).</p><p><strong></strong></p><p><strong>[Close] Burly Rasslin’ </strong>(standard; at will): Close burst 2; +19 vs. Reflex; 1d10+7 damage and the target is grabbed (escape ends). The odopi rassler can grab up to four creatures at a time.</p><p></p><p><strong>Warp Space</strong> (move; encounter) <strong>Teleportation:</strong> The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1. The rassler may choose to bring creatures it has grabbed with it.</p><p>---</p><p><strong>Alignment</strong> chaotic evil; <strong>Languages</strong> Odopi</p><p><strong>Str</strong> 28; <strong>Dex </strong>24; <strong>Wis </strong>24</p><p><strong>Con </strong>25;<strong> Int </strong>6; <strong>Cha</strong> 17</p></blockquote><p></p>
[QUOTE="the Jester, post: 4813899, member: 1210"] [B][SIZE="3"]ODOPI[/SIZE][/B] Odopi are twisted abominations from places beyond the cosmos, dwellers in bizarre planes that should not even exist. An odopi looks like a giant sphere of hundreds of clawed, demonic-looking arms, so thick that no inkling of the central body can be detected. Each hand bears a fat yellow eye in the palm of its hand. The odopi seem to prefer windswept areas, exulting in storms of even hurricane force. [B][SIZE="3"]ODOPI STORMCALLER--- Level 18 Artillery[/SIZE][/B] Large aberrant magical beast--- XP 2000 --- Initiative +15; Senses Perception +25; darkvision HP 139; Bloodied 69 AC 28; Fortitude 32; Reflex 30; Will 31 Resist 10 lightning, 15 thunder Speed 10 --- [B][Melee basic] Claw[/B] (standard; at will): Reach 2; +23 vs. AC; 1d12+7 damage. [B][Close] Ball of Claws[/B] (standard; at will): Close burst 2; +21 vs. AC; 1d12+5 damage. [B][Ranged] Wind Blast[/B] (standard; at will): Range 12; +23 vs. Fortitude; 2d6+7 damage, plus target is pushed 2. [B][Area] Thunderous Boom[/B] (standard; recharge 6): Burst 2 within 10; +21 vs. Fortitude; 3d10+6 thunder damage, plus target is dazed until the end of its next turn. [B]Warp Space[/B] (move; encounter) [B]Teleportation: [/B]The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1. --- [B] Alignment[/B] chaotic evil; [B]Languages[/B] Odopi [B]Str [/B]25;[B] Dex [/B]23;[B] Wis [/B]22 [B]Con [/B]25; [B]Int [/B]6;[B] Cha[/B] 16 [B][SIZE="3"]ODOPI TUMBLER--- Level 18 Skirmisher[/SIZE][/B] Large aberrant magical beast--- XP 2000 --- [B]Initiative[/B] +17; [B]Senses[/B] Perception +25; darkvision [B]HP[/B] 177; [B]Bloodied[/B] 88 [B]AC[/B] 32; [B]Fortitude[/B] 29; [B]Reflex[/B] 31; [B]Will [/B]30 Speed 10 --- [B][Melee basic] Claw[/B] (standard; at will): Reach 2; +23 vs. AC; 1d12+7 damage. [B] [Melee] Tumbling Attack[/B] (standard; at will): The odopi tumbler moves up to 6 squares and attacks: +24 vs. AC; 2d8+7 damage and target is knocked prone. [B][Melee] Tumbling Grab[/B] (standard; encounter): The odopi makes an attack: +21 vs. Reflex; Hit: 3d10+6 damage, plus the target is grabbed; Effect: the odopi shifts 6. If the victim is grabbed, it is pulled adjacent to the odopi tumbler. [B][Close] Ball of Claws [/B](standard; at will): Close burst 2; +21 vs. AC; 1d12+5 damage. [B]Warp Space (move; encounter) Teleportation:[/B] The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] Odopi [B]Str[/B] 25; [B]Dex[/B] 23;[B] Wis[/B] 22 [B]Con[/B] 25;[B] Int[/B] 6; [B]Cha[/B] 16 [B][SIZE="3"]ODOPI RASSLER--- Level 20 Brute[/SIZE][/B] Large aberrant magical beast--- XP 2800 --- [B]Initiative [/B]+17; [B]Senses[/B] Perception +27; darkvision [B]HP [/B]235; [B]Bloodied[/B] 117 [B]AC [/B]32; [B]Fortitude[/B] 35; [B]Reflex [/B]33; [B]Will [/B]31 [B]Speed [/B]10 --- [B][Melee basic] Odopi Grab[/B] (standard; at will): +21 vs. Reflex; 2d8+8 damage and the target is grabbed (escape ends). The odopi rassler can grab up to four creatures at a time. [B][Melee] Put the Squeeze on You [/B](standard; at will): The odopi rassler attacks each grabbed creature: +21 vs. Fortitude; 3d8+7 damage and the target takes a -4 penalty to escape attempts (save ends). [B] [Close] Burly Rasslin’ [/B](standard; at will): Close burst 2; +19 vs. Reflex; 1d10+7 damage and the target is grabbed (escape ends). The odopi rassler can grab up to four creatures at a time. [B]Warp Space[/B] (move; encounter) [B]Teleportation:[/B] The odopi stormcaller teleports 10. Any creatures adjacent to its departure space are pulled 1. Any creatures adjacent to its destination space are pushed 1. The rassler may choose to bring creatures it has grabbed with it. --- [B]Alignment[/B] chaotic evil; [B]Languages[/B] Odopi [B]Str[/B] 28; [B]Dex [/B]24; [B]Wis [/B]24 [B]Con [/B]25;[B] Int [/B]6; [B]Cha[/B] 17 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
18th-level Monster Conversions
Top