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1d100 Tavern Drinks To Spice Up Your Game!
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<blockquote data-quote="Imaculata" data-source="post: 7736989" data-attributes="member: 6801286"><p>I created a list of alcoholic drinks for my pirate campaign as well:</p><p></p><p><span style="font-size: 15px"><strong><u>Beverages</u></strong></span></p><p></p><p><strong>Ale </strong>(4cp, DC 9, Made from malted barley.)</p><p><strong>Brandy </strong>(2gp, DC 10, Distilled wine.)</p><p><strong>Cyrian Ricewine</strong> (3sp, DC 10, Made from rice.)</p><p><strong>Dwarven Stout</strong> (4gp, DC 12, Imported from the Oarsmen.)</p><p><strong>Gin </strong>(2gp, DC 11, Made from Juniper Berries.)</p><p><strong>Kooghan Vodka</strong> (12cp, DC 11, Made from coconuts.)</p><p><strong>Mead </strong>(9cp, DC 10, Made from honey.)</p><p><strong>Grog, cheap</strong> (5sp, DC 10, Rum, water and citrus.)</p><p><strong>Grog, Pirate</strong> (1gp, DC 11, Burns holes in tables.)</p><p><strong>Rum, Chea</strong>p (8cp, DC 8, Made from sugarcane juice.)</p><p><strong>Rum, Coconut</strong> (23cp, DC 9, Made from coconuts.)</p><p><strong>Rum, Dark</strong> (7sp, DC 10, Aged longer than normal rum.)</p><p><strong>Rum, Gold</strong> (6sp, DC 9, In between light and dark rum.)</p><p><strong>Rum, Light</strong> (5sp, DC 7, Mostly used for cocktails.)</p><p><strong>Rum, Spiced</strong> (17cp, DC 8, Light rum with added spices.)</p><p><strong>Scotch</strong> (7cp, DC 12, Made from malt barley.)</p><p><strong>Sherry </strong>(7cp, DC 9, Wine from white grapes.)</p><p><strong>Tequila </strong>(25sp, DC 12, Made from blue agave.)</p><p><strong>Whiskey </strong>(1sp, DC 12, Made from fermented grain.)</p><p><strong>Wine, Cheap</strong> (2sp, DC 9, Cheap wine, made from grapes.)</p><p><strong>Wine, Valensian</strong> (3sp, DC 9, From Saint-Valenz wineries.)</p><p><strong>Wine, Nimaehan</strong> (2gp, DC 10, Imported from Nimaeh.)</p><p><strong>Wine, Marducian</strong> (5gp, DC 11, Imported from Marduce.)</p><p></p><p><span style="font-size: 15px"><strong><u>Mixed drinks</u></strong></span></p><p></p><p><strong>Anchors Aweigh</strong> (20gp, DC 11, Rum Spiced/Dark/Coconut + Pineapple Juice + Banana + Strawberry)</p><p><strong>Ambassador </strong>(64gp, DC 13, Tequila + Syrup + Orange Juice)</p><p><strong>Barbassirian Coast</strong> (26gp, DC 13, Rum + Cacao + Gin + Scotch)</p><p><strong>Bat Bite</strong> (12sp, DC 9, Spiced Rum + Cranberry juice + Grenadine)</p><p><strong>Bend over Shirley</strong> (11sp, DC 12, Kooghan Vodka + Grenadine + 2 Cherries)</p><p><strong>Black William</strong> (5gp, DC 13, Dwarven Stout + Kooghan Vodka)</p><p><strong>Black William’s Ghost</strong> (6gp, DC 14, Dwarven Stout + Kooghan Vodka + Rum)</p><p><strong>Bloody Hurricane</strong> (27sp, DC 13, Tequila + Mead + Grenadine)</p><p><strong>Calypso Cooler</strong> (33gp, DC 11, Spiced rum + Peach + Dark Rum + Orange Juice + Grenadine + Lime Juice + Lemon Juice)</p><p><strong>Cast Away</strong> (25gp, DC 10, Coconut Rum + Orange Juice + Banana + Strawberry Juice.)</p><p><strong>Cussing Parrot</strong> (18gp, DC 13, Tequila + Tabasco Sauce)</p><p><strong>Dances with Wenches</strong> (2sp, DC 9, Spiced Rum + Cranberry Juice)</p><p><strong>Devils Handshake</strong> (33sp, DC 14, Whiskey + Tequila + Dark Rum +Limejuice + Secret Ingredient) <strong>Player must save versus death!</strong></p><p><strong>Fancy Marceau</strong> (3gp, DC 11, Valensian + Nimaehan Wine)</p><p><strong>Fog Cutter</strong> (27gp, DC 12, Rum + Orange Juice + Lemon Juice + Brandy + Sherry + Gin)</p><p><strong>Kturgian Mouthwash</strong> (1gp, DC 12, Pirate Grog + Rum + Vinegar)</p><p><strong>Old Salt</strong> (6sp, DC 12, Pirate Grog + Rum)</p><p><strong>Pirate’s Kiss</strong> (2gp, DC 9, Rum + Lime + Sugar)</p><p><strong>Scurvy Scarlet</strong> (7sp, DC 12, Pirate Grog + Wine)</p><p></p><p>In my campaign (which uses 3rd edition rules), players must make a fortitude save whenever they drink alcoholic beverages, and if they fail they must roll on my custom table of hilarious random drunken effects. Also, the DC increases by 1 for each following drink. So if you keep drinking, eventually you'll fail your save. Mixed drinks tend to have higher DC's and be more expensive, due to some ingredients simply being a lot more expensive in my setting. You can also tell that drinks that have been imported from far away regions are more expensive. And yes, the Devil's Handshake can kill you if you fail your save!</p><p></p><p>Interestingly enough, a lot of these drinks include a lot of lore from my campaign, and inform the players how people in my world feel about certain ethnic groups or important characters. Black William is a notorious dead pirate captain who has two drinks named after him. Marceau is the local Marquis, who has a stigma of being fancy and expensive. Scurvy Scarlet is a female pirate with a dubious reputation (which we won't get into right now). And Kturgia is a nation that is notorious for its violent pirate attacks, and thus not very popular. So even with drinks in your campaign you can kind of tell a story.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7736989, member: 6801286"] I created a list of alcoholic drinks for my pirate campaign as well: [SIZE=4][B][U]Beverages[/U][/B][/SIZE] [B]Ale [/B](4cp, DC 9, Made from malted barley.) [B]Brandy [/B](2gp, DC 10, Distilled wine.) [B]Cyrian Ricewine[/B] (3sp, DC 10, Made from rice.) [B]Dwarven Stout[/B] (4gp, DC 12, Imported from the Oarsmen.) [B]Gin [/B](2gp, DC 11, Made from Juniper Berries.) [B]Kooghan Vodka[/B] (12cp, DC 11, Made from coconuts.) [B]Mead [/B](9cp, DC 10, Made from honey.) [B]Grog, cheap[/B] (5sp, DC 10, Rum, water and citrus.) [B]Grog, Pirate[/B] (1gp, DC 11, Burns holes in tables.) [B]Rum, Chea[/B]p (8cp, DC 8, Made from sugarcane juice.) [B]Rum, Coconut[/B] (23cp, DC 9, Made from coconuts.) [B]Rum, Dark[/B] (7sp, DC 10, Aged longer than normal rum.) [B]Rum, Gold[/B] (6sp, DC 9, In between light and dark rum.) [B]Rum, Light[/B] (5sp, DC 7, Mostly used for cocktails.) [B]Rum, Spiced[/B] (17cp, DC 8, Light rum with added spices.) [B]Scotch[/B] (7cp, DC 12, Made from malt barley.) [B]Sherry [/B](7cp, DC 9, Wine from white grapes.) [B]Tequila [/B](25sp, DC 12, Made from blue agave.) [B]Whiskey [/B](1sp, DC 12, Made from fermented grain.) [B]Wine, Cheap[/B] (2sp, DC 9, Cheap wine, made from grapes.) [B]Wine, Valensian[/B] (3sp, DC 9, From Saint-Valenz wineries.) [B]Wine, Nimaehan[/B] (2gp, DC 10, Imported from Nimaeh.) [B]Wine, Marducian[/B] (5gp, DC 11, Imported from Marduce.) [SIZE=4][B][U]Mixed drinks[/U][/B][/SIZE] [B]Anchors Aweigh[/B] (20gp, DC 11, Rum Spiced/Dark/Coconut + Pineapple Juice + Banana + Strawberry) [B]Ambassador [/B](64gp, DC 13, Tequila + Syrup + Orange Juice) [B]Barbassirian Coast[/B] (26gp, DC 13, Rum + Cacao + Gin + Scotch) [B]Bat Bite[/B] (12sp, DC 9, Spiced Rum + Cranberry juice + Grenadine) [B]Bend over Shirley[/B] (11sp, DC 12, Kooghan Vodka + Grenadine + 2 Cherries) [B]Black William[/B] (5gp, DC 13, Dwarven Stout + Kooghan Vodka) [B]Black William’s Ghost[/B] (6gp, DC 14, Dwarven Stout + Kooghan Vodka + Rum) [B]Bloody Hurricane[/B] (27sp, DC 13, Tequila + Mead + Grenadine) [B]Calypso Cooler[/B] (33gp, DC 11, Spiced rum + Peach + Dark Rum + Orange Juice + Grenadine + Lime Juice + Lemon Juice) [B]Cast Away[/B] (25gp, DC 10, Coconut Rum + Orange Juice + Banana + Strawberry Juice.) [B]Cussing Parrot[/B] (18gp, DC 13, Tequila + Tabasco Sauce) [B]Dances with Wenches[/B] (2sp, DC 9, Spiced Rum + Cranberry Juice) [B]Devils Handshake[/B] (33sp, DC 14, Whiskey + Tequila + Dark Rum +Limejuice + Secret Ingredient) [B]Player must save versus death![/B] [B]Fancy Marceau[/B] (3gp, DC 11, Valensian + Nimaehan Wine) [B]Fog Cutter[/B] (27gp, DC 12, Rum + Orange Juice + Lemon Juice + Brandy + Sherry + Gin) [B]Kturgian Mouthwash[/B] (1gp, DC 12, Pirate Grog + Rum + Vinegar) [B]Old Salt[/B] (6sp, DC 12, Pirate Grog + Rum) [B]Pirate’s Kiss[/B] (2gp, DC 9, Rum + Lime + Sugar) [B]Scurvy Scarlet[/B] (7sp, DC 12, Pirate Grog + Wine) In my campaign (which uses 3rd edition rules), players must make a fortitude save whenever they drink alcoholic beverages, and if they fail they must roll on my custom table of hilarious random drunken effects. Also, the DC increases by 1 for each following drink. So if you keep drinking, eventually you'll fail your save. Mixed drinks tend to have higher DC's and be more expensive, due to some ingredients simply being a lot more expensive in my setting. You can also tell that drinks that have been imported from far away regions are more expensive. And yes, the Devil's Handshake can kill you if you fail your save! Interestingly enough, a lot of these drinks include a lot of lore from my campaign, and inform the players how people in my world feel about certain ethnic groups or important characters. Black William is a notorious dead pirate captain who has two drinks named after him. Marceau is the local Marquis, who has a stigma of being fancy and expensive. Scurvy Scarlet is a female pirate with a dubious reputation (which we won't get into right now). And Kturgia is a nation that is notorious for its violent pirate attacks, and thus not very popular. So even with drinks in your campaign you can kind of tell a story. [/QUOTE]
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