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<blockquote data-quote="the Jester" data-source="post: 6056706" data-attributes="member: 1210"><p>The dire weasel, revised to MM3 standards.</p><p></p><p><strong><span style="font-size: 18px">WEASEL</span> </strong></p><p><strong> </strong></p><p><strong>Source:</strong> 3.5 Monster Manual.</p><p> </p><p>Dire weasels are aggressive, almost manic creatures with boundless energy. They grow up to 10' long and can be as much as 700 lbs in weight, yet are sleek and slender. They prefer to stalk their prey in the dark and then leap to the attack.</p><p></p><p><span style="font-size: 15px"><strong>Dire Weasel --- Level 1 Soldier </strong></span> </p><p>Medium natural beast --- XP 100 </p><p>HP 26; Bloodied 13 Initiative +6</p><p>AC 17; Fortitude 13; Reflex 15; Will 12 Perception +6</p><p>Speed 7 Low-light vision</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Requirement: The dire weasel may not have a target grabbed.</p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d6+5 damage and the dire weasel grabs the target (escape DC 12).</p><p></p><p><strong>(melee) Drain Blood * At Will</strong></p><p> Attack: Melee 1 (one creature grabbed by the dire weasel); +4 vs. Fortitude.</p><p> Hit: 1d10+5 damage.</p><p></p><p><strong>Frenzied Attack * Encounter</strong></p><p> Requirement: The dire weasel must be bloodied.</p><p> Effect: The dire weasel releases any creatures that it has grabbed, then makes the following attack.</p><p> Attack: Melee 1 (one, two or three creatures); +4 vs. AC.</p><p> Hit: 1d6+3 damage. For each creature hit by this attack, the dire weasel gains 3 temporary hit points.</p><p>---</p><p>Str 14 Dex 19 Wis 12</p><p>Con 10 Int 2 Cha 11</p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056706, member: 1210"] The dire weasel, revised to MM3 standards. [B][SIZE="5"]WEASEL[/SIZE] Source:[/B] 3.5 Monster Manual. Dire weasels are aggressive, almost manic creatures with boundless energy. They grow up to 10' long and can be as much as 700 lbs in weight, yet are sleek and slender. They prefer to stalk their prey in the dark and then leap to the attack. [SIZE="4"][B]Dire Weasel --- Level 1 Soldier [/B][/SIZE] Medium natural beast --- XP 100 HP 26; Bloodied 13 Initiative +6 AC 17; Fortitude 13; Reflex 15; Will 12 Perception +6 Speed 7 Low-light vision [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Requirement: The dire weasel may not have a target grabbed. Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d6+5 damage and the dire weasel grabs the target (escape DC 12). [B](melee) Drain Blood * At Will[/B] Attack: Melee 1 (one creature grabbed by the dire weasel); +4 vs. Fortitude. Hit: 1d10+5 damage. [B]Frenzied Attack * Encounter[/B] Requirement: The dire weasel must be bloodied. Effect: The dire weasel releases any creatures that it has grabbed, then makes the following attack. Attack: Melee 1 (one, two or three creatures); +4 vs. AC. Hit: 1d6+3 damage. For each creature hit by this attack, the dire weasel gains 3 temporary hit points. --- Str 14 Dex 19 Wis 12 Con 10 Int 2 Cha 11 Alignment unaligned Languages - [/QUOTE]
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