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<blockquote data-quote="the Jester" data-source="post: 6056698" data-attributes="member: 1210"><p>The witherstench revised to MM3 stats. Honestly, IIRC (I updated this guy a looong time ago) not much changed except formatting.</p><p></p><p><strong><span style="font-size: 18px">WITHERSTENCH</span></strong></p><p><strong> </strong></p><p><strong>Source: </strong>1e Fiend Folio.</p><p> </p><p>A witherstench is a relative of the skunk about the size of a bobcat. Though generally reclusive, gnomes and other humanoids sometimes capture and train them for use as guard animals. A thief sprayed by a witherstench has a very difficult time hiding its guilt.</p><p></p><p><strong><span style="font-size: 15px">Witherstench --- Level 1 Controller </span></strong> </p><p>Small natural beast --- XP 100 </p><p>HP 32; Bloodied 16 Initiative +2</p><p>AC 15; Fortitude 15; Reflex 13; Will 11 Perception +1</p><p>Speed 6 Lowlight vision</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 2d4+3 damage.</p><p></p><p><strong>(close) Musk Spray * Recharges when first bloodied</strong></p><p> Attack: Close blast 2 (creatures in burst); +2 vs. Fortitude. </p><p> Hit: The witherstench pushes the target 4 squares and the target is musky (save ends). While musky, the target is weakened and gains an stench aura 2 (any creature starting its turn in the aura is pushed 2 squares away from the creature).</p><p> Aftereffect: The target has a lingering stench that inflicts a -2 penalty to Diplomacy checks. Each day, the target can make a saving throw to remove this effect.</p><p> Aftereffect: The stench lingers, though the penalty is reduced to -1. At the start of each day, the target can make a saving throw to remove this effect.</p><p> Aftereffect: The stench lingers, though the penalty is removed. At the start of each day, the target can make a saving throw to remove this effect.</p><p>---</p><p>Str 9 Dex 14 Wis 13</p><p>Con 16 Int 2 Cha 11</p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Witherstench Cub --- Level 1 Minion Controller </span></strong></p><p>Tiny natural beast XP 25 </p><p>HP 1; a missed attack never damages a minion Initiative +4</p><p>AC 15; Fortitude 10; Reflex 16; Will 11 Perception +1</p><p>Speed 6 Lowlight vision</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Stinky Musk * Aura 1</strong></p><p> Each creature that starts its turn in the aura is pushed 2 squares.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 4 damage.</p><p></p><p><strong>(close) Musk Spray * Encounter</strong></p><p> Attack: Close blast 2 (creatures in burst); +2 vs. Fortitude. </p><p> Hit: The witherstench pushes the target 4 squares and the target is musky (save ends). While musky, the target is weakened and has a lingering stench that inflicts a -1 penalty to Diplomacy checks. Each day, the target can make a saving throw to remove this effect.</p><p> Aftereffect: The stench lingers, though the penalty is removed. At the start of each day, the target can make a saving throw to remove this effect.</p><p>---</p><p>Str 4 Dex 18 Wis 13</p><p>Con 10 Int 2 Cha 11</p><p>Alignment unaligned Languages -</p><p></p><p><span style="font-size: 15px"><strong>Dire Witherstench --- Level 5 Elite Skirmisher</strong> </span> </p><p>Medium natural beast --- XP 400 </p><p>HP 132; Bloodied 66 Initiative +6</p><p>AC 19; Fortitude 19; Reflex 18; Will 15 Perception +3</p><p>Speed 7 Lowlight vision</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Musk * Aura 2</strong></p><p> Each creature that starts its turn in the aura is pushed 2 squares.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +10 vs. AC.</p><p> Hit: 2d4+8 damage.</p><p>(melee) Dashing Attack * At Will</p><p> Effect: The dire witherstench makes a bite attack, shifts up to its speed and makes another bite attack.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Stinky Distraction * Recharges when the dire witherstench becomes marked</strong></p><p> Attack: Close burst 2 (creatures in burst); +6 vs. Fortitude.</p><p> Hit: The target grants combat advantage until the end of the dire witherstench's next turn. If it has any creatures marked, those marks end.</p><p>---</p><p>Str 14 Dex 14 Wis 13</p><p>Con 18 Int 2 Cha 11</p><p>Alignment unaligned Languages -</p><p></p><p></p><p><strong><span style="font-size: 15px">Dire Witherstench Charger --- Level 10 Elite Skirmisher </span></strong> </p><p>Medium natural beast (mount) --- XP 400 </p><p>HP 218; Bloodied 109 Initiative +10</p><p>AC 24; Fortitude 24; Reflex 23; Will 20 Perception +8</p><p>Speed 7 Lowlight vision</p><p>Saving Throws +2; Action Points 1</p><p></p><p><strong>TRAITS </strong></p><p><strong> </strong></p><p><strong>Impossible to Ignore Odor * Aura 3</strong></p><p> Creatures in the aura cannot mark the dire witherstench charger's rider.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +15 vs. AC.</p><p> Hit: 3d4+11 damage.</p><p></p><p><strong>(melee) Dashing Attack * At Will</strong></p><p> Effect: The dire witherstench makes a bite attack, shifts up to its speed and makes another bite attack.</p><p><strong></strong></p><p><strong>MINOR ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Stinky Distraction * Recharges when the dire witherstench becomes marked</strong></p><p> Attack: Close burst 2 (creatures in burst); +6 vs. Fortitude.</p><p> Hit: The target grants combat advantage until the end of the dire witherstench's next turn. If it has any creatures marked, those marks end.</p><p>---</p><p>Str 14 Dex 18 Wis 16</p><p>Con 21 Int 2 Cha 11</p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056698, member: 1210"] The witherstench revised to MM3 stats. Honestly, IIRC (I updated this guy a looong time ago) not much changed except formatting. [B][SIZE="5"]WITHERSTENCH[/SIZE] Source: [/B]1e Fiend Folio. A witherstench is a relative of the skunk about the size of a bobcat. Though generally reclusive, gnomes and other humanoids sometimes capture and train them for use as guard animals. A thief sprayed by a witherstench has a very difficult time hiding its guilt. [B][SIZE="4"]Witherstench --- Level 1 Controller [/SIZE][/B] Small natural beast --- XP 100 HP 32; Bloodied 16 Initiative +2 AC 15; Fortitude 15; Reflex 13; Will 11 Perception +1 Speed 6 Lowlight vision [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 2d4+3 damage. [B](close) Musk Spray * Recharges when first bloodied[/B] Attack: Close blast 2 (creatures in burst); +2 vs. Fortitude. Hit: The witherstench pushes the target 4 squares and the target is musky (save ends). While musky, the target is weakened and gains an stench aura 2 (any creature starting its turn in the aura is pushed 2 squares away from the creature). Aftereffect: The target has a lingering stench that inflicts a -2 penalty to Diplomacy checks. Each day, the target can make a saving throw to remove this effect. Aftereffect: The stench lingers, though the penalty is reduced to -1. At the start of each day, the target can make a saving throw to remove this effect. Aftereffect: The stench lingers, though the penalty is removed. At the start of each day, the target can make a saving throw to remove this effect. --- Str 9 Dex 14 Wis 13 Con 16 Int 2 Cha 11 Alignment unaligned Languages - [B][SIZE="4"]Witherstench Cub --- Level 1 Minion Controller [/SIZE][/B] Tiny natural beast XP 25 HP 1; a missed attack never damages a minion Initiative +4 AC 15; Fortitude 10; Reflex 16; Will 11 Perception +1 Speed 6 Lowlight vision [B]TRAITS Stinky Musk * Aura 1[/B] Each creature that starts its turn in the aura is pushed 2 squares. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 4 damage. [B](close) Musk Spray * Encounter[/B] Attack: Close blast 2 (creatures in burst); +2 vs. Fortitude. Hit: The witherstench pushes the target 4 squares and the target is musky (save ends). While musky, the target is weakened and has a lingering stench that inflicts a -1 penalty to Diplomacy checks. Each day, the target can make a saving throw to remove this effect. Aftereffect: The stench lingers, though the penalty is removed. At the start of each day, the target can make a saving throw to remove this effect. --- Str 4 Dex 18 Wis 13 Con 10 Int 2 Cha 11 Alignment unaligned Languages - [SIZE="4"][B]Dire Witherstench --- Level 5 Elite Skirmisher[/B] [/SIZE] Medium natural beast --- XP 400 HP 132; Bloodied 66 Initiative +6 AC 19; Fortitude 19; Reflex 18; Will 15 Perception +3 Speed 7 Lowlight vision Saving Throws +2; Action Points 1 [B]TRAITS Musk * Aura 2[/B] Each creature that starts its turn in the aura is pushed 2 squares. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +10 vs. AC. Hit: 2d4+8 damage. (melee) Dashing Attack * At Will Effect: The dire witherstench makes a bite attack, shifts up to its speed and makes another bite attack. [B]MINOR ACTIONS (close) Stinky Distraction * Recharges when the dire witherstench becomes marked[/B] Attack: Close burst 2 (creatures in burst); +6 vs. Fortitude. Hit: The target grants combat advantage until the end of the dire witherstench's next turn. If it has any creatures marked, those marks end. --- Str 14 Dex 14 Wis 13 Con 18 Int 2 Cha 11 Alignment unaligned Languages - [B][SIZE="4"]Dire Witherstench Charger --- Level 10 Elite Skirmisher [/SIZE][/B] Medium natural beast (mount) --- XP 400 HP 218; Bloodied 109 Initiative +10 AC 24; Fortitude 24; Reflex 23; Will 20 Perception +8 Speed 7 Lowlight vision Saving Throws +2; Action Points 1 [B]TRAITS Impossible to Ignore Odor * Aura 3[/B] Creatures in the aura cannot mark the dire witherstench charger's rider. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +15 vs. AC. Hit: 3d4+11 damage. [B](melee) Dashing Attack * At Will[/B] Effect: The dire witherstench makes a bite attack, shifts up to its speed and makes another bite attack. [B] MINOR ACTIONS (close) Stinky Distraction * Recharges when the dire witherstench becomes marked[/B] Attack: Close burst 2 (creatures in burst); +6 vs. Fortitude. Hit: The target grants combat advantage until the end of the dire witherstench's next turn. If it has any creatures marked, those marks end. --- Str 14 Dex 18 Wis 16 Con 21 Int 2 Cha 11 Alignment unaligned Languages - [/QUOTE]
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