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<blockquote data-quote="Toric_Arthendain" data-source="post: 5850053" data-attributes="member: 9833"><p>Celebrim -</p><p>Regarding the "norm", I think you hit the nail on the head. "Games as they ought to be in my opinion" is probably the most fitting. That is the basis for much of what has been said in this thread, at least what I have said in my portion of the discussion. I'm taking pains not to allow my game to get to a point that it is "superheroic", or where someone will eventually end up doing 150 points of damage in a round. In games I have run or played in years ago, prior to this most recent 1e game I started last summer, we played that way as well. It was gritty, characters at early levels were fragile. Magic items weren't taking over the campaign. It is all about personal style. I acknowledge you can run 3e in a minimalistic style or a gritty style. I just think it supports and advocates differently than that. As I said to Chalice, most people I know who want to play 3e want to play it because it is more complex, offers more character customization options, has a skill system, etc. They like that about 3e and 3e is geared to support that. 1e is much more of a minimalist system, maybe not as much from the DM perspective depending on house rules, and how many rules from the books they are using or ignoring, but from the players perspective it is minimalistic. Character customization is sparse compared to 3e and there is no skill system built in to the rules. I happen to like that 1e is more sparse and feel it allows for more handwaviness. In play, <strong><em>for me</em></strong>, that runs faster and smoother than 3e. I know that others much prefer 3e for a variety of reasons.</p><p></p><p>Thus, "Games as they ought to be in my opinion" is quite fitting.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 5850053, member: 9833"] Celebrim - Regarding the "norm", I think you hit the nail on the head. "Games as they ought to be in my opinion" is probably the most fitting. That is the basis for much of what has been said in this thread, at least what I have said in my portion of the discussion. I'm taking pains not to allow my game to get to a point that it is "superheroic", or where someone will eventually end up doing 150 points of damage in a round. In games I have run or played in years ago, prior to this most recent 1e game I started last summer, we played that way as well. It was gritty, characters at early levels were fragile. Magic items weren't taking over the campaign. It is all about personal style. I acknowledge you can run 3e in a minimalistic style or a gritty style. I just think it supports and advocates differently than that. As I said to Chalice, most people I know who want to play 3e want to play it because it is more complex, offers more character customization options, has a skill system, etc. They like that about 3e and 3e is geared to support that. 1e is much more of a minimalist system, maybe not as much from the DM perspective depending on house rules, and how many rules from the books they are using or ignoring, but from the players perspective it is minimalistic. Character customization is sparse compared to 3e and there is no skill system built in to the rules. I happen to like that 1e is more sparse and feel it allows for more handwaviness. In play, [B][I]for me[/I][/B], that runs faster and smoother than 3e. I know that others much prefer 3e for a variety of reasons. Thus, "Games as they ought to be in my opinion" is quite fitting. [/QUOTE]
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