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<blockquote data-quote="the Jester" data-source="post: 4280204" data-attributes="member: 1210"><p>EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to. </p><p></p><p>Sorry- but I promise I'll do him up at 4th level, with multiple variations! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In the meantime, here's my version of the myconid.</p><p></p><p><span style="font-size: 12px"><strong>MYCONID SPORELING--- Level 1 Minion</strong></span></p><p>Small natural animate (plant)--- XP Value 25</p><p>---</p><p>Initiative +4; Senses Perception +1; darkvision</p><p>Spore Cloud (Poison) aura 4; effect: the myconid can communicate telepathically with any creature in the spore cloud</p><p>HP 1; a miss never damages a minion</p><p>AC 17; Fortitude 12; Reflex 14; Will 13</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Poison</strong>: +6 vs. AC; 3 damage plus ongoing 2 poison (save ends)</p><p></p><p><strong>[Area] Spore Burst</strong> (minor; encounter) <strong>Poison</strong>: Close burst 3; +6 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn.</p><p>---</p><p>Alignment unaligned; Languages telepathy (see Spore Cloud)</p><p>Skills Nature +5</p><p>Str 8; Dex 15; Wis 12</p><p>Con 11; Int 9; Cha 12</p><p></p><p></p><p><span style="font-size: 12px"><strong>MYCONID WORKER--- Level 1 Brute</strong></span></p><p>Medium natural animate (plant)--- XP Value 100</p><p>---</p><p>Initiative +2; Senses Perception +1; darkvision</p><p>Spore Cloud (Poison) aura 8; effect: the myconid can communicate telepathically with any creature in the spore cloud</p><p>HP 36; Bloodied 18</p><p>AC 13; Fortitude 14; Reflex 14; Will 13</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Poison:</strong> +6 vs. AC; 1d6+3 plus 1d6 poison, plus ongoing 5 poison (save ends)</p><p></p><p><strong>[Area] Spore Burst</strong> (minor; encounter) <strong>Poison:</strong> Close burst 3; +2 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn.</p><p>---</p><p>Alignment unaligned; Languages telepathy (see Spore Cloud)</p><p>Skills Athletics +6, Nature +5</p><p>Str 13; Dex 15; Wis 12</p><p>Con 16; Int 9; Cha 12</p><p></p><p></p><p><span style="font-size: 12px"><strong>MYCONID GUARD--- Level 3 Artillery</strong></span></p><p>Medium natural animate (plant)--- XP Value 150</p><p>---</p><p>Initiative +4; Senses Perception +8; darkvision</p><p>Spore Cloud (Poison) aura 12; effect: the myconid can communicate telepathically with any creature in the spore cloud</p><p>HP 40; Bloodied 20</p><p>AC 15; Fortitude 14; Reflex 14; Will 12</p><p>Speed 4</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Poison:</strong> +10 vs. AC; 1d6+3 plus ongoing 5 poison (save ends)</p><p></p><p><strong>[Ranged basic] Spore Jet</strong> (standard; at will) <strong>Poison:</strong> +8 vs. Reflex; 2d6+3 poison damage plus target is slowed (save ends).</p><p></p><p><strong>[Area] Spore Burst</strong> (minor; encounter) <strong>Poison:</strong> Close burst 3; +2 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn.</p><p></p><p><strong>Sacrificial Strength (minor; encounter):</strong> The myconid gains hit points equal to its Con score. At the end of the encounter, it loses an equal number of hit points. </p><p>---</p><p>Alignment unaligned; Languages telepathy (see Spore Cloud)</p><p>Skills Perception +8</p><p>Str 10; Dex 17; Wis 14</p><p>Con 16; Int 9; Cha 12</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>MYCONID CIRCLE LEADER--- Level 7 Controller (Leader)</strong></span></p><p>Medium natural animate (plant)--- XP Value 300</p><p>---</p><p>Initiative +6; Senses Perception +12, darkvision</p><p>Spore Cloud (Poison) aura 20; effect: the myconid can communicate telepathically with any creature in the spore cloud</p><p>Direct the Meld aura 5; any lower level myconid with line of sight to the circle leader gets +2 on attack rolls and to its Will defense</p><p>HP 80; Bloodied 40</p><p>AC 21; Fortitude 19; Reflex 19; Will 20</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Poison:</strong> +12 vs. AC; 2d4+5 plus ongoing 5 poison (save ends)</p><p></p><p><strong>[Ranged basic] Spore Jet</strong> (standard; at will) <strong>Poison:</strong> +11 vs. Reflex; 2d6+5 poison damage plus ongoing 5 poison damage and target is slowed (save ends).</p><p></p><p><strong>[Area] Spore Burst</strong> (minor; recharge 5 6) <strong>Poison:</strong> Burst 4 within 8; +9 vs. Will; Hit: 3d10+5 poison damage and target is stunned and takes ongoing 5 poison damage. First save: target takes ongoing 5 poison damage (save ends). Miss: target is slowed (save ends).</p><p><strong></strong></p><p><strong>Fecund Growth</strong> (minor; encounter): Burst 3 within 8. Fungi grows abundantly in the area; it becomes difficult terrain.</p><p>---</p><p>Alignment unaligned; Languages telepathy (see Spore Cloud)</p><p>Skills Diplomacy +11, Insight +12, Perception +12</p><p>Str 10; Dex 17; Wis 18</p><p>Con 16; Int 16; Cha 16</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>MYCONID KING--- Level 13 Elite Controller (Leader)</strong></span></p><p>Large natural animate (plant)--- XP Value 300</p><p>---</p><p>Initiative +8; Senses Perception +15; darkvision</p><p>Spore Cloud (Poison) aura 20; effect: the myconid can communicate telepathically with any creature in the spore cloud.</p><p>Direct the Meld aura 5; any lower level myconid with line of sight to the myconid king gets +2 on attack rolls and to its Will defense.</p><p>HP 262; Bloodied 131</p><p>AC 29; Fortitude 31; Reflex 22; Will 28</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Spore-Laden Blow </strong>(standard; at will) <strong>Poison:</strong>: Reach 2; +18 vs. AC; 2d8+6 plus ongoing 10 poison and target is slowed (save ends both). Effect: a puff of spores emanates from the king’s bludgeoning appendage; burst 1 centered on original target; +15 vs. Fortitude; 1d10+5 poison damage and target is slowed (plants are immune).</p><p></p><p><strong>[Ranged] Spore Blast</strong> (standard; recharge 4 5 6) <strong>Poison:</strong> Close blast 6; +15 vs. Fortitude; 4d10+6 poison damage and target is dazed and slowed (save ends both).</p><p></p><p><strong>[Ranged] Psychedelic Blast </strong>(minor; recharge 6) <strong>Poison:</strong> +25 vs. Will; target is stunned and immobilized. First save: target is dazed and slowed (save ends). Miss: Target is dazed (save ends).</p><p></p><p><strong>Fecund Growth</strong> (minor; encounter): Burst 3 within 8. Fungi grows abundantly in the area; it becomes difficult terrain.</p><p></p><p><strong>Fungal Regeneration</strong> (standard; at will): The myconid king spends a healing surge and regains 85 hit points. (A myconid king has 2 healing surges.) It then shifts up to 3 squares.</p><p>---</p><p>Alignment unaligned; Languages telepathy (see Spore Cloud)</p><p>Skills Diplomacy +16, Insight +15, Perception +15</p><p>Str 23; Dex 14; Wis 18</p><p>Con 19; Int 19; Cha 21</p></blockquote><p></p>
[QUOTE="the Jester, post: 4280204, member: 1210"] EDIT: Since there is an official 4e conversion, I shan't be updating these guys to MM3 standards. Unless someone really wants me to. Sorry- but I promise I'll do him up at 4th level, with multiple variations! :) In the meantime, here's my version of the myconid. [SIZE=3][B]MYCONID SPORELING--- Level 1 Minion[/B][/SIZE] Small natural animate (plant)--- XP Value 25 --- Initiative +4; Senses Perception +1; darkvision Spore Cloud (Poison) aura 4; effect: the myconid can communicate telepathically with any creature in the spore cloud HP 1; a miss never damages a minion AC 17; Fortitude 12; Reflex 14; Will 13 Speed 5 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Poison[/B]: +6 vs. AC; 3 damage plus ongoing 2 poison (save ends) [B][Area] Spore Burst[/B] (minor; encounter) [B]Poison[/B]: Close burst 3; +6 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn. --- Alignment unaligned; Languages telepathy (see Spore Cloud) Skills Nature +5 Str 8; Dex 15; Wis 12 Con 11; Int 9; Cha 12 [SIZE=3][B]MYCONID WORKER--- Level 1 Brute[/B][/SIZE] Medium natural animate (plant)--- XP Value 100 --- Initiative +2; Senses Perception +1; darkvision Spore Cloud (Poison) aura 8; effect: the myconid can communicate telepathically with any creature in the spore cloud HP 36; Bloodied 18 AC 13; Fortitude 14; Reflex 14; Will 13 Speed 5 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Poison:[/B] +6 vs. AC; 1d6+3 plus 1d6 poison, plus ongoing 5 poison (save ends) [B][Area] Spore Burst[/B] (minor; encounter) [B]Poison:[/B] Close burst 3; +2 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn. --- Alignment unaligned; Languages telepathy (see Spore Cloud) Skills Athletics +6, Nature +5 Str 13; Dex 15; Wis 12 Con 16; Int 9; Cha 12 [SIZE=3][B]MYCONID GUARD--- Level 3 Artillery[/B][/SIZE] Medium natural animate (plant)--- XP Value 150 --- Initiative +4; Senses Perception +8; darkvision Spore Cloud (Poison) aura 12; effect: the myconid can communicate telepathically with any creature in the spore cloud HP 40; Bloodied 20 AC 15; Fortitude 14; Reflex 14; Will 12 Speed 4 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Poison:[/B] +10 vs. AC; 1d6+3 plus ongoing 5 poison (save ends) [B][Ranged basic] Spore Jet[/B] (standard; at will) [B]Poison:[/B] +8 vs. Reflex; 2d6+3 poison damage plus target is slowed (save ends). [B][Area] Spore Burst[/B] (minor; encounter) [B]Poison:[/B] Close burst 3; +2 vs. Will; target is dazed and slowed (save ends both). Miss: target is slowed until the end of the myconid’s next turn. [B]Sacrificial Strength (minor; encounter):[/B] The myconid gains hit points equal to its Con score. At the end of the encounter, it loses an equal number of hit points. --- Alignment unaligned; Languages telepathy (see Spore Cloud) Skills Perception +8 Str 10; Dex 17; Wis 14 Con 16; Int 9; Cha 12 [SIZE=3][B]MYCONID CIRCLE LEADER--- Level 7 Controller (Leader)[/B][/SIZE] Medium natural animate (plant)--- XP Value 300 --- Initiative +6; Senses Perception +12, darkvision Spore Cloud (Poison) aura 20; effect: the myconid can communicate telepathically with any creature in the spore cloud Direct the Meld aura 5; any lower level myconid with line of sight to the circle leader gets +2 on attack rolls and to its Will defense HP 80; Bloodied 40 AC 21; Fortitude 19; Reflex 19; Will 20 Speed 5 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Poison:[/B] +12 vs. AC; 2d4+5 plus ongoing 5 poison (save ends) [b][Ranged basic] Spore Jet[/b] (standard; at will) [b]Poison:[/b] +11 vs. Reflex; 2d6+5 poison damage plus ongoing 5 poison damage and target is slowed (save ends). [B][Area] Spore Burst[/B] (minor; recharge 5 6) [B]Poison:[/B] Burst 4 within 8; +9 vs. Will; Hit: 3d10+5 poison damage and target is stunned and takes ongoing 5 poison damage. First save: target takes ongoing 5 poison damage (save ends). Miss: target is slowed (save ends). [B] Fecund Growth[/B] (minor; encounter): Burst 3 within 8. Fungi grows abundantly in the area; it becomes difficult terrain. --- Alignment unaligned; Languages telepathy (see Spore Cloud) Skills Diplomacy +11, Insight +12, Perception +12 Str 10; Dex 17; Wis 18 Con 16; Int 16; Cha 16 [SIZE=3][B]MYCONID KING--- Level 13 Elite Controller (Leader)[/B][/SIZE] Large natural animate (plant)--- XP Value 300 --- Initiative +8; Senses Perception +15; darkvision Spore Cloud (Poison) aura 20; effect: the myconid can communicate telepathically with any creature in the spore cloud. Direct the Meld aura 5; any lower level myconid with line of sight to the myconid king gets +2 on attack rolls and to its Will defense. HP 262; Bloodied 131 AC 29; Fortitude 31; Reflex 22; Will 28 Saving Throws +2 Speed 6 Action Points 1 --- [B][Melee basic] Spore-Laden Blow [/B](standard; at will) [B]Poison:[/B]: Reach 2; +18 vs. AC; 2d8+6 plus ongoing 10 poison and target is slowed (save ends both). Effect: a puff of spores emanates from the king’s bludgeoning appendage; burst 1 centered on original target; +15 vs. Fortitude; 1d10+5 poison damage and target is slowed (plants are immune). [B][Ranged] Spore Blast[/B] (standard; recharge 4 5 6) [B]Poison:[/B] Close blast 6; +15 vs. Fortitude; 4d10+6 poison damage and target is dazed and slowed (save ends both). [B][Ranged] Psychedelic Blast [/B](minor; recharge 6) [B]Poison:[/B] +25 vs. Will; target is stunned and immobilized. First save: target is dazed and slowed (save ends). Miss: Target is dazed (save ends). [B]Fecund Growth[/B] (minor; encounter): Burst 3 within 8. Fungi grows abundantly in the area; it becomes difficult terrain. [B]Fungal Regeneration[/B] (standard; at will): The myconid king spends a healing surge and regains 85 hit points. (A myconid king has 2 healing surges.) It then shifts up to 3 squares. --- Alignment unaligned; Languages telepathy (see Spore Cloud) Skills Diplomacy +16, Insight +15, Perception +15 Str 23; Dex 14; Wis 18 Con 19; Int 19; Cha 21 [/QUOTE]
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