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<blockquote data-quote="the Jester" data-source="post: 4288400" data-attributes="member: 1210"><p>EDIT: Given the existence of an official 4e vegepygmie, I shan't bother updating these guys to MM3 standards unless someone really wants me to.</p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE SPROUT--- Level 1 Minion</strong></span></p><p>Small natural humanoid (plant)--- XP 25</p><p>---</p><p>Initiative +1; Senses Perception +0</p><p>HP 1; a missed attack never damages a minion</p><p>AC 13; Fortitude 13; Reflex 13; Will 8</p><p>Resist poison 5</p><p>Speed 5</p><p>---</p><p><strong>[Melee basic] Crude Spear</strong> (standard; at will) <strong>Weapon:</strong> +6 vs. AC; 4 damage.</p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Str 9; Dex 13; Wis 10</p><p>Con 13; Int 6; Cha 6</p><p>---</p><p>Equipment spear</p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE RUNNER--- Level 1 Skirmisher</strong></span></p><p>Medium natural humanoid (plant) XP 100</p><p>---</p><p>Initiative +5; Senses Perception +0</p><p>HP 29; Bloodied 14</p><p>AC 16; Fortitude 15; Reflex 13; Will 10</p><p>Resist poison 5</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Crude Spear </strong>(standard; at will) <strong>Weapon:</strong> Reach 2; +6 vs. AC; 1d6+3 damage. See also Swift Charge. </p><p></p><p><strong>[Melee] Swift Charge</strong> (standard; when the vegepygmie runner charges): When the vegepygmie runner charges, it can move its speed +2 squares. If its charge attack hits, it deals an extra 1d6 points of damage. </p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Skills Nature +5</p><p>Str 17; Dex 13; Wis 10</p><p>Con 13; Int 9; Cha 9</p><p>---</p><p>Equipment spear</p><p></p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE THROWER--- Level 2 Artillery</strong></span></p><p><em>This vegepygmie produces russet and spore bombs within its hands, and throws them with abandon.</em></p><p>Medium natural humanoid (plant)--- XP 125</p><p>---</p><p>Initiative +4; Senses Perception +2, low-light vision</p><p>HP 31; Bloodied 15</p><p>AC 14; Fortitude 14; Reflex 16; Will 12</p><p>Resist poison 5</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Crude Spear</strong> (standard; at will) <strong>Weapon:</strong> Reach 2; +8 vs. AC; 1d6+3 damage. </p><p></p><p><strong>[Ranged] Russet Bomb</strong> (standard; recharge 2 3 4 5 6) <strong>Poison:</strong> Range 6; +8 vs. Fort; 1d10+3 poison damage plus ongoing 5 poison (save ends).</p><p></p><p><strong>[Area] Spore Bomb</strong> (standard; encounter) <strong>Poison:</strong> Range 6; burst 3; +5 vs. Fort; 2d10+3 poison damage plus ongoing 5 poison (save ends).</p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Skills Nature +5, Perception +8</p><p>Str 14; Dex 17; Wis 15</p><p>Con 13; Int 9; Cha 9</p><p>---</p><p>Equipment crude spear</p><p></p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE GUARDIAN--- Level 4 Soldier</strong></span></p><p>Medium natural humanoid (plant)--- XP 175</p><p>---</p><p>Initiative +6; Senses Perception +7</p><p>HP 55; Bloodied 27</p><p>AC 22; Fortitude 18; Reflex 15; Will 13</p><p>Resist poison 5, weapons 5</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Crude Spear</strong> (standard; at will) <strong>Weapon:</strong> Reach 2; +11 vs. AC; 1d10+4 damage. </p><p></p><p><strong>[Melee] Staggering Strike</strong> (standard; recharge 6): +11 vs. Fort; 2d10+4 damage and target is dazed (save ends).</p><p></p><p><strong>Second Wind</strong> (standard; encounter) <strong>Healing:</strong> The vegepygmie guardian spends a healing surge and heals 13 hit points. </p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Skills Athletics +11, Perception +7</p><p>Str 18; Dex 14; Wis 10</p><p>Con 15; Int 9; Cha 9</p><p>---</p><p>Equipment vine and bark armor, crude spear</p><p></p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE RAIDER--- Level 8 Brute</strong></span></p><p>Medium natural humanoid (plant)--- XP 350</p><p>---</p><p>Initiative +6; Senses Perception +4</p><p>HP 108; Bloodied 54</p><p>AC 20; Fortitude 20; Reflex 18; Will 16</p><p>Resist poison 10, weapons 5</p><p>Speed 7</p><p>---</p><p>[Melee basic] Brutal Smash (standard; at will): +11 vs. AC; 2d8+5 damage.</p><p></p><p>[Melee] Russet Blow (standard; encounter) Poison: +11 vs. AC; 2d8+5 damage plus 2d8 poison damage and ongoing 5 poison (save ends). </p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Str 24; Dex 15; Wis 10</p><p>Con 18; Int 7; Cha 9</p><p>---</p><p>Equipment vine and bark armor</p><p></p><p></p><p><span style="font-size: 12px"><strong>VEGEPYGMIE CHIEFTAIN--- Level 12 Artillery (Leader)</strong></span></p><p>Medium natural humanoid (plant)--- XP 350</p><p>---</p><p>Initiative +8; Senses Perception +2</p><p><strong>Russet Cloud (Healing, Poison)</strong> aura 6; all vegepygmies within the aura gain regeneration 5; all other creatures suffer 5 poison damage once per round upon entering the aura on its turn or starting their turn within it.</p><p>HP 96; Bloodied 48</p><p>AC 24; Fortitude 24; Reflex 20; Will 24</p><p>Resist poison 20</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Crude Spear </strong>(standard; at will) <strong>Weapon:</strong> Reach 2; +19 vs. AC; 2d6+5 damage. </p><p></p><p><strong>[Ranged] Russet Bomb</strong> (standard; recharge 2 3 4 5 6) <strong>Poison:</strong> Range 6; +17 vs. Fort; 2d6+5 poison damage plus ongoing 5 poison (save ends).</p><p></p><p><strong>[Area] Spore Bomb</strong> (standard; recharge 5 6) <strong>Poison:</strong> Range 6; burst 3; +15 vs. Fort; 4d8+5 poison damage plus ongoing 10 poison (save ends).</p><p></p><p><strong>Russet Retreat</strong> (move; recharge 5 6): The vegepygmie chieftain exudes a cloud of russet mist. It gains concealment until the end of its turn and moves up to 8 squares. </p><p>---</p><p>Alignment unaligned; Languages Vegepygmie</p><p>Str 20; Dex 15; Wis 10</p><p>Con 18; Int 15; Cha 19</p><p>---</p><p>Equipment vine and bark armor</p></blockquote><p></p>
[QUOTE="the Jester, post: 4288400, member: 1210"] EDIT: Given the existence of an official 4e vegepygmie, I shan't bother updating these guys to MM3 standards unless someone really wants me to. [SIZE=3][B]VEGEPYGMIE SPROUT--- Level 1 Minion[/B][/SIZE] Small natural humanoid (plant)--- XP 25 --- Initiative +1; Senses Perception +0 HP 1; a missed attack never damages a minion AC 13; Fortitude 13; Reflex 13; Will 8 Resist poison 5 Speed 5 --- [B][Melee basic] Crude Spear[/B] (standard; at will) [B]Weapon:[/B] +6 vs. AC; 4 damage. --- Alignment unaligned; Languages Vegepygmie Str 9; Dex 13; Wis 10 Con 13; Int 6; Cha 6 --- Equipment spear [SIZE=3][B]VEGEPYGMIE RUNNER--- Level 1 Skirmisher[/B][/SIZE] Medium natural humanoid (plant) XP 100 --- Initiative +5; Senses Perception +0 HP 29; Bloodied 14 AC 16; Fortitude 15; Reflex 13; Will 10 Resist poison 5 Speed 6 --- [B][Melee basic] Crude Spear [/B](standard; at will) [B]Weapon:[/B] Reach 2; +6 vs. AC; 1d6+3 damage. See also Swift Charge. [B][Melee] Swift Charge[/B] (standard; when the vegepygmie runner charges): When the vegepygmie runner charges, it can move its speed +2 squares. If its charge attack hits, it deals an extra 1d6 points of damage. --- Alignment unaligned; Languages Vegepygmie Skills Nature +5 Str 17; Dex 13; Wis 10 Con 13; Int 9; Cha 9 --- Equipment spear [SIZE=3][B]VEGEPYGMIE THROWER--- Level 2 Artillery[/B][/SIZE] [I]This vegepygmie produces russet and spore bombs within its hands, and throws them with abandon.[/I] Medium natural humanoid (plant)--- XP 125 --- Initiative +4; Senses Perception +2, low-light vision HP 31; Bloodied 15 AC 14; Fortitude 14; Reflex 16; Will 12 Resist poison 5 Speed 6 --- [B][Melee basic] Crude Spear[/B] (standard; at will) [B]Weapon:[/B] Reach 2; +8 vs. AC; 1d6+3 damage. [B][Ranged] Russet Bomb[/B] (standard; recharge 2 3 4 5 6) [B]Poison:[/B] Range 6; +8 vs. Fort; 1d10+3 poison damage plus ongoing 5 poison (save ends). [B][Area] Spore Bomb[/B] (standard; encounter) [B]Poison:[/B] Range 6; burst 3; +5 vs. Fort; 2d10+3 poison damage plus ongoing 5 poison (save ends). --- Alignment unaligned; Languages Vegepygmie Skills Nature +5, Perception +8 Str 14; Dex 17; Wis 15 Con 13; Int 9; Cha 9 --- Equipment crude spear [SIZE=3][B]VEGEPYGMIE GUARDIAN--- Level 4 Soldier[/B][/SIZE] Medium natural humanoid (plant)--- XP 175 --- Initiative +6; Senses Perception +7 HP 55; Bloodied 27 AC 22; Fortitude 18; Reflex 15; Will 13 Resist poison 5, weapons 5 Speed 6 --- [B][Melee basic] Crude Spear[/B] (standard; at will) [B]Weapon:[/B] Reach 2; +11 vs. AC; 1d10+4 damage. [B][Melee] Staggering Strike[/B] (standard; recharge 6): +11 vs. Fort; 2d10+4 damage and target is dazed (save ends). [B]Second Wind[/B] (standard; encounter) [B]Healing:[/B] The vegepygmie guardian spends a healing surge and heals 13 hit points. --- Alignment unaligned; Languages Vegepygmie Skills Athletics +11, Perception +7 Str 18; Dex 14; Wis 10 Con 15; Int 9; Cha 9 --- Equipment vine and bark armor, crude spear [SIZE=3][B]VEGEPYGMIE RAIDER--- Level 8 Brute[/B][/SIZE] Medium natural humanoid (plant)--- XP 350 --- Initiative +6; Senses Perception +4 HP 108; Bloodied 54 AC 20; Fortitude 20; Reflex 18; Will 16 Resist poison 10, weapons 5 Speed 7 --- [Melee basic] Brutal Smash (standard; at will): +11 vs. AC; 2d8+5 damage. [Melee] Russet Blow (standard; encounter) Poison: +11 vs. AC; 2d8+5 damage plus 2d8 poison damage and ongoing 5 poison (save ends). --- Alignment unaligned; Languages Vegepygmie Str 24; Dex 15; Wis 10 Con 18; Int 7; Cha 9 --- Equipment vine and bark armor [SIZE=3][B]VEGEPYGMIE CHIEFTAIN--- Level 12 Artillery (Leader)[/B][/SIZE] Medium natural humanoid (plant)--- XP 350 --- Initiative +8; Senses Perception +2 [B]Russet Cloud (Healing, Poison)[/B] aura 6; all vegepygmies within the aura gain regeneration 5; all other creatures suffer 5 poison damage once per round upon entering the aura on its turn or starting their turn within it. HP 96; Bloodied 48 AC 24; Fortitude 24; Reflex 20; Will 24 Resist poison 20 Speed 6 --- [B][Melee basic] Crude Spear [/B](standard; at will) [B]Weapon:[/B] Reach 2; +19 vs. AC; 2d6+5 damage. [B][Ranged] Russet Bomb[/B] (standard; recharge 2 3 4 5 6) [B]Poison:[/B] Range 6; +17 vs. Fort; 2d6+5 poison damage plus ongoing 5 poison (save ends). [B][Area] Spore Bomb[/B] (standard; recharge 5 6) [B]Poison:[/B] Range 6; burst 3; +15 vs. Fort; 4d8+5 poison damage plus ongoing 10 poison (save ends). [B]Russet Retreat[/B] (move; recharge 5 6): The vegepygmie chieftain exudes a cloud of russet mist. It gains concealment until the end of its turn and moves up to 8 squares. --- Alignment unaligned; Languages Vegepygmie Str 20; Dex 15; Wis 10 Con 18; Int 15; Cha 19 --- Equipment vine and bark armor [/QUOTE]
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