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19th-level Monster Conversions
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<blockquote data-quote="the Jester" data-source="post: 4824244" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">SKELETON WARRIOR</span></strong></p><p>Skeleton warriors are the hapless undead spirits of powerful warriors, often minor lordlings, who were tricked into making pacts that last long after their deaths. Now each skeleton warrior has had its soul bound into a golden circlet. If another creature wears the circlet, it can dominate the skeleton warrior whose soul is within the circlet, although strong-willed skeleton warriors can sometimes resist or break free of the circlet wearer’s control for a short time. </p><p></p><p></p><p><strong><span style="font-size: 12px">SKELETON WARRIOR SWORDSMAN--- Level 19 Soldier</span></strong></p><p>Medium natural humanoid (undead)--- XP 2400</p><p>---</p><p><strong>Initiative</strong> +17; <strong>Senses</strong> Perception +12; darkvision</p><p><strong>HP</strong> 181; <strong>Bloodied</strong> 90</p><p><strong>AC</strong> 35; <strong>Fortitude</strong> 33;<strong> Reflex</strong> 31; <strong>Will </strong>31</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> necrotic 20; <strong>Vulnerable</strong> radiant 10</p><p><strong>Speed</strong> 5</p><p><strong>Action Points</strong> see satisfaction of victory</p><p>---</p><p><strong>[Melee basic] Bastard Sword</strong> (standard; at will) <strong>Weapon:</strong> +24 vs. AC; 2d10+8 damage, and the target is marked until the end of its next turn.</p><p></p><p><strong>[Melee] Flashing Blade</strong> (standard; at will) <strong>Weapon: </strong>+24 vs. AC; 2d10+8 damage, and the target is dazed until the end of its next turn.</p><p></p><p><strong>[Melee] Strike of the Ages</strong> (standard; encounter) Weapon: +24 vs. AC; 4d10+8 damage, and the target is weakened (save ends).</p><p></p><p><strong>[Close] Mark of Agreement</strong> (immediate reaction; when marked by an enemy within 5; at will): Close burst 5; targets the triggering enemy; that enemy is marked (save ends).</p><p></p><p><strong>Satisfaction of Victory</strong> (immediate reaction; when the skeleton warrior swordsman drops a marked victim; encounter): The skeleton warrior swordsman gains an action point.</p><p>---</p><p><strong>Alignment </strong>any; <strong>Languages</strong> Common</p><p><strong>Skills</strong> Athletics +22, Intimidate +20</p><p><strong>Str </strong>26;<strong> Dex </strong>22; <strong>Wis </strong>17</p><p><strong>Con </strong>21; <strong>Int </strong>14; <strong>Cha</strong> 22</p><p>---</p><p><strong>Equipment</strong> scale armor, heavy shield, bastard sword</p><p></p><p></p><p><strong><span style="font-size: 12px">SKELETON WARRIOR LORDLING--- Level 21 Soldier (Leader)</span></strong></p><p>Medium natural humanoid (undead)--- XP 3200</p><p>---</p><p><strong>Initiative</strong> +15; <strong>Senses</strong> Perception +13; darkvision</p><p><strong>HP</strong> 195; <strong>Bloodied </strong>97</p><p><strong>AC </strong>37; <strong>Fortitude</strong> 33; <strong>Reflex</strong> 33; <strong>Will </strong>34</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> necrotic 20; <strong>Vulnerable</strong> radiant 10</p><p><strong>Speed</strong> 5</p><p>---</p><p><strong>[Melee basic] Greataxe</strong> (standard; at will) <strong>Weapon:</strong> +28 vs. AC; 2d12+7 damage (2d12+31 on a crit). </p><p></p><p><strong>[Melee] Overwhelming Strike</strong> (standard; recharges when the skeleton warrior lordling takes damage) <strong>Weapon:</strong> +26 vs. Fortitude; 2d12+7 damage (2d12+31 on a crit) and the target is dazed (save ends). </p><p></p><p><strong>[Melee] Superior Strike</strong> (standard; encounter) <strong>Weapon: </strong>+26 vs. Will; 3d12+7 damage, and the target is weakened (save ends).</p><p></p><p><strong>[Close] Lord’s Command</strong> (standard; encounter): Close burst 10; targets one ally; that ally makes a melee basic attack as a free action. If the attack hits, it deals an extra 1d10 damage. </p><p>---</p><p><strong>Alignment</strong> any;<strong> Languages </strong>Common, often others</p><p><strong>Skills </strong>Diplomacy +22, Insight +18, Intimidate +22</p><p><strong>Str</strong> 27; <strong>Dex </strong>16; <strong>Wis</strong> 17</p><p><strong>Con </strong>19; <strong>Int </strong>22; <strong>Cha</strong> 24</p><p>---</p><p><strong>Equipment</strong> plate armor, greataxe</p><p></p><p></p><p><strong><span style="font-size: 12px">SKELETON WARRIOR CASSOCK--- Level 23 Soldier (Leader)</span></strong></p><p>Medium natural humanoid (undead)--- XP 5100</p><p>---</p><p><strong>Initiative</strong> +17; <strong>Senses</strong> Perception +25; darkvision</p><p><strong>HP </strong>215; <strong>Bloodied</strong> 107</p><p><strong>AC</strong> 37; <strong>Fortitude</strong> 38; <strong>Reflex</strong> 35; <strong>Will </strong>39</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> necrotic 20; <strong>Vulnerable</strong> radiant 10</p><p><strong>Speed </strong>6</p><p>---</p><p><strong>[Melee basic] Mace</strong> (standard; at will) <strong>Weapon:</strong> +30 vs. AC; 2d8+7 damage.</p><p></p><p><strong>[Melee] Ironic Blow</strong> (standard; at will) <strong>Necrotic, Radiant, Weapon:</strong> +30 vs. AC; 3d6+8 radiant and necrotic damage.</p><p></p><p><strong>[Ranged] Blasphemous Utterance </strong>(standard; recharge 5 6) <strong>Psychic, Thunder:</strong> Range 5; +28 vs. Will; 2d6+8 psychic and thunder damage, and the target is dazed (save ends).</p><p></p><p><strong>[Close] Frightful Brandishing</strong> (minor; recharge 4 5 6) <strong>Fear, Weapon: </strong>Close burst 2; targets each living creature in burst; +26 vs. Will; Hit: the target suffers -2 to AC and Will until the end of the skeleton warrior cassock’s next turn.</p><p></p><p><strong>[Close] Profane Healing</strong> (minor; encounter) <strong>Healing:</strong> Close burst 10; targets one undead creature in burst (including the skeleton warrior cassock); that creature may spend a healing surge and regain an extra 9 hit points. </p><p>---</p><p><strong>Alignment</strong> any; <strong>Languages </strong>Common, often others</p><p><strong>Skills</strong> Religion +25</p><p><strong>Str</strong> 25; <strong>Dex </strong>18; <strong>Wis</strong> 28</p><p><strong>Con</strong> 23; <strong>Int</strong> 20; <strong>Cha</strong> 26</p><p>---</p><p><strong>Equipment </strong>cassock (cloth armor), mace, shield</p></blockquote><p></p>
[QUOTE="the Jester, post: 4824244, member: 1210"] [B][SIZE="4"]SKELETON WARRIOR[/SIZE][/B] Skeleton warriors are the hapless undead spirits of powerful warriors, often minor lordlings, who were tricked into making pacts that last long after their deaths. Now each skeleton warrior has had its soul bound into a golden circlet. If another creature wears the circlet, it can dominate the skeleton warrior whose soul is within the circlet, although strong-willed skeleton warriors can sometimes resist or break free of the circlet wearer’s control for a short time. [B][SIZE="3"]SKELETON WARRIOR SWORDSMAN--- Level 19 Soldier[/SIZE][/B] Medium natural humanoid (undead)--- XP 2400 --- [B]Initiative[/B] +17; [B]Senses[/B] Perception +12; darkvision [B]HP[/B] 181; [B]Bloodied[/B] 90 [B]AC[/B] 35; [B]Fortitude[/B] 33;[B] Reflex[/B] 31; [B]Will [/B]31 [B]Immune[/B] disease, poison; [B]Resist[/B] necrotic 20; [B]Vulnerable[/B] radiant 10 [B]Speed[/B] 5 [B]Action Points[/B] see satisfaction of victory --- [B][Melee basic] Bastard Sword[/B] (standard; at will) [B]Weapon:[/B] +24 vs. AC; 2d10+8 damage, and the target is marked until the end of its next turn. [B][Melee] Flashing Blade[/B] (standard; at will) [B]Weapon: [/B]+24 vs. AC; 2d10+8 damage, and the target is dazed until the end of its next turn. [B][Melee] Strike of the Ages[/B] (standard; encounter) Weapon: +24 vs. AC; 4d10+8 damage, and the target is weakened (save ends). [B][Close] Mark of Agreement[/B] (immediate reaction; when marked by an enemy within 5; at will): Close burst 5; targets the triggering enemy; that enemy is marked (save ends). [B]Satisfaction of Victory[/B] (immediate reaction; when the skeleton warrior swordsman drops a marked victim; encounter): The skeleton warrior swordsman gains an action point. --- [B]Alignment [/B]any; [B]Languages[/B] Common [B]Skills[/B] Athletics +22, Intimidate +20 [B]Str [/B]26;[B] Dex [/B]22; [B]Wis [/B]17 [B]Con [/B]21; [B]Int [/B]14; [B]Cha[/B] 22 --- [B]Equipment[/B] scale armor, heavy shield, bastard sword [B][SIZE="3"]SKELETON WARRIOR LORDLING--- Level 21 Soldier (Leader)[/SIZE][/B] Medium natural humanoid (undead)--- XP 3200 --- [B]Initiative[/B] +15; [B]Senses[/B] Perception +13; darkvision [B]HP[/B] 195; [B]Bloodied [/B]97 [B]AC [/B]37; [B]Fortitude[/B] 33; [B]Reflex[/B] 33; [B]Will [/B]34 [B]Immune[/B] disease, poison; [B]Resist[/B] necrotic 20; [B]Vulnerable[/B] radiant 10 [B]Speed[/B] 5 --- [B][Melee basic] Greataxe[/B] (standard; at will) [B]Weapon:[/B] +28 vs. AC; 2d12+7 damage (2d12+31 on a crit). [B][Melee] Overwhelming Strike[/B] (standard; recharges when the skeleton warrior lordling takes damage) [B]Weapon:[/B] +26 vs. Fortitude; 2d12+7 damage (2d12+31 on a crit) and the target is dazed (save ends). [B][Melee] Superior Strike[/B] (standard; encounter) [B]Weapon: [/B]+26 vs. Will; 3d12+7 damage, and the target is weakened (save ends). [B][Close] Lord’s Command[/B] (standard; encounter): Close burst 10; targets one ally; that ally makes a melee basic attack as a free action. If the attack hits, it deals an extra 1d10 damage. --- [B]Alignment[/B] any;[B] Languages [/B]Common, often others [B]Skills [/B]Diplomacy +22, Insight +18, Intimidate +22 [B]Str[/B] 27; [B]Dex [/B]16; [B]Wis[/B] 17 [B]Con [/B]19; [B]Int [/B]22; [B]Cha[/B] 24 --- [B]Equipment[/B] plate armor, greataxe [B][SIZE="3"]SKELETON WARRIOR CASSOCK--- Level 23 Soldier (Leader)[/SIZE][/B] Medium natural humanoid (undead)--- XP 5100 --- [B]Initiative[/B] +17; [B]Senses[/B] Perception +25; darkvision [B]HP [/B]215; [B]Bloodied[/B] 107 [B]AC[/B] 37; [B]Fortitude[/B] 38; [B]Reflex[/B] 35; [B]Will [/B]39 [B]Immune[/B] disease, poison; [B]Resist[/B] necrotic 20; [B]Vulnerable[/B] radiant 10 [B]Speed [/B]6 --- [B][Melee basic] Mace[/B] (standard; at will) [B]Weapon:[/B] +30 vs. AC; 2d8+7 damage. [B][Melee] Ironic Blow[/B] (standard; at will) [B]Necrotic, Radiant, Weapon:[/B] +30 vs. AC; 3d6+8 radiant and necrotic damage. [B][Ranged] Blasphemous Utterance [/B](standard; recharge 5 6) [B]Psychic, Thunder:[/B] Range 5; +28 vs. Will; 2d6+8 psychic and thunder damage, and the target is dazed (save ends). [B][Close] Frightful Brandishing[/B] (minor; recharge 4 5 6) [B]Fear, Weapon: [/B]Close burst 2; targets each living creature in burst; +26 vs. Will; Hit: the target suffers -2 to AC and Will until the end of the skeleton warrior cassock’s next turn. [B][Close] Profane Healing[/B] (minor; encounter) [B]Healing:[/B] Close burst 10; targets one undead creature in burst (including the skeleton warrior cassock); that creature may spend a healing surge and regain an extra 9 hit points. --- [B]Alignment[/B] any; [B]Languages [/B]Common, often others [B]Skills[/B] Religion +25 [B]Str[/B] 25; [B]Dex [/B]18; [B]Wis[/B] 28 [B]Con[/B] 23; [B]Int[/B] 20; [B]Cha[/B] 26 --- [B]Equipment [/B]cassock (cloth armor), mace, shield [/QUOTE]
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