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<blockquote data-quote="Turgenev" data-source="post: 829699" data-attributes="member: 6733"><p>Such a system as suggested by CombatWombat51 has worked fine in my 3e campaign. Sure we are only 4th level so far, but no problems yet. I basically use the chart found in the old 1st edition DM's guide modified for 3e terms/abilities (class abilities, feats, skills, etc.). </p><p></p><p>i.e. an unmodified Gargoyle is worth 520 XPs: 90 Base Value + 5/HP (190) +40 per "special ability" (+200 total - HP bonus from Con, natural AC, multiattack feat, Freeze ability, Damage Reduction, Weapon Finesse Feat). I know this seems too much trouble than what its worth but after many, many years of use - such a system is second nature to me. That is actually a lot less than what a gargoyle's CR would suggest but that doesn't bother me (or my players) since I also award bonus XPs from other sources (detailed below). </p><p></p><p>I also use the Modifying Encounter Levels XP award adjustment as found in the 3e DM's Guide. </p><p></p><p>Half as difficult = 1/2 XP</p><p>Significantly less difficult = 2/3 XP</p><p>Significantly more difficult = 3/2 XP</p><p>Twice as difficult = 2x XP</p><p></p><p>I also award bonus XP for good role playing, traps, and story awards. This method might not be for everyone but it works in my campaign. </p><p></p><p></p><p></p><p>But now he isn't facing just Ogres, but Ogres with class levels and/or with templates added (thus increasing the challenge of the encounter and the amount of XPs they are worth). It might be easy for that 10th level fighter to defeat a simple Ogre, but what about that Half-fiend Ogre Fighter? Besides, if it is that easy for a 15th level fighter to kill normal Ogres, then he wouldn't be earning any XPs from such an encounter, now would he. I have always awarded experience (even back in the 1st edition days) for defeating challenges (not necessarily just for killing things). </p><p></p><p></p><p></p><p>That's funny, here I thought increasing or slowing the amount of XP awarded/needed was actually a variant rule found in the 3e DM's Guide. I guess that doesn't count as true D&D. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 829699, member: 6733"] Such a system as suggested by CombatWombat51 has worked fine in my 3e campaign. Sure we are only 4th level so far, but no problems yet. I basically use the chart found in the old 1st edition DM's guide modified for 3e terms/abilities (class abilities, feats, skills, etc.). i.e. an unmodified Gargoyle is worth 520 XPs: 90 Base Value + 5/HP (190) +40 per "special ability" (+200 total - HP bonus from Con, natural AC, multiattack feat, Freeze ability, Damage Reduction, Weapon Finesse Feat). I know this seems too much trouble than what its worth but after many, many years of use - such a system is second nature to me. That is actually a lot less than what a gargoyle's CR would suggest but that doesn't bother me (or my players) since I also award bonus XPs from other sources (detailed below). I also use the Modifying Encounter Levels XP award adjustment as found in the 3e DM's Guide. Half as difficult = 1/2 XP Significantly less difficult = 2/3 XP Significantly more difficult = 3/2 XP Twice as difficult = 2x XP I also award bonus XP for good role playing, traps, and story awards. This method might not be for everyone but it works in my campaign. But now he isn't facing just Ogres, but Ogres with class levels and/or with templates added (thus increasing the challenge of the encounter and the amount of XPs they are worth). It might be easy for that 10th level fighter to defeat a simple Ogre, but what about that Half-fiend Ogre Fighter? Besides, if it is that easy for a 15th level fighter to kill normal Ogres, then he wouldn't be earning any XPs from such an encounter, now would he. I have always awarded experience (even back in the 1st edition days) for defeating challenges (not necessarily just for killing things). That's funny, here I thought increasing or slowing the amount of XP awarded/needed was actually a variant rule found in the 3e DM's Guide. I guess that doesn't count as true D&D. :) Cheers, Tim [/QUOTE]
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