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<blockquote data-quote="the Jester" data-source="post: 6056338" data-attributes="member: 1210"><p>These are the dust devil and the stone spike (including elder stone spike) revisions. The attached pdf covers all the elementals I've converted to 4e.</p><p></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">Dust Devil --- Level 1 Controller </span></strong> </p><p>Medium elemental animate (air, earth) --- XP 100 </p><p> A dust devil appears as a small whirlwind of dust and debris. Easily bound by conjuration rituals, dust devils are notorious for sweeping enemies up into their own form.</p><p>HP 30; Bloodied 15 Initiative +3</p><p>AC 15; Fortitude 13; Reflex 15; Will 11 Perception -1</p><p>Speed 6, fly 6 Low-light vision</p><p><strong></strong></p><p><strong>TRAITS </strong></p><p><strong>Dust Cloud * Aura 2</strong></p><p> Creatures within the aura gain concealment from all creatures except the dust devil.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Cyclone Blow * At Will</strong></p><p> Attack: Melee 1 (one creature); +4 vs. Reflex.</p><p> Hit: 1d8+4 damage and the dust devil pushes the target 1 square.</p><p><strong></strong></p><p><strong>(melee) Whirlwind Grab * Encounter</strong></p><p> Attack: Melee 1 (one creature); +4 vs. Reflex.</p><p> Hit: 2d6+3 damage and the dust devil pulls the target into its space and grabs it (escape DC 19). While the target is grabbed, it is dazed, and if the dust devil enters a square, it slides the target into that square. In addition, while the target is grabbed, the dust devil may make the following secondary attack against it as a standard action.</p><p> Secondary Attack: Melee 0 (the primary target); +4 vs. Reflex.</p><p> Hit: 1d8+4 damage.</p><p>---</p><p>Str 11 Dex 17 Wis 9</p><p>Con 14 Int 3 Cha 9 </p><p>Alignment unaligned Languages Primordial</p><p></p><p><strong><span style="font-size: 15px">Stone Spike --- Level 1 Brute </span></strong> </p><p>Medium elemental animate (earth) --- XP 100 </p><p> A spike stone appears to be a mass of stone with long cone-shaped spikes protruding from it. Stone spikes are generally inoffensive, but are not difficult to bind as guardian creatures. Duergar and dwarves both are known to employ stone spikes to guard areas against intrusion.</p><p>HP 39; Bloodied 19 Initiative -1</p><p>AC 14; Fortitude 15; Reflex 10; Will 13 Perception +0</p><p>Speed 5, burrow 4 (earth walk) </p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Spike * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 2d6+3 damage and the stone spike pushes the target 1 square.</p><p></p><p><strong>(melee) Smash * Encounter</strong></p><p> Attack: Melee 1 (one creature); +4 vs. AC.</p><p> Hit: 2d10+3 damage and the target is stunned until the end of its next turn.</p><p> Miss: Half damage.</p><p>--- </p><p>Str 18 Dex 8 Wis 11</p><p>Con 18 Int 4 Cha 11 </p><p>Alignment unaligned Languages Primordial</p><p></p><p></p><p><strong><span style="font-size: 15px">Elder Stone Spike --- Level 11 Elite Brute</span></strong> </p><p>Large elemental animate (earth) --- XP 1,200 </p><p>HP 288; Bloodied 144 Initiative +4</p><p>AC 23; Fortitude 26; Reflex 20; Will 22 Perception +5</p><p>Speed 5, burrow 4 (earth walk) </p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Spike * At Will</strong></p><p> Attack: Melee 2 (one creature); +16 vs. AC.</p><p> Hit: 4d8+4 damage and the stone spike pushes the target up to 3 squares.</p><p></p><p><strong>Spike Hedge * At Will</strong></p><p> Effect: The spike stone uses spike two times. If both of these attacks hit the same target, the target also takes ongoing 10 damage (save ends).</p><p></p><p><strong>(melee) Great Spike * Reacharges 5 6 while bloodied</strong></p><p> Attack: Melee 3 (one creature); +16 vs. AC.</p><p> Hit: 4d10+11 damage, the spike stone pushes the target up to 5 squares and the target falls prone.</p><p></p><p><strong>(melee) Smash * Encounter</strong></p><p> Attack: Melee 2 (one creature); +14 vs. AC.</p><p> Hit: 4d10+11 damage and the target is stunned until the end of its next turn.</p><p> Miss: Half damage.</p><p>--- </p><p>Str 23 Dex 8 Wis 11</p><p>Con 24 Int 8 Cha 18 </p><p>Alignment unaligned Languages Primordial</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056338, member: 1210"] These are the dust devil and the stone spike (including elder stone spike) revisions. The attached pdf covers all the elementals I've converted to 4e. [B][SIZE="4"] Dust Devil --- Level 1 Controller [/SIZE][/B] Medium elemental animate (air, earth) --- XP 100 A dust devil appears as a small whirlwind of dust and debris. Easily bound by conjuration rituals, dust devils are notorious for sweeping enemies up into their own form. HP 30; Bloodied 15 Initiative +3 AC 15; Fortitude 13; Reflex 15; Will 11 Perception -1 Speed 6, fly 6 Low-light vision [B] TRAITS Dust Cloud * Aura 2[/B] Creatures within the aura gain concealment from all creatures except the dust devil. [B]STANDARD ACTIONS (mbasic) Cyclone Blow * At Will[/B] Attack: Melee 1 (one creature); +4 vs. Reflex. Hit: 1d8+4 damage and the dust devil pushes the target 1 square. [B] (melee) Whirlwind Grab * Encounter[/B] Attack: Melee 1 (one creature); +4 vs. Reflex. Hit: 2d6+3 damage and the dust devil pulls the target into its space and grabs it (escape DC 19). While the target is grabbed, it is dazed, and if the dust devil enters a square, it slides the target into that square. In addition, while the target is grabbed, the dust devil may make the following secondary attack against it as a standard action. Secondary Attack: Melee 0 (the primary target); +4 vs. Reflex. Hit: 1d8+4 damage. --- Str 11 Dex 17 Wis 9 Con 14 Int 3 Cha 9 Alignment unaligned Languages Primordial [B][SIZE="4"]Stone Spike --- Level 1 Brute [/SIZE][/B] Medium elemental animate (earth) --- XP 100 A spike stone appears to be a mass of stone with long cone-shaped spikes protruding from it. Stone spikes are generally inoffensive, but are not difficult to bind as guardian creatures. Duergar and dwarves both are known to employ stone spikes to guard areas against intrusion. HP 39; Bloodied 19 Initiative -1 AC 14; Fortitude 15; Reflex 10; Will 13 Perception +0 Speed 5, burrow 4 (earth walk) [B]STANDARD ACTIONS (mbasic) Spike * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 2d6+3 damage and the stone spike pushes the target 1 square. [B](melee) Smash * Encounter[/B] Attack: Melee 1 (one creature); +4 vs. AC. Hit: 2d10+3 damage and the target is stunned until the end of its next turn. Miss: Half damage. --- Str 18 Dex 8 Wis 11 Con 18 Int 4 Cha 11 Alignment unaligned Languages Primordial [B][SIZE="4"]Elder Stone Spike --- Level 11 Elite Brute[/SIZE][/B] Large elemental animate (earth) --- XP 1,200 HP 288; Bloodied 144 Initiative +4 AC 23; Fortitude 26; Reflex 20; Will 22 Perception +5 Speed 5, burrow 4 (earth walk) Saving Throws +2; Action Points 1 [B]STANDARD ACTIONS (mbasic) Spike * At Will[/B] Attack: Melee 2 (one creature); +16 vs. AC. Hit: 4d8+4 damage and the stone spike pushes the target up to 3 squares. [B]Spike Hedge * At Will[/B] Effect: The spike stone uses spike two times. If both of these attacks hit the same target, the target also takes ongoing 10 damage (save ends). [B](melee) Great Spike * Reacharges 5 6 while bloodied[/B] Attack: Melee 3 (one creature); +16 vs. AC. Hit: 4d10+11 damage, the spike stone pushes the target up to 5 squares and the target falls prone. [B](melee) Smash * Encounter[/B] Attack: Melee 2 (one creature); +14 vs. AC. Hit: 4d10+11 damage and the target is stunned until the end of its next turn. Miss: Half damage. --- Str 23 Dex 8 Wis 11 Con 24 Int 8 Cha 18 Alignment unaligned Languages Primordial [/QUOTE]
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