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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5843270" data-attributes="member: 32740"><p>As you run 1E over time both the DM and players build understandings of how many, even most of those unruled situations will be handled. It is not surprising that after running 3E etc. that running 1E would be a jarring change. 1E was a rules-heavy step up from Basic/OD&D but still far from the rules-cover-everything of 3E.</p><p> </p><p>Meaning no disrespect, your DMing skills are simply showing signs of atrophy from disuse.</p><p> </p><p>See, this is where a DM is supposed to tell "the rules" to take a hike and invoke whatever system he prefers to determine success and consequences. 1E had LOTS of stuff like that. A regular parade of people creating fiddly bits for things like climbing and swimming because they wanted fiddlly bits to govern climbing and swimming. Those who wanted a simpler, more efficient system created one or borrowed it from another game.</p><p> </p><p>1E does indeed suffer from not having been UPDATED in 20 years but rather having been abandoned in place in favor of all-new systems.</p><p> </p><p>Again, this is certainly something that is going to stick out when just jumping cold from 3E to 1E. You wouldn't expect somebody to jump from 1E to 3E and know what/where all the rules are and how they differ, you can't jump backwards in editions and expect ro run the game seamlessly either (with the possible exceptions of moving between 1E and 2E which were <em>very</em> similar).</p><p> </p><p>In a homebrew this phenomenon is going to be even more pronounced, yes?</p><p> </p><p>And again I'd say that players with a bit more experience in 1E don't rely on their one-trick provided by the rules. DM's know the typical variety of tasks that THEIR players and PC's will want to attempt and how best to resolve them - or at least where the potholes are and how to avoid them until you can get them filled in.</p><p> </p><p>Well I won't try to speak to your groups social dynamics. As for power gamers... once again, they're moving from a system where there are a preponderance of rules for them to manipulate in well-known and proven ways to achieve "optimum" outcomes. Of COURSE they're going to be unhappy in a system that expects them to stop "playing" the rules and start playing the GAME overall.</p><p> </p><p>On the question of tempting players to CHEAT, I know the temptation to lie about my die results if nobody is watching if my dice are not cooperating but that's not a 1E phenomenon. I guess you'd have to be more specific about how 1E is actually the problem in this regard.</p><p> </p><p>IME, as regards 1E, that's feedback that simply needs to be provided by the DM, or to be learned by the players as a matter of experience.</p><p> </p><p>15 years ago was 1997, the current edition was 2E, TSR had gone bankrupt and ceased publishing, and it was bought by WotC who promptly started plans for 3E. You weren't the only one leaving D&D in disgust. At that time I hadn't had an active game for a year already and wouldn't still until 2001 when I re-formed and moved my group to 3E.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5843270, member: 32740"] As you run 1E over time both the DM and players build understandings of how many, even most of those unruled situations will be handled. It is not surprising that after running 3E etc. that running 1E would be a jarring change. 1E was a rules-heavy step up from Basic/OD&D but still far from the rules-cover-everything of 3E. Meaning no disrespect, your DMing skills are simply showing signs of atrophy from disuse. See, this is where a DM is supposed to tell "the rules" to take a hike and invoke whatever system he prefers to determine success and consequences. 1E had LOTS of stuff like that. A regular parade of people creating fiddly bits for things like climbing and swimming because they wanted fiddlly bits to govern climbing and swimming. Those who wanted a simpler, more efficient system created one or borrowed it from another game. 1E does indeed suffer from not having been UPDATED in 20 years but rather having been abandoned in place in favor of all-new systems. Again, this is certainly something that is going to stick out when just jumping cold from 3E to 1E. You wouldn't expect somebody to jump from 1E to 3E and know what/where all the rules are and how they differ, you can't jump backwards in editions and expect ro run the game seamlessly either (with the possible exceptions of moving between 1E and 2E which were [I]very[/I] similar). In a homebrew this phenomenon is going to be even more pronounced, yes? And again I'd say that players with a bit more experience in 1E don't rely on their one-trick provided by the rules. DM's know the typical variety of tasks that THEIR players and PC's will want to attempt and how best to resolve them - or at least where the potholes are and how to avoid them until you can get them filled in. Well I won't try to speak to your groups social dynamics. As for power gamers... once again, they're moving from a system where there are a preponderance of rules for them to manipulate in well-known and proven ways to achieve "optimum" outcomes. Of COURSE they're going to be unhappy in a system that expects them to stop "playing" the rules and start playing the GAME overall. On the question of tempting players to CHEAT, I know the temptation to lie about my die results if nobody is watching if my dice are not cooperating but that's not a 1E phenomenon. I guess you'd have to be more specific about how 1E is actually the problem in this regard. IME, as regards 1E, that's feedback that simply needs to be provided by the DM, or to be learned by the players as a matter of experience. 15 years ago was 1997, the current edition was 2E, TSR had gone bankrupt and ceased publishing, and it was bought by WotC who promptly started plans for 3E. You weren't the only one leaving D&D in disgust. At that time I hadn't had an active game for a year already and wouldn't still until 2001 when I re-formed and moved my group to 3E. [/QUOTE]
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