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<blockquote data-quote="the Jester" data-source="post: 4276411" data-attributes="member: 1210"><p><strong>Xvarts</strong></p><p></p><p>EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to. </p><p></p><p><span style="font-size: 12px"><strong>XVART SCOUT--- Level 1 Skirmisher</strong></span></p><p>Small natural humanoid--- XP 100</p><p>---</p><p>Initiative +6; Senses Perception +6; low-light vision</p><p>HP 26; Bloodied 13</p><p>AC 16; Fortitude 13; Reflex 15; Will 13</p><p>Speed 5 (see also Coward’s Heart)</p><p>---</p><p><strong>[Melee basic] Dagger</strong> (standard; at will) <strong>Weapon:</strong> +7 vs. AC; 1d4+4 damage plus ongoing 5 poison (save ends). </p><p><strong></strong></p><p><strong>[Ranged basic] Dagger </strong>(standard; at will) <strong>Weapon</strong>: Range 5/10; +7 vs. AC; 1d4+4 damage plus ongoing 5 poison (save ends).</p><p></p><p><strong>Cowardly Strike</strong> (standard; at will) <strong>Weapon:</strong> The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy.</p><p><strong></strong></p><p><strong>Coward’s Heart</strong> (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers.</p><p>---</p><p>Alignment any; Languages Xvart</p><p>Skills Nature +5, Perception +6, Stealth +9</p><p>Str 9; Dex 18; Wis 12</p><p>Con 10; Int 11; Cha 12</p><p>---</p><p>Equipment leather armor, daggers (3), poison (3 doses)</p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>XVART SLAVER--- Level 1 Soldier</strong></span></p><p>Small natural humanoid--- XP 100</p><p>---</p><p>Initiative +5; Senses Perception +1; low-light vision</p><p>HP 28; Bloodied 14</p><p>AC 18; Fortitude 15; Reflex 16; Will 14</p><p>Speed 5 (see also Coward’s Heart)</p><p>---</p><p><strong>[Melee basic] Longsword</strong> (standard; at will) <strong>Weapon:</strong> +8 vs. AC; 1d8+2 damage. </p><p></p><p><strong>[Ranged basic] Bola</strong> (standard; at will) <strong>Weapon:</strong> Requires bola; range 5/10; +6 vs. Reflex; 1d4+3 damage and target is immobilized (save ends). On a crit, the target is instead restrained (save ends; aftereffect: target is immobilized, save ends). </p><p><strong></strong></p><p><strong>[Melee] Stunning Strike</strong> (standard; encounter) <strong>Weapon:</strong> +8 vs. AC; 1d8+2 damage and the target is stunned (save ends).</p><p></p><p><strong>Cowardly Strike</strong> (standard; at will) <strong>Weapon:</strong> The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy.</p><p><strong></strong></p><p><strong>Coward’s Heart</strong> (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers.</p><p>---</p><p>Alignment any; Languages Xvart</p><p>Skills Intimidate +7</p><p>Str 15; Dex 16; Wis 12</p><p>Con 12; Int 11; Cha 15</p><p>---</p><p>Equipment chain mail, bolas (2), longsword, shackles</p><p></p><p></p><p><span style="font-size: 12px"><strong>XVART FOULCASTER--- Level 2 Artillery</strong></span></p><p>Small natural humanoid--- XP 125</p><p>---</p><p>Initiative +5; Senses Perception +6; low-light vision</p><p>HP 30; Bloodied 15</p><p>AC 14; Fortitude 14; Reflex 14; Will 14</p><p>Speed 5 (see also Coward’s Heart)</p><p>---</p><p><strong>[Melee basic] Filthy Claw</strong> (standard; at will): +8 vs. AC; 1d6 damage and target is weakened (save ends).</p><p></p><p><strong>[Ranged basic] Glob of Filth</strong> (standard; at will): +6 vs. Reflex; 1d10+3 damage and target is weakened (save ends).</p><p></p><p><strong>[Area] Burst of Filth</strong> (standard; recharge 6): Burst 3 within 10; +6 vs. Reflex; Hit: 2d10+3 damage and target is weakened. Miss: Half damage and target is not weakened. </p><p></p><p><strong>Coward’s Heart</strong> (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers.</p><p>---</p><p>Alignment any; Languages Xvart</p><p>Skills Nature +5, Perception +6, Stealth +9</p><p>Str 8; Dex 16; Wis 10</p><p>Con 12; Int 15; Cha 17</p><p></p><p></p><p><span style="font-size: 12px"><strong>XVART RATKEEPER--- Level 4 Controller</strong></span></p><p><em>Rats crawl all over this little blue humanoid’s body. There are more of them all around on the ground and nearby objects. They seem strangely attuned to the blue figure.</em></p><p>Small natural humanoid--- XP 175</p><p>---</p><p>Initiative +5; Senses Perception +3; low-light vision</p><p>HP 55; Bloodied 27</p><p>AC 18; Fortitude 16; Reflex 17; Will 18</p><p>Speed 5 (see also Coward’s Heart)</p><p>---<strong></strong></p><p><strong>[Melee basic] Spear</strong> (standard; at will) <strong>Weapon:</strong> +9 vs. AC; 1d6 damage.</p><p></p><p><strong>[Ranged basic] Javelin</strong> (standard; at will) <strong>Weapon:</strong> Range 10/20, +9 vs. AC; 1d6 damage.</p><p></p><p><strong>Ratkeeper’s Friends</strong> (standard; at will): The xvart ratkeeper directs a group of the rats upon him to attack a target within 5 squares to which the ratkeeper has line of sight. +8 vs. Reflex; 1d10+4 damage plus ongoing 5 damage (save ends). </p><p></p><p><strong>Carpet of Rats</strong> (minor; recharge 4 5 6): Close burst 4. The xvart ratkeeper’s rats spill out across the ground, hindering movement. Until the end of the ratkeeper’s next turn, the area is considered difficult terrain.</p><p></p><p><strong>Squeaking Horde</strong> (standard; encounter): Blast 5. +6 vs. Fortitude. Hit: 3d8+4 damage and ongoing 5 damage (save ends). Miss: Half damage and no ongoing damage. </p><p></p><p><strong>Cowardly Strike</strong> (standard; at will) <strong>Weapon:</strong> The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy.</p><p></p><p><strong>Coward’s Heart</strong> (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers.</p><p>---</p><p>Alignment any; Languages Xvart</p><p>Skills Arcana +10, Intimidate +12</p><p>Str 9; Dex 16; Wis 13</p><p>Con 15; Int 17; Cha 20</p><p>---</p><p>Equipment hide armor, spear, javelins (3)</p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>XVART HERO--- Level 3 Brute</strong></span></p><p>Small natural humanoid XP 150</p><p>---</p><p>Initiative +4; Senses Perception +1; low-light vision</p><p>HP 55; Bloodied 27</p><p>AC 15; Fortitude 16; Reflex 16; Will 16</p><p>Speed 5 (see also Heroic Cowardice)</p><p>---</p><p><strong>[Melee basic] Battle Axe</strong> (standard; at will) <strong>Weapon:</strong> +6 vs. AC; 1d10+4 damage; 1d10+14 on a crit.</p><p></p><p><strong>[Ranged basic] Javelin</strong> (standard; at will) <strong>Weapon:</strong> Range 10/20, +7 vs. AC; 1d6+3 damage.</p><p></p><p><strong>Heroic Strike</strong> (standard; at will) <strong>Weapon:</strong> +6 vs. AC; 1d10+4 damage (1d10+14 on a crit) and the target is pushed 2 squares.</p><p><strong></strong></p><p><strong>Combat Advantage:</strong> The xvart hero deals an extra 2d6 points of damage when it has combat advantage. </p><p></p><p><strong>Take One for the Team</strong> (immediate interrupt; when a melee attack is made against the xvart hero; encounter): The xvart hero switches places with an adjacent lower-level ally. The attack that triggered this ability now targets that ally instead.</p><p></p><p><strong>Heroic Cowardice</strong> (immediate reaction; when first bloodied): The xvart hero makes a basic attack and then shifts five squares. </p><p>---</p><p>Alignment any; Languages Xvart</p><p>Skills Athletics +9, Intimidate +9</p><p>Str 16; Dex 16; Wis 10</p><p>Con 15; Int 9; Cha 16</p><p>---</p><p>Equipment scale armor, heavy shield, battle axe</p><p></p><p></p><p><strong></strong></p><p><strong><u>Sample Encounter Groups:</u></strong></p><p></p><p><strong>Level 1 Encounter (500 XP):</strong></p><p>1 xvart foulcaster (level 2 artillery) (125 xp)</p><p>3 xvart scouts (level 1 skirmishers) (100 xp)</p><p>3 giant rats (level 1 minions) (25 xp)</p><p></p><p><strong>Level 2 Encounter (650 XP):</strong></p><p>2 xvart slavers (level 1 soldiers) (100 xp)</p><p>1 xvart hero (level 3 brute) (150 xp)</p><p>1 rat swarm (level 2 skirmisher) (125 xp)</p><p>1 xvart ratkeeper (level 4 controller) (175 xp)</p><p></p><p><strong>Level 4 Encounter (875 XP):</strong></p><p>3 wererats (level 3 skirmishers) (150 xp)</p><p>2 xvart foulcasters (level 2 artillery) (125 xp)</p><p>1 xvart ratkeeper (level 4 controller) (175 xp)</p></blockquote><p></p>
[QUOTE="the Jester, post: 4276411, member: 1210"] [b]Xvarts[/b] EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to. [SIZE=3][B]XVART SCOUT--- Level 1 Skirmisher[/B][/SIZE] Small natural humanoid--- XP 100 --- Initiative +6; Senses Perception +6; low-light vision HP 26; Bloodied 13 AC 16; Fortitude 13; Reflex 15; Will 13 Speed 5 (see also Coward’s Heart) --- [B][Melee basic] Dagger[/B] (standard; at will) [B]Weapon:[/B] +7 vs. AC; 1d4+4 damage plus ongoing 5 poison (save ends). [B] [Ranged basic] Dagger [/B](standard; at will) [B]Weapon[/B]: Range 5/10; +7 vs. AC; 1d4+4 damage plus ongoing 5 poison (save ends). [B]Cowardly Strike[/B] (standard; at will) [B]Weapon:[/B] The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy. [B] Coward’s Heart[/B] (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers. --- Alignment any; Languages Xvart Skills Nature +5, Perception +6, Stealth +9 Str 9; Dex 18; Wis 12 Con 10; Int 11; Cha 12 --- Equipment leather armor, daggers (3), poison (3 doses) [SIZE=3] [B]XVART SLAVER--- Level 1 Soldier[/B][/SIZE] Small natural humanoid--- XP 100 --- Initiative +5; Senses Perception +1; low-light vision HP 28; Bloodied 14 AC 18; Fortitude 15; Reflex 16; Will 14 Speed 5 (see also Coward’s Heart) --- [B][Melee basic] Longsword[/B] (standard; at will) [B]Weapon:[/B] +8 vs. AC; 1d8+2 damage. [B][Ranged basic] Bola[/B] (standard; at will) [B]Weapon:[/B] Requires bola; range 5/10; +6 vs. Reflex; 1d4+3 damage and target is immobilized (save ends). On a crit, the target is instead restrained (save ends; aftereffect: target is immobilized, save ends). [B] [Melee] Stunning Strike[/B] (standard; encounter) [B]Weapon:[/B] +8 vs. AC; 1d8+2 damage and the target is stunned (save ends). [B]Cowardly Strike[/B] (standard; at will) [B]Weapon:[/B] The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy. [B] Coward’s Heart[/B] (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers. --- Alignment any; Languages Xvart Skills Intimidate +7 Str 15; Dex 16; Wis 12 Con 12; Int 11; Cha 15 --- Equipment chain mail, bolas (2), longsword, shackles [SIZE=3][B]XVART FOULCASTER--- Level 2 Artillery[/B][/SIZE] Small natural humanoid--- XP 125 --- Initiative +5; Senses Perception +6; low-light vision HP 30; Bloodied 15 AC 14; Fortitude 14; Reflex 14; Will 14 Speed 5 (see also Coward’s Heart) --- [B][Melee basic] Filthy Claw[/B] (standard; at will): +8 vs. AC; 1d6 damage and target is weakened (save ends). [B][Ranged basic] Glob of Filth[/B] (standard; at will): +6 vs. Reflex; 1d10+3 damage and target is weakened (save ends). [B][Area] Burst of Filth[/B] (standard; recharge 6): Burst 3 within 10; +6 vs. Reflex; Hit: 2d10+3 damage and target is weakened. Miss: Half damage and target is not weakened. [B]Coward’s Heart[/B] (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers. --- Alignment any; Languages Xvart Skills Nature +5, Perception +6, Stealth +9 Str 8; Dex 16; Wis 10 Con 12; Int 15; Cha 17 [SIZE=3][B]XVART RATKEEPER--- Level 4 Controller[/B][/SIZE] [I]Rats crawl all over this little blue humanoid’s body. There are more of them all around on the ground and nearby objects. They seem strangely attuned to the blue figure.[/I] Small natural humanoid--- XP 175 --- Initiative +5; Senses Perception +3; low-light vision HP 55; Bloodied 27 AC 18; Fortitude 16; Reflex 17; Will 18 Speed 5 (see also Coward’s Heart) ---[B] [Melee basic] Spear[/B] (standard; at will) [B]Weapon:[/B] +9 vs. AC; 1d6 damage. [B][Ranged basic] Javelin[/B] (standard; at will) [B]Weapon:[/B] Range 10/20, +9 vs. AC; 1d6 damage. [B]Ratkeeper’s Friends[/B] (standard; at will): The xvart ratkeeper directs a group of the rats upon him to attack a target within 5 squares to which the ratkeeper has line of sight. +8 vs. Reflex; 1d10+4 damage plus ongoing 5 damage (save ends). [B]Carpet of Rats[/B] (minor; recharge 4 5 6): Close burst 4. The xvart ratkeeper’s rats spill out across the ground, hindering movement. Until the end of the ratkeeper’s next turn, the area is considered difficult terrain. [B]Squeaking Horde[/B] (standard; encounter): Blast 5. +6 vs. Fortitude. Hit: 3d8+4 damage and ongoing 5 damage (save ends). Miss: Half damage and no ongoing damage. [B]Cowardly Strike[/B] (standard; at will) [B]Weapon:[/B] The xvart scout makes a basic attack and then shifts two squares to a square that is not adjacent to an enemy. [B]Coward’s Heart[/B] (immediate reaction; when first bloodied): The xvart’s speed increases by 2 until the end of the encounter. It gains a +1 on all defenses against opportunity attacks until the end of the encounter. It may take a move action when Coward’s Heart triggers. --- Alignment any; Languages Xvart Skills Arcana +10, Intimidate +12 Str 9; Dex 16; Wis 13 Con 15; Int 17; Cha 20 --- Equipment hide armor, spear, javelins (3) [SIZE=3] [B]XVART HERO--- Level 3 Brute[/B][/SIZE] Small natural humanoid XP 150 --- Initiative +4; Senses Perception +1; low-light vision HP 55; Bloodied 27 AC 15; Fortitude 16; Reflex 16; Will 16 Speed 5 (see also Heroic Cowardice) --- [B][Melee basic] Battle Axe[/B] (standard; at will) [B]Weapon:[/B] +6 vs. AC; 1d10+4 damage; 1d10+14 on a crit. [B][Ranged basic] Javelin[/B] (standard; at will) [B]Weapon:[/B] Range 10/20, +7 vs. AC; 1d6+3 damage. [B]Heroic Strike[/B] (standard; at will) [B]Weapon:[/B] +6 vs. AC; 1d10+4 damage (1d10+14 on a crit) and the target is pushed 2 squares. [B] Combat Advantage:[/B] The xvart hero deals an extra 2d6 points of damage when it has combat advantage. [B]Take One for the Team[/B] (immediate interrupt; when a melee attack is made against the xvart hero; encounter): The xvart hero switches places with an adjacent lower-level ally. The attack that triggered this ability now targets that ally instead. [B]Heroic Cowardice[/B] (immediate reaction; when first bloodied): The xvart hero makes a basic attack and then shifts five squares. --- Alignment any; Languages Xvart Skills Athletics +9, Intimidate +9 Str 16; Dex 16; Wis 10 Con 15; Int 9; Cha 16 --- Equipment scale armor, heavy shield, battle axe [B] [U]Sample Encounter Groups:[/U][/B] [B]Level 1 Encounter (500 XP):[/B] 1 xvart foulcaster (level 2 artillery) (125 xp) 3 xvart scouts (level 1 skirmishers) (100 xp) 3 giant rats (level 1 minions) (25 xp) [B]Level 2 Encounter (650 XP):[/B] 2 xvart slavers (level 1 soldiers) (100 xp) 1 xvart hero (level 3 brute) (150 xp) 1 rat swarm (level 2 skirmisher) (125 xp) 1 xvart ratkeeper (level 4 controller) (175 xp) [B]Level 4 Encounter (875 XP):[/B] 3 wererats (level 3 skirmishers) (150 xp) 2 xvart foulcasters (level 2 artillery) (125 xp) 1 xvart ratkeeper (level 4 controller) (175 xp) [/QUOTE]
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