Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
1st-Level Monster Conversions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6056212" data-attributes="member: 1210"><p>Giant lizards of all sorts, updated to MM3 standards.</p><p></p><p></p><p><strong><span style="font-size: 18px">LIZARD </span> </strong></p><p><strong> </strong></p><p><strong>Source:</strong> 1e Monster Manual (giant lizard); 3e Monster Manual (shocker lizard); Pokemon (yellow shocker lizard).</p><p> </p><p>Monstrous lizards come in many sizes and types. Distinct from drakes because they lack the close kinship the latter share with dragons, lizards tend to be simple-minded creatures that become far more dangerous and less predictable when they get hungry.</p><p> </p><p><strong>Limited Domesticability:</strong> Some types of giant lizards are used as mounts, beasts of burden or work animals by a variety of intelligent beings, but once a giant lizard's feeding cycle is interrupted, it becomes irritable and unreliable, and if it gets hungry enough, a giant lizard becomes dangerous to humanoids around it.</p><p> </p><p><strong>Crossbreeds Appear:</strong> Giant lizards seem to have an easy time breeding with other reptiles, so there are many examples of freak crossbreeds between giant lizard types or even between giant lizards and other reptilian monsters, such as drakes, basilisks and behemoths.</p><p></p><p><strong><span style="font-size: 15px">Giant Lizard --- Level 1 Soldier </span></strong> </p><p>Medium natural beast (reptile) --- XP 100 </p><p>HP 31; Bloodied 15 Initiative +2</p><p>AC 17; Fortitude 14; Reflex 12; Will 13 Perception +0</p><p>Speed 6, climb 4</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d10+3 damage (1d10+13 on a critical hit) and make a secondary attack.</p><p> Secondary Attack: +4 vs. Reflex.</p><p> Hit: The target is grabbed (escape ends, DC 14).</p><p></p><p><strong>(melee) Clamp Down * At Will</strong></p><p> Attack: Melee 1 (one creature grabbed by the giant lizard); +4 vs. Fortitude.</p><p> Hit: 2d6+5 damage.</p><p>---</p><p>Str 17 Dex 10 Wis 11</p><p>Con 15 Int 2 Cha 5 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Young Giant Lizard --- Level 1 Minion Soldier </span></strong> </p><p>Small natural beast (reptile) --- XP 25 </p><p>HP 1; a missed attack never damages a minion Initiative +x</p><p>AC 17; Fortitude 14; Reflex 12; Will 13 Perception +0</p><p>Speed 6, climb 4</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Wil</strong>l</p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 4 damage (6 on a critical hit) and make a secondary attack.</p><p> Secondary Attack: +4 vs. Reflex.</p><p> Hit: The young giant lizard enters the target's space and attaches itself to the target. While the lizard is attached, the target is slowed and takes 3 damage at the start of its turn. The young giant lizard remains attached until the target makes an Acrobatics or Athletics check, DC 10, at which point the target slides the young giant lizard up to 2 squares. </p><p>---</p><p>Str 12 Dex 14 Wis 11</p><p>Con 13 Int 2 Cha 5 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Shocker Lizard --- Level 3 Artillery </span></strong> </p><p>Small fey magical beast (reptile) --- XP 150 </p><p>HP 37; Bloodied 18 Initiative +3</p><p>AC 15; Fortitude 14; Reflex 16; Will 15 Perception +2</p><p>Speed 7, climb 4, swim 4</p><p>Resist 10 lightning</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +8 vs. AC.</p><p> Hit: 2d4+2 damage.</p><p>(ranged) Lightning Stroke (lightning) * At Will</p><p> Attack: Ranged 10 (one creature); +8 vs. Reflex. </p><p> Hit: 2d6+4 lightning damage and the target is dazed until the end of its next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Static Dance (lightning) * Encounter</strong></p><p> Trigger: The shocker lizard is hit by a melee attack.</p><p> Attack (Free Action): Close burst 1 (the attacking creature); +6 vs. Reflex.</p><p> Hit: 2d6+4 lightning damage and the shocker lizard slides the target 1 square.</p><p>---</p><p>Str 10 Dex 15 Wis 12</p><p>Con 13 Int 2 Cha 6</p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Shocker Lizard Swarm --- Level 9 Controller </span></strong> </p><p>Medium fey magical beast (reptile, swarm) --- XP 400 </p><p>HP 96; Bloodied 48 Initiative +6</p><p>AC 23; Fortitude 19; Reflex 23; Will 21 Perception +5</p><p>Speed 7, climb 4, swim 4</p><p>Resist 10 lightning; half damage from melee and ranged attacks; Vulnerable 10 close and area attacks</p><p></p><p><strong>TRAITS</strong></p><p><strong> </strong></p><p><strong>Cloak of Electricity (lightning) * Aura 3</strong></p><p> Any creature that enters or ends its turn in the aura takes 10 lightning damage.</p><p></p><p><strong>Swarm</strong></p><p> The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is small enough for a single Tiny creature. </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Swarm of Electric Bites (lightning) * At Will</strong></p><p> Attack: Melee 1 (one, two or three creatures); +12 vs. Reflex. </p><p> Hit: 2d6 lightning damage. </p><p></p><p><strong>(ranged) Cooperative Bolts (lightning) * Encounter</strong></p><p> Attack: Ranged 10 (one, two or three creatures); +11 vs. Reflex.</p><p> Hit: 2d6+3 lightning damage, and the target is stunned (save ends).</p><p>---</p><p>Str 14 Dex 15 Wis 12</p><p>Con 16 Int 2 Cha 6</p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Yellow Shocker Lizard --- Level 12 Artillery </span></strong> </p><p>Medium fey magical beast (reptile) --- XP 700 </p><p>HP 97; Bloodied 48 Initiative +12</p><p>AC 24; Fortitude 23; Reflex 26; Will 23 Perception +9</p><p>Speed 7, climb 4, swim 4</p><p>Resist 10 lightning</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite (lightning) * At Will</strong></p><p> Attack: Melee 1 (one creature); +17 vs. AC.</p><p> Hit: 2d4 damage plus 2d10 lightning damage.</p><p></p><p><strong>(ranged) Lightning Stroke (lightning) * At Will</strong></p><p> Attack: Ranged 10 (one creature); +17 vs. Reflex. </p><p> Hit: 3d10+4 lightning damage and the target is dazed until the end of its next turn.</p><p></p><p><strong>(area) Shock Pulse (lightning) * Encounter </strong></p><p> Attack: Close burst 3 (each creature in the burst); +15 vs. Reflex.</p><p> Hit: 2d8+5 lightning damage, the target is dazed (save ends) and the yellow shocker lizard slides the target up to 2 squares.</p><p>---</p><p>Str 15 Dex 23 Wis 16</p><p>Con 19 Int 5 Cha 13</p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056212, member: 1210"] Giant lizards of all sorts, updated to MM3 standards. [B][SIZE="5"]LIZARD [/SIZE] Source:[/B] 1e Monster Manual (giant lizard); 3e Monster Manual (shocker lizard); Pokemon (yellow shocker lizard). Monstrous lizards come in many sizes and types. Distinct from drakes because they lack the close kinship the latter share with dragons, lizards tend to be simple-minded creatures that become far more dangerous and less predictable when they get hungry. [B]Limited Domesticability:[/B] Some types of giant lizards are used as mounts, beasts of burden or work animals by a variety of intelligent beings, but once a giant lizard's feeding cycle is interrupted, it becomes irritable and unreliable, and if it gets hungry enough, a giant lizard becomes dangerous to humanoids around it. [B]Crossbreeds Appear:[/B] Giant lizards seem to have an easy time breeding with other reptiles, so there are many examples of freak crossbreeds between giant lizard types or even between giant lizards and other reptilian monsters, such as drakes, basilisks and behemoths. [B][SIZE="4"]Giant Lizard --- Level 1 Soldier [/SIZE][/B] Medium natural beast (reptile) --- XP 100 HP 31; Bloodied 15 Initiative +2 AC 17; Fortitude 14; Reflex 12; Will 13 Perception +0 Speed 6, climb 4 [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d10+3 damage (1d10+13 on a critical hit) and make a secondary attack. Secondary Attack: +4 vs. Reflex. Hit: The target is grabbed (escape ends, DC 14). [B](melee) Clamp Down * At Will[/B] Attack: Melee 1 (one creature grabbed by the giant lizard); +4 vs. Fortitude. Hit: 2d6+5 damage. --- Str 17 Dex 10 Wis 11 Con 15 Int 2 Cha 5 Alignment unaligned Languages - [B][SIZE="4"]Young Giant Lizard --- Level 1 Minion Soldier [/SIZE][/B] Small natural beast (reptile) --- XP 25 HP 1; a missed attack never damages a minion Initiative +x AC 17; Fortitude 14; Reflex 12; Will 13 Perception +0 Speed 6, climb 4 [B] STANDARD ACTIONS (mbasic) Bite * At Wil[/B]l Attack: Melee 1 (one creature); +6 vs. AC. Hit: 4 damage (6 on a critical hit) and make a secondary attack. Secondary Attack: +4 vs. Reflex. Hit: The young giant lizard enters the target's space and attaches itself to the target. While the lizard is attached, the target is slowed and takes 3 damage at the start of its turn. The young giant lizard remains attached until the target makes an Acrobatics or Athletics check, DC 10, at which point the target slides the young giant lizard up to 2 squares. --- Str 12 Dex 14 Wis 11 Con 13 Int 2 Cha 5 Alignment unaligned Languages - [B][SIZE="4"]Shocker Lizard --- Level 3 Artillery [/SIZE][/B] Small fey magical beast (reptile) --- XP 150 HP 37; Bloodied 18 Initiative +3 AC 15; Fortitude 14; Reflex 16; Will 15 Perception +2 Speed 7, climb 4, swim 4 Resist 10 lightning [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +8 vs. AC. Hit: 2d4+2 damage. (ranged) Lightning Stroke (lightning) * At Will Attack: Ranged 10 (one creature); +8 vs. Reflex. Hit: 2d6+4 lightning damage and the target is dazed until the end of its next turn. [B]TRIGGERED ACTIONS (close) Static Dance (lightning) * Encounter[/B] Trigger: The shocker lizard is hit by a melee attack. Attack (Free Action): Close burst 1 (the attacking creature); +6 vs. Reflex. Hit: 2d6+4 lightning damage and the shocker lizard slides the target 1 square. --- Str 10 Dex 15 Wis 12 Con 13 Int 2 Cha 6 Alignment unaligned Languages - [B][SIZE="4"]Shocker Lizard Swarm --- Level 9 Controller [/SIZE][/B] Medium fey magical beast (reptile, swarm) --- XP 400 HP 96; Bloodied 48 Initiative +6 AC 23; Fortitude 19; Reflex 23; Will 21 Perception +5 Speed 7, climb 4, swim 4 Resist 10 lightning; half damage from melee and ranged attacks; Vulnerable 10 close and area attacks [B]TRAITS Cloak of Electricity (lightning) * Aura 3[/B] Any creature that enters or ends its turn in the aura takes 10 lightning damage. [B]Swarm[/B] The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is small enough for a single Tiny creature. [B]STANDARD ACTIONS (mbasic) Swarm of Electric Bites (lightning) * At Will[/B] Attack: Melee 1 (one, two or three creatures); +12 vs. Reflex. Hit: 2d6 lightning damage. [B](ranged) Cooperative Bolts (lightning) * Encounter[/B] Attack: Ranged 10 (one, two or three creatures); +11 vs. Reflex. Hit: 2d6+3 lightning damage, and the target is stunned (save ends). --- Str 14 Dex 15 Wis 12 Con 16 Int 2 Cha 6 Alignment unaligned Languages - [B][SIZE="4"]Yellow Shocker Lizard --- Level 12 Artillery [/SIZE][/B] Medium fey magical beast (reptile) --- XP 700 HP 97; Bloodied 48 Initiative +12 AC 24; Fortitude 23; Reflex 26; Will 23 Perception +9 Speed 7, climb 4, swim 4 Resist 10 lightning [B]STANDARD ACTIONS (mbasic) Bite (lightning) * At Will[/B] Attack: Melee 1 (one creature); +17 vs. AC. Hit: 2d4 damage plus 2d10 lightning damage. [B](ranged) Lightning Stroke (lightning) * At Will[/B] Attack: Ranged 10 (one creature); +17 vs. Reflex. Hit: 3d10+4 lightning damage and the target is dazed until the end of its next turn. [B](area) Shock Pulse (lightning) * Encounter [/B] Attack: Close burst 3 (each creature in the burst); +15 vs. Reflex. Hit: 2d8+5 lightning damage, the target is dazed (save ends) and the yellow shocker lizard slides the target up to 2 squares. --- Str 15 Dex 23 Wis 16 Con 19 Int 5 Cha 13 Alignment unaligned Languages - [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
1st-Level Monster Conversions
Top