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<blockquote data-quote="the Jester" data-source="post: 5753481" data-attributes="member: 1210"><p>My revised black centipede, with several additional stat blocks. </p><p></p><p>Most of the changes are tweaks to the numbers, and I find it interesting to note that this is one occasion when the new version actually does less damage.</p><p></p><p><strong>CENTIPEDE </strong> </p><p>Cydra has many types of dangerous centipedes in it. Some are dangerous due to their size, others due to the intensity of their venom. There are many more harmless types, some as large as a goliath's arm, that eat only rotten leaves or other detritus; these can still present a momentary fright, even if they pose no real danger to humanoids.</p><p></p><p><strong>Black Centipede Level 1 Skirmisher </strong> </p><p>Small natural beast XP 100 </p><p>HP 32; Bloodied 16 Initiative +6</p><p>AC 15; Fortitude 13; Reflex 15; Will 11 Perception +0</p><p>Speed 7, climb 6 (spider climb) Tremorsense 6</p><p></p><p>STANDARD ACTIONS </p><p> </p><p>(mbasic) Bite (poison) * At Will</p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d10 damage and make a secondary attack.</p><p> Secondary Attack: Melee 1 (the target of the primary attack); +4 vs. Fortitude. </p><p> Hit: Ongoing 5 poison damage (save ends).</p><p></p><p>MOVE ACTIONS </p><p> </p><p>Skittering Shift * At Will</p><p> Effect: The black centipede shifts up to 4 squares.</p><p>---</p><p>Skills Stealth +9</p><p>Str 11 Dex 18 Wis 11</p><p>Con 16 Int 1 Cha 4 </p><p>Alignment unaligned Languages -</p><p></p><p></p><p><strong>Skittering Centipede Level 1 Minion Skirmisher </strong> </p><p>Tiny natural beast XP 25 </p><p>HP 1; a missed attack never damages a minion Initiative +5</p><p>AC 15; Fortitude 12; Reflex 15; Will 10 Perception +1</p><p>Speed 6, climb 5 (spider climb)</p><p></p><p>TRAITS </p><p>Skittering Movement</p><p> A skittering centipede does not provoke opportunity attacks when it enters another creature's space.</p><p></p><p>STANDARD ACTIONS </p><p> </p><p>(mbasic) Bite (poison) * At Will</p><p> Effect: The skittering centipede shifts up to 2 squares before and after the attack.</p><p> Attack: Melee 0 (one creature); +4 vs. Fortitude. </p><p> Hit: 2 damage plus ongoing 4 poison damage (save ends). Saving throws made to end this effect gain a +2 bonus. </p><p>---</p><p>Str 2 Dex 16 Wis 13</p><p>Con 12 Int 1 Cha 6 </p><p>Alignment unaligned Languages -</p><p></p><p><strong>Scarlet Centipede Level 2 Elite Lurker </strong> </p><p>Small natural beast XP 250 </p><p>HP 64; Bloodied 32 Initiative +10</p><p>AC 16; Fortitude 14; Reflex 16; Will 11 Perception +1</p><p>Speed 8, climb 6 (spider climb) </p><p>Saving Throws +2; Action Points 1</p><p></p><p>TRAITS </p><p>Hidden Threat</p><p> If the scarlet centipede starts its turn hidden from a creature, its melee attacks deal an extra 1d8 damage to that creature until the end of its turn.</p><p></p><p>STANDARD ACTIONS </p><p> </p><p>(mbasic) Bite (poison) * At Will</p><p> Attack: Melee 1 (one creature); +7 vs. AC.</p><p> Hit: 1d6+4 damage plus ongoing 2 poison damage (save ends). If the target is already taking ongoing poison damage, that damage instead increases by 2.</p><p></p><p>(melee) Latching Bite (poison) * Encounter</p><p> Attack: Melee 1 (one creature); +5 vs. Reflex.</p><p> Hit: 3d6+3 damage and the target is grabbed (escape DC 9) and takes ongoing 5 poison damage (save ends).</p><p></p><p>Scarlet Thrashing * At Will</p><p> Requirement: The scarlet centipede must be bloodied.</p><p> Effect: The scarlet centipede uses bite, shifts up to 3 squares and uses bite again.</p><p></p><p>Scuttle Away * At Will</p><p> Effect: The scarlet centipede shifts its speed. It may climb as part of this shift, and it ignores difficult terrain. At the end of this shift, the scarlet centipede may make a Stealth check to hide if it is in difficult terrain or has any cover or concealment.</p><p>---</p><p>Skills Stealth +11</p><p>Str 8 Dex 20 Wis 11</p><p>Con 14 Int 2 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong>Black Centipede Swarm Level 13 Skirmisher </strong> </p><p>Medium natural beast (swarm) XP 800 </p><p>HP 135; Bloodied 67 Initiative +13</p><p>AC 26; Fortitude 25; Reflex 28; Will 23 Perception +6</p><p>Speed 7, climb 6 (spider climb) Tremorsense 6</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks</p><p></p><p>TRAITS </p><p>Swarm Attack (poison) * Aura 1</p><p> Each creature that ends its turn in the aura takes 10 poison damage.</p><p></p><p>Swarm</p><p> The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. </p><p></p><p>STANDARD ACTIONS </p><p> </p><p>(mbasic) Swarm of Bites (poison) * At Will</p><p> Attack: Melee 1 (one creature); +18 vs. AC.</p><p> Hit: 2d6+4 damage plus ongoing 10 poison damage and the target is slowed (save ends both).</p><p></p><p>(melee) Centipede Road * Recharge 5 6</p><p> Effect: The black centipede swarm shifts up to 3 squares, then makes the following attack.</p><p> Attack: Melee 1 (one creature); +16 vs. Reflex.</p><p> Hit: 3d10+5 damage and the target falls prone and is caught on the centipede road (save ends). While caught on the centipede road, the target cannot regain its feet and, whenever the black centipede swarm shifts, the target is pulled to a square adjacent to the black centipede swarm. </p><p></p><p>MOVE ACTIONS </p><p> </p><p>One Million Legs * At Will</p><p> Effect: The black centipede swarm shifts up to 7 spaces.</p><p>---</p><p>Str 11 Dex 20 Wis 11</p><p>Con 23 Int 1 Cha 4 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 5753481, member: 1210"] My revised black centipede, with several additional stat blocks. Most of the changes are tweaks to the numbers, and I find it interesting to note that this is one occasion when the new version actually does less damage. [B]CENTIPEDE [/B] Cydra has many types of dangerous centipedes in it. Some are dangerous due to their size, others due to the intensity of their venom. There are many more harmless types, some as large as a goliath's arm, that eat only rotten leaves or other detritus; these can still present a momentary fright, even if they pose no real danger to humanoids. [B]Black Centipede Level 1 Skirmisher [/B] Small natural beast XP 100 HP 32; Bloodied 16 Initiative +6 AC 15; Fortitude 13; Reflex 15; Will 11 Perception +0 Speed 7, climb 6 (spider climb) Tremorsense 6 STANDARD ACTIONS (mbasic) Bite (poison) * At Will Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d10 damage and make a secondary attack. Secondary Attack: Melee 1 (the target of the primary attack); +4 vs. Fortitude. Hit: Ongoing 5 poison damage (save ends). MOVE ACTIONS Skittering Shift * At Will Effect: The black centipede shifts up to 4 squares. --- Skills Stealth +9 Str 11 Dex 18 Wis 11 Con 16 Int 1 Cha 4 Alignment unaligned Languages - [B]Skittering Centipede Level 1 Minion Skirmisher [/B] Tiny natural beast XP 25 HP 1; a missed attack never damages a minion Initiative +5 AC 15; Fortitude 12; Reflex 15; Will 10 Perception +1 Speed 6, climb 5 (spider climb) TRAITS Skittering Movement A skittering centipede does not provoke opportunity attacks when it enters another creature's space. STANDARD ACTIONS (mbasic) Bite (poison) * At Will Effect: The skittering centipede shifts up to 2 squares before and after the attack. Attack: Melee 0 (one creature); +4 vs. Fortitude. Hit: 2 damage plus ongoing 4 poison damage (save ends). Saving throws made to end this effect gain a +2 bonus. --- Str 2 Dex 16 Wis 13 Con 12 Int 1 Cha 6 Alignment unaligned Languages - [B]Scarlet Centipede Level 2 Elite Lurker [/B] Small natural beast XP 250 HP 64; Bloodied 32 Initiative +10 AC 16; Fortitude 14; Reflex 16; Will 11 Perception +1 Speed 8, climb 6 (spider climb) Saving Throws +2; Action Points 1 TRAITS Hidden Threat If the scarlet centipede starts its turn hidden from a creature, its melee attacks deal an extra 1d8 damage to that creature until the end of its turn. STANDARD ACTIONS (mbasic) Bite (poison) * At Will Attack: Melee 1 (one creature); +7 vs. AC. Hit: 1d6+4 damage plus ongoing 2 poison damage (save ends). If the target is already taking ongoing poison damage, that damage instead increases by 2. (melee) Latching Bite (poison) * Encounter Attack: Melee 1 (one creature); +5 vs. Reflex. Hit: 3d6+3 damage and the target is grabbed (escape DC 9) and takes ongoing 5 poison damage (save ends). Scarlet Thrashing * At Will Requirement: The scarlet centipede must be bloodied. Effect: The scarlet centipede uses bite, shifts up to 3 squares and uses bite again. Scuttle Away * At Will Effect: The scarlet centipede shifts its speed. It may climb as part of this shift, and it ignores difficult terrain. At the end of this shift, the scarlet centipede may make a Stealth check to hide if it is in difficult terrain or has any cover or concealment. --- Skills Stealth +11 Str 8 Dex 20 Wis 11 Con 14 Int 2 Cha 8 Alignment unaligned Languages - [B]Black Centipede Swarm Level 13 Skirmisher [/B] Medium natural beast (swarm) XP 800 HP 135; Bloodied 67 Initiative +13 AC 26; Fortitude 25; Reflex 28; Will 23 Perception +6 Speed 7, climb 6 (spider climb) Tremorsense 6 Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks TRAITS Swarm Attack (poison) * Aura 1 Each creature that ends its turn in the aura takes 10 poison damage. Swarm The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. STANDARD ACTIONS (mbasic) Swarm of Bites (poison) * At Will Attack: Melee 1 (one creature); +18 vs. AC. Hit: 2d6+4 damage plus ongoing 10 poison damage and the target is slowed (save ends both). (melee) Centipede Road * Recharge 5 6 Effect: The black centipede swarm shifts up to 3 squares, then makes the following attack. Attack: Melee 1 (one creature); +16 vs. Reflex. Hit: 3d10+5 damage and the target falls prone and is caught on the centipede road (save ends). While caught on the centipede road, the target cannot regain its feet and, whenever the black centipede swarm shifts, the target is pulled to a square adjacent to the black centipede swarm. MOVE ACTIONS One Million Legs * At Will Effect: The black centipede swarm shifts up to 7 spaces. --- Str 11 Dex 20 Wis 11 Con 23 Int 1 Cha 4 Alignment unaligned Languages - [/QUOTE]
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