Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
1936 - Rogues Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 3791964" data-attributes="member: 2820"><p>NAME:......................................... Michael Patrick Murphy </p><p>STARTING OCCUPATION:........ Athlete</p><p>STARTING LEVEL:..................... 5</p><p>CLASS:....................................... Tough 3/Bodyguard 2</p><p>ALLEGIANCES:.......................... Family, The Nightshade family, heritage</p><p></p><p><strong>APPEARANCE</strong></p><p>GENDER:.........Male</p><p>AGE:..............28</p><p>HGT:..............6ft </p><p>WGT:.............180</p><p>BUILD:............ Athletic </p><p>EYES:.............Green</p><p>HAIR:..............Blond</p><p>SKIN:..............Fair</p><p></p><p><strong>ABILITIES</strong></p><p>(+2) STR: 14....06 points</p><p>(+3) DEX: 16....08 points (+1 Lvl bonus)</p><p>(+2) CON: 15....08 points</p><p>(+1) INT: 12.....04 points</p><p>(+1) WIS: 12....04 points </p><p>(+0) CHA: 10....02 points </p><p></p><p><strong>SAVING THROWS</strong></p><p>FORT: 02 +02 +02 = 06</p><p>REFL: 03 +01 +03 = 07</p><p>WILL: 01 +01 +00 = 02</p><p></p><p><strong>COMBAT</strong></p><p>WOUNDS:.....18</p><p>VITALITY:…..<span style="color: Red">35</span>/44</p><p>DEFENSE:.........10 + 3 dex bonus +3 defense bonus </p><p>DAMGE RESISTANCE: DR 1/-</p><p>INITATIVE:.......+3</p><p>SPEED:............base 30</p><p></p><p><strong>ATTACKS</strong></p><p>BAB:.........02 +01 = +03</p><p>MELEE.......03 +02 = +05</p><p> Unarmed…..03+02+02=+7 1d8+2</p><p>RANGED.....03 +03 = +06</p><p></p><p><strong>MISC</strong></p><p>ACTION POINTS:..........8</p><p>REPUTATION POINTS.....01 +0 = +01</p><p>WEALTH BONUS............+5</p><p></p><p><strong>TALENTS</strong></p><p><strong>Remain Conscious:</strong> The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.</p><p></p><p><strong>Damage Reduction 1/—: </strong> The Tough hero ignores 1 point of damage from melee and ranged weapons.</p><p></p><p><strong>FEATS</strong></p><p>Brawl (Occupation)</p><p>Simple Weapons Proficiency (class feature)</p><p>Personal Fire Arms Proficiency </p><p>Improved Brawl (Bonus Feat)</p><p>Point blank shot</p><p>Improved Damage Threshold</p><p>Dodge</p><p></p><p><strong>CLASS ABILITIES</strong></p><p><strong>Harm’s Way</strong></p><p>Once per round, if the Bodyguard is adjacent to an ally who is targeted by a direct melee or ranged attack (but not an area effect), the Bodyguard can subject him or herself to the attack in the ally’s stead. If the attack hits the Bodyguard, he or her takes damage normally. If it misses, it also misses the ally.</p><p>The Bodyguard must declare his or her intention to place him or herself in harm’s way before the attack roll is made. The Bodyguard selects his or her ally either prior to combat or immediately after the Bodyguard makes his or her initiative check. The Bodyguard can’t change his or her ally for the duration of the combat.</p><p>[B/]Combat Sense[/B]</p><p>This ability allows a Bodyguard of 2nd level or higher to designate a single opponent during his or her action and receive a +1 competence bonus on attacks against that opponent. The Bodyguard can select a new opponent on any action. </p><p></p><p><strong>LANGUAGES:</strong></p><p>English, Gaelic</p><p></p><p><strong>SKILLS: 56</strong></p><p></p><p>Concentration………………………6 ranks +02 abil mod=+06</p><p>Drive……………….…..3 ranks +03 abil mod+1 Occ syn=+07</p><p>Intimidate…………………………...6 ranks +00 abil mod=+04</p><p>Knowldege (streetwise)…….………4 ranks +01 abil mod=+05</p><p>Listen…………………….…………2 ranks +01 abil mod=+03</p><p>Profession (Boxer)…………………2 ranks+01 abil mod=+03</p><p>Ride……………….….1 ranks+03 abil mod +01 occ syn=+04</p><p>Sense Motive……….…….…………3 ranks +1 abil mod=+04</p><p>Spot.....................................................4 ranks +1 abil mod =+05</p><p>Swim………..…….……..………….1 rank +02 abil mod=+03</p><p></p><p><strong>BACKGROUND</strong></p><p>Mickey Murphy was born to a poor, working class Irish family in Hell’s Kitchen. A rough and tumble childhood taught him to fight early on. Fortunately, for Murphy, he found a small boxing club called the Green Gloves that took him in and helped him to hone his talents and keep him off the streets. Murphy was born to box. He was going through opponents in Hell’s Kitchen left and right. He wasn’t always the biggest or the strongest guy in the ring, but he was quick, and Murphy could always take a punch. His ability to take hits earned him the nick name “The Irish Anvil”. In 1930, the sweet science finally was going to pay off for Murphy. He was getting his big break to box at Madison Square Gardens. He was on the opening card for a bigger fight. That was when the mob approached him. They wanted him to through the fight. The odds were in Murphy’s favor and the betting was going pretty well. But the mob was afraid of the losses and was looking for a little cushion and figured a young fighter would be easily swayed with some easy money. Now, had it been the Irish Mob, Murphy might have taken them up on the offer since they had helped him family during some rough times when he was a kid. But with these Italian goons, no way. Murphy wasn’t going to blow his big chance to make it to the next level. So Murphy went out and beat the hell out of his opponent, forcing a TKO in the second round. The mob was not happy. 5 goons paid Murphy a “visit”. The goons all left bloody and battered, but Murphy was left worse, beat to a pulp and with couple of broken bones. Worse still, the mob blackballed Murphy from boxing. So that even after a full year had gone by, and Murphy was whole and in shape again, he could find any big bouts to fight in. Depression set in. Murphy was till training at the Green Gloves in Hell’s Kitchen, but he wasn’t happy. He would go out and drink at night, often getting into bare-knuckled brawls for a few dollars. A promising life was headed for destruction. Then one night, bloody and tired, Murphy sat at the bar for an after-fight whiskey. A stranger sat next to him with strange pale eyes. He bought Murphy another beer, not touching to one in front of him. He spent some time talking to Murphy asking him about his career. He seemed to know quite a bit about Murphy. And Mickey got the strange feeling that he was looking inside him somehow, almost like the scouts used to, but this was different. But the strange man was buying so Mickey didn’t care. After a few hours, the man, produced a card and handed it to Murphy. “If you would like to have some honest employment Mr. Murphy, I could use a man like you”. And the man turned and walked away. Murphy sat in confusion, looking at the card, wondering what a guy like that needed with a dumb boxer. Still a job was a job. The next day found Murphy in front of a tall building that read “The Nightshade Corporation”. He went in and ask to see that man whose name appeared on the card “I’m here to see a Phaere Nightshade” he said. And so began Murphy’s career as a bodyguard for family whose life was far removed from what he knew. But Murphy learned to shrug off the strange things he saw, and focused on his job. The last couple of years, Mr. Nightshade has had him guarding his daughter Elizabeth. </p><p></p><p><strong>APPEARANCE</strong></p><p>Mickey Murphy (know as Mickey to his family, but most people just call him Murphy) is a powerfully built man. Lean and muscular from his long years in the ring. Those years are also evident on this face, the slightly crooked nose from being broken, and the small scars from quick corner work. Murphy often has that passive look bodyguards have, but he keeps his eyes and ears open, and still has the quick reflexes honed in the ring.</p></blockquote><p></p>
[QUOTE="Fenris, post: 3791964, member: 2820"] NAME:......................................... Michael Patrick Murphy STARTING OCCUPATION:........ Athlete STARTING LEVEL:..................... 5 CLASS:....................................... Tough 3/Bodyguard 2 ALLEGIANCES:.......................... Family, The Nightshade family, heritage [B]APPEARANCE[/B] GENDER:.........Male AGE:..............28 HGT:..............6ft WGT:.............180 BUILD:............ Athletic EYES:.............Green HAIR:..............Blond SKIN:..............Fair [B]ABILITIES[/B] (+2) STR: 14....06 points (+3) DEX: 16....08 points (+1 Lvl bonus) (+2) CON: 15....08 points (+1) INT: 12.....04 points (+1) WIS: 12....04 points (+0) CHA: 10....02 points [B]SAVING THROWS[/B] FORT: 02 +02 +02 = 06 REFL: 03 +01 +03 = 07 WILL: 01 +01 +00 = 02 [B]COMBAT[/B] WOUNDS:.....18 VITALITY:…..[COLOR=Red]35[/COLOR]/44 DEFENSE:.........10 + 3 dex bonus +3 defense bonus DAMGE RESISTANCE: DR 1/- INITATIVE:.......+3 SPEED:............base 30 [B]ATTACKS[/B] BAB:.........02 +01 = +03 MELEE.......03 +02 = +05 Unarmed…..03+02+02=+7 1d8+2 RANGED.....03 +03 = +06 [B]MISC[/B] ACTION POINTS:..........8 REPUTATION POINTS.....01 +0 = +01 WEALTH BONUS............+5 [B]TALENTS[/B] [B]Remain Conscious:[/B] The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage. [B]Damage Reduction 1/—: [/B] The Tough hero ignores 1 point of damage from melee and ranged weapons. [B]FEATS[/B] Brawl (Occupation) Simple Weapons Proficiency (class feature) Personal Fire Arms Proficiency Improved Brawl (Bonus Feat) Point blank shot Improved Damage Threshold Dodge [B]CLASS ABILITIES[/B] [B]Harm’s Way[/B] Once per round, if the Bodyguard is adjacent to an ally who is targeted by a direct melee or ranged attack (but not an area effect), the Bodyguard can subject him or herself to the attack in the ally’s stead. If the attack hits the Bodyguard, he or her takes damage normally. If it misses, it also misses the ally. The Bodyguard must declare his or her intention to place him or herself in harm’s way before the attack roll is made. The Bodyguard selects his or her ally either prior to combat or immediately after the Bodyguard makes his or her initiative check. The Bodyguard can’t change his or her ally for the duration of the combat. [B/]Combat Sense[/B] This ability allows a Bodyguard of 2nd level or higher to designate a single opponent during his or her action and receive a +1 competence bonus on attacks against that opponent. The Bodyguard can select a new opponent on any action. [B]LANGUAGES:[/B] English, Gaelic [B]SKILLS: 56[/B] Concentration………………………6 ranks +02 abil mod=+06 Drive……………….…..3 ranks +03 abil mod+1 Occ syn=+07 Intimidate…………………………...6 ranks +00 abil mod=+04 Knowldege (streetwise)…….………4 ranks +01 abil mod=+05 Listen…………………….…………2 ranks +01 abil mod=+03 Profession (Boxer)…………………2 ranks+01 abil mod=+03 Ride……………….….1 ranks+03 abil mod +01 occ syn=+04 Sense Motive……….…….…………3 ranks +1 abil mod=+04 Spot.....................................................4 ranks +1 abil mod =+05 Swim………..…….……..………….1 rank +02 abil mod=+03 [B]BACKGROUND[/B] Mickey Murphy was born to a poor, working class Irish family in Hell’s Kitchen. A rough and tumble childhood taught him to fight early on. Fortunately, for Murphy, he found a small boxing club called the Green Gloves that took him in and helped him to hone his talents and keep him off the streets. Murphy was born to box. He was going through opponents in Hell’s Kitchen left and right. He wasn’t always the biggest or the strongest guy in the ring, but he was quick, and Murphy could always take a punch. His ability to take hits earned him the nick name “The Irish Anvil”. In 1930, the sweet science finally was going to pay off for Murphy. He was getting his big break to box at Madison Square Gardens. He was on the opening card for a bigger fight. That was when the mob approached him. They wanted him to through the fight. The odds were in Murphy’s favor and the betting was going pretty well. But the mob was afraid of the losses and was looking for a little cushion and figured a young fighter would be easily swayed with some easy money. Now, had it been the Irish Mob, Murphy might have taken them up on the offer since they had helped him family during some rough times when he was a kid. But with these Italian goons, no way. Murphy wasn’t going to blow his big chance to make it to the next level. So Murphy went out and beat the hell out of his opponent, forcing a TKO in the second round. The mob was not happy. 5 goons paid Murphy a “visit”. The goons all left bloody and battered, but Murphy was left worse, beat to a pulp and with couple of broken bones. Worse still, the mob blackballed Murphy from boxing. So that even after a full year had gone by, and Murphy was whole and in shape again, he could find any big bouts to fight in. Depression set in. Murphy was till training at the Green Gloves in Hell’s Kitchen, but he wasn’t happy. He would go out and drink at night, often getting into bare-knuckled brawls for a few dollars. A promising life was headed for destruction. Then one night, bloody and tired, Murphy sat at the bar for an after-fight whiskey. A stranger sat next to him with strange pale eyes. He bought Murphy another beer, not touching to one in front of him. He spent some time talking to Murphy asking him about his career. He seemed to know quite a bit about Murphy. And Mickey got the strange feeling that he was looking inside him somehow, almost like the scouts used to, but this was different. But the strange man was buying so Mickey didn’t care. After a few hours, the man, produced a card and handed it to Murphy. “If you would like to have some honest employment Mr. Murphy, I could use a man like you”. And the man turned and walked away. Murphy sat in confusion, looking at the card, wondering what a guy like that needed with a dumb boxer. Still a job was a job. The next day found Murphy in front of a tall building that read “The Nightshade Corporation”. He went in and ask to see that man whose name appeared on the card “I’m here to see a Phaere Nightshade” he said. And so began Murphy’s career as a bodyguard for family whose life was far removed from what he knew. But Murphy learned to shrug off the strange things he saw, and focused on his job. The last couple of years, Mr. Nightshade has had him guarding his daughter Elizabeth. [B]APPEARANCE[/B] Mickey Murphy (know as Mickey to his family, but most people just call him Murphy) is a powerfully built man. Lean and muscular from his long years in the ring. Those years are also evident on this face, the slightly crooked nose from being broken, and the small scars from quick corner work. Murphy often has that passive look bodyguards have, but he keeps his eyes and ears open, and still has the quick reflexes honed in the ring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
1936 - Rogues Gallery
Top