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1st Edition PH Excerpts: Adventures
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<blockquote data-quote="Henry" data-source="post: 5946524" data-attributes="member: 158"><p>I guarantee you that many DMs still get frustrated with Invisibility and other game-bending abilities -- but the trick is that the advice on how to handle it has changed over the years, from a tendency to just actively coming up with ways to nullify it, to better advice on how to work within these constraints and keep the players from feeling they've wasted their time on picking a given ability. I hope that excerpts from this book will show that Gary's advice wasn't always just "nerf them!" and argued in favor of being challenging, but fair.</p><p></p><p>I also loved his flavor advice in the DMG on how to plausibly break up treasure found in a monster's lair, that it wouldn't be just a mound of coins -- that to present a believable world that "people lived there", you'd have wealth in many different forms. Raiders in history didn't just loot coins -- they looted candelabras, tapestries, jewelry, garments, gold combs, and basically whatever they got their hands on that was valuable. In fact, that advice disappeared from the DMG during 2E and 3E and really didn't find its way back in until 4E's treasure parcels broached the subject again.</p></blockquote><p></p>
[QUOTE="Henry, post: 5946524, member: 158"] I guarantee you that many DMs still get frustrated with Invisibility and other game-bending abilities -- but the trick is that the advice on how to handle it has changed over the years, from a tendency to just actively coming up with ways to nullify it, to better advice on how to work within these constraints and keep the players from feeling they've wasted their time on picking a given ability. I hope that excerpts from this book will show that Gary's advice wasn't always just "nerf them!" and argued in favor of being challenging, but fair. I also loved his flavor advice in the DMG on how to plausibly break up treasure found in a monster's lair, that it wouldn't be just a mound of coins -- that to present a believable world that "people lived there", you'd have wealth in many different forms. Raiders in history didn't just loot coins -- they looted candelabras, tapestries, jewelry, garments, gold combs, and basically whatever they got their hands on that was valuable. In fact, that advice disappeared from the DMG during 2E and 3E and really didn't find its way back in until 4E's treasure parcels broached the subject again. [/QUOTE]
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