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1991 Dark Sun Setting Overview and Speculation
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<blockquote data-quote="squibbles" data-source="post: 8273081" data-attributes="member: 6937590"><p>Color me puzzled guys.</p><p></p><p>The 1991 set and the 4e redo are still around. They haven't gone bad or anything; you can still use them regardless of what 5e does. There are lots of Dark Sun fan resources for 5e too. [USER=19270]@toucanbuzz[/USER] did an <strong><a href="https://www.enworld.org/threads/dark-sun-5e-campaign-guide-monster-manual-link.670067/#post-7939670" target="_blank">excellent campaign guide and monster manual for it</a></strong>. It wouldn't be hard to run the the 1991 set or (inferior) revised setting in 5e--or 4e, or 2e. Forgodsakes there are fan conversions of Dark Sun for Dungeon World, Savage Worlds, and Lamentations of the Flame Princess. Anything that WotC does now would be <em><strong>an addition to</strong></em> the <em>very large</em> trove of Dark Sun resources that already exist.</p><p></p><p>Why ought they do the same stuff over again for the third time?</p><p></p><p>I understand your justifiable concern that new content WotC adds to the setting might be bad. Indeed, I am of the opinion that <em>most</em> content after the 1991 setting is bad. But... so? If it doesn't suit my headcannon I'll just steal the parts I like and disregard the rest. I'm sure you can both do so as well with, for example, hypothetical underground upside-down pyramid drow pirate mummy realms. (not to pick on you [USER=7015558]@Urriak Uruk[/USER] --I just find that phrasing fun to write).</p><p></p><p></p><p>That goes without saying, right? Most good works of fiction start with more conflict and potential than they end with. Developing the conflict of the steady state world in a way that fulfills its potential is the point of the exercise.</p><p></p><p>But that's not to say that new and equally interesting conflict can't be built over the previous premise. I think Beyond the Prism Pentad actually did a pretty good job of that. To quote myself from another thread:</p><p></p><p></p><p>There are many possible permutations of Dark Sun which can capture its "tyrannical sorcerer kings" goodness without being set immediately before or after Kalak's death.</p><p></p><p>I would like to see WotC try one.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8273081, member: 6937590"] Color me puzzled guys. The 1991 set and the 4e redo are still around. They haven't gone bad or anything; you can still use them regardless of what 5e does. There are lots of Dark Sun fan resources for 5e too. [USER=19270]@toucanbuzz[/USER] did an [B][URL='https://www.enworld.org/threads/dark-sun-5e-campaign-guide-monster-manual-link.670067/#post-7939670']excellent campaign guide and monster manual for it[/URL][/B]. It wouldn't be hard to run the the 1991 set or (inferior) revised setting in 5e--or 4e, or 2e. Forgodsakes there are fan conversions of Dark Sun for Dungeon World, Savage Worlds, and Lamentations of the Flame Princess. Anything that WotC does now would be [I][B]an addition to[/B][/I] the [I]very large[/I] trove of Dark Sun resources that already exist. Why ought they do the same stuff over again for the third time? I understand your justifiable concern that new content WotC adds to the setting might be bad. Indeed, I am of the opinion that [I]most[/I] content after the 1991 setting is bad. But... so? If it doesn't suit my headcannon I'll just steal the parts I like and disregard the rest. I'm sure you can both do so as well with, for example, hypothetical underground upside-down pyramid drow pirate mummy realms. (not to pick on you [USER=7015558]@Urriak Uruk[/USER] --I just find that phrasing fun to write). That goes without saying, right? Most good works of fiction start with more conflict and potential than they end with. Developing the conflict of the steady state world in a way that fulfills its potential is the point of the exercise. But that's not to say that new and equally interesting conflict can't be built over the previous premise. I think Beyond the Prism Pentad actually did a pretty good job of that. To quote myself from another thread: There are many possible permutations of Dark Sun which can capture its "tyrannical sorcerer kings" goodness without being set immediately before or after Kalak's death. I would like to see WotC try one. [/QUOTE]
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