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<blockquote data-quote="the Jester" data-source="post: 6056856" data-attributes="member: 1210"><p>Okay, here are the updated spiders. A few notes on the updates:</p><p></p><p>The grey spider (the 1st level guy) was originally a lurker who, instead of doing extra damage after lurking, had an accuracy bonus. I preserved this but gave him a 5e advantage style mechanic instead. Just because I like it a lot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Coordinating with that, I gave him a damage bonus on crits.</p><p></p><p>Also, I changed Scuttle to recharge half the time- that should give him plenty of chances to lurk up, instead of either lurk & attack every round (if it was at will) or never effectively lurk (with a slower recharge power).</p><p></p><p>Otherwise, just some number fixing on him. </p><p></p><p>I'm not going to update my phase spider, since there's an official version.</p><p></p><p>The acid spider is undergoing a substantial revision to make it more interesting and truer to its 3.5 version (it's a homebrew of mine, so you haven't seen an earlier version of it unless you saw me post it in my old Rogues Gallery thread).</p><p></p><p>Also, I'm adding the diving spider, whose flavor text is largely lifted verbatim from the 1e MM. (Who knew that they hung out with nixies!)</p><p></p><p></p><p><strong><span style="font-size: 18px">SPIDER </span> </strong></p><p><strong></strong></p><p><strong> Source:</strong> 1e Monster Manual (general), Red Box Basic D&D (tarantella).</p><p> </p><p>There are hundreds of species of monstrous spider, many of which are detailed elsewhere. Monstrous spiders appear in all climates, from the hottest desert to tropical jungles. Even arctic areas provide for fur-covered varieties of monstrous spider. </p><p></p><p><strong><span style="font-size: 15px">Grey Spider --- Level 1 Lurker </span></strong> </p><p>Small natural beast (spider) --- XP 100 </p><p> Grey spiders leave strings of webs everywhere around their lairs, allowing them to detect motion. Though these webs are not typically strong enough to impede movement, but they do give it a perfect medium through which to use their innate tremorsense.</p><p>HP 26; Bloodied 13 Initiative +8</p><p>AC 15; Fortitude 13; Reflex 15; Will 13 Perception +2</p><p>Speed 6, climb 6 (spider climb) Tremorsense 5</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Surprise Attacker</strong></p><p> Whenever the grey spider attacks a creature from which it is hidden, it rolls twice and takes the better result as its attack roll.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite (poison) * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d4+1 damage (1d4+5 on a critical hit), plus ongoing 5 poison damage (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong>Scuttle * Recharge 4 5 6</strong></p><p> Effect: The grey spider shifts up to its speed. It can then make a Stealth check against each creature against whom it has concealment or cover.</p><p>---</p><p>Skills Stealth +9</p><p>Str 10 Dex 19 Wis 14</p><p>Con 14 Int 3 Cha 7 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Diving Spider --- Level 3 Lurker</span></strong> </p><p>Medium natural beast (spider) --- XP 150 </p><p> Diving spiders live underwater in cleverly-constructed nests filled with air. These creatures are found only in large lakes, and are able to run along the bottom or up and down vegetable or mineral surfaces underwater. They snatch passing prey, deliver a poisonous bite and bring the victim to their lair to be drained at leisure. The clever airlock constructed by the spider allows it to pass in and out of its lair without losing air. On some occasions, water dwellers such as nixies are on friendly terms with diving spiders. Abandoned diving spider lairs are excellent places of refuge for air-breathers. </p><p>HP 36; Bloodied 18 Initiative +8</p><p>AC 17; Fortitude 14; Reflex 15; Will 16 Perception +3</p><p>Speed 6, climb 5 (spider climb)</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Water Adapted</strong></p><p> Aquatic creatures do not get a bonus against diving spiders. A diving spider weaves a bubble of air in its webbing so that it can breathe for up to an hour while underwater or otherwise deprived of air.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong></strong></p><p><strong>(mbasic) Bite (poison) * At Will</strong></p><p> Attack: Melee 1 (one creature); +8 vs. AC.</p><p> Hit: 1d8+6 damage, and the target is dazed (save ends).</p><p></p><p><strong>(melee) Heavy Dose (poison) * At Will</strong></p><p> Requirement: There must be no enemies other than the target adjacent to the diving spider.</p><p> Attack: Melee 1 (one dazed creature); +8 vs. Fortitude.</p><p> Hit: Ongoing 15 poison damage (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong></p><p><strong> </strong></p><p><strong>(melee) Isolate * At Will</strong></p><p> Attack: Melee 1 (one dazed creature); +6 vs. Reflex.</p><p> Hit: The spider shifts its speed and slides the target to a space adjacent to it.</p><p>---</p><p>Str 13 Dex 17 Wis 14</p><p>Con 12 Int 5 Cha 12 </p><p>Alignment unaligned Languages - (rarely, Aquan, Common or Elven)</p><p></p><p><strong><span style="font-size: 15px">Tarantella --- Level 6 Controller </span></strong> </p><p>Medium natural beast (spider) --- XP 250 </p><p> A tarantella is a horrible spider the size of a dwarf whose venom causes the victim's body to spasm uncontrollable, a movement known as “dancing the tarantella”. </p><p>HP 72; Bloodied 36 Initiative +8</p><p>AC 20; Fortitude 18; Reflex 20; Will 18 Perception +11</p><p>Speed 8, climb 6 (spider climb) Tremorsense 6</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Bite (poison) * At Will</strong></p><p> Attack: Melee 1 (one creature); +11 vs. AC.</p><p> Hit: 2d6+7 damage plus make a secondary attack.</p><p> Secondary Attack: Melee 1 (the primary attack's target); +10 vs. Fortitude. </p><p> Hit: The begins dancing the tarantella (save ends). While dancing the tarantella, the target is immobilized, grants combat advantage and takes ongoing 5 poison damage (save ends all.) </p><p> Aftereffect: The target is immobilized and grants combat advantage (save ends both).</p><p></p><p><strong>(close) Spray of Venom (poison) * Encounter</strong></p><p> Attack: Close blast 4 (each creature in blast); +8 vs. Fortitude.</p><p> Hit: 2d6+4 poison damage, plus ongoing 5 poison damage and the target is slowed (save ends both).</p><p>---</p><p>Skills Stealth +13</p><p>Str 16 Dex 20 Wis 16</p><p>Con 16 Int 1 Cha 6</p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Acid Spider --- Level 16 Elite Brute</span></strong> </p><p>Huge elemental magical beast (spider) --- XP 2,800 </p><p> Acid spiders are rare beasts that run with demon blood. Most commonly found on Strogass, they are often employed by agents of Bleak. An acid spider is a tremendous beast the size of a horse and cart. Malignant and vicious, an acid spider typically tries to devour any living things it encounters, but it is intelligent enough to bargain with if offered a sufficiently juicy incentive.</p><p>HP 384; Bloodied 192 Initiative +13</p><p>AC 28; Fortitude 31; Reflex 27; Will 27 Perception +11</p><p>Speed 5, climb 5 (spider climb) Darkvision</p><p></p><p><strong>TRAITS </strong></p><p><strong></strong></p><p><strong>Acidic Bristles * Aura 1</strong></p><p> Any creature in the aura that makes a melee attack on the spider takes 10 acid damage.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Acidic Bite (acid) * At Will</strong></p><p> Attack: Melee 2 (one creature); +21 vs. AC.</p><p> Hit: 3d8+7 damage, plus ongoing 10 acid damage (save ends).</p><p></p><p><strong>Frenzied Bites * At Will</strong></p><p> Effect: The acid spider uses acidic bite against two different targets.</p><p></p><p><strong>(close) Acid Spray (acid) * Recharges when first bloodied</strong></p><p> Attack: Close blast 4 (each creature in blast); +17 vs. Reflex.</p><p> Hit: 4d10+8 acid damage plus ongoing 10 acid damage (save ends).</p><p> Miss: Half damage. </p><p></p><p><strong>(area) Acid Web (acid) * Encounter</strong></p><p> Attack: Area burst 1 within 10 (each creature in burst); +17 vs. Reflex.</p><p> Hit: The target is restrained and takes ongoing 10 acid damage (save ends both). </p><p> Miss: The target is slowed and takes ongoing 5 acid damage (save ends both).</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>(close) Bristling Heave (acid) * Encounter</strong></p><p> Requirement: The acid spider must be bloodied.</p><p> Trigger: An enemy enters a square adjacent to the acid spider, and at least one other enemy is adjacent to it.</p><p> Attack (Immediate Reaction): Close burst 1 (each creature in burst); +19 vs. AC.</p><p> Hit: 2d10+2 damage plus 10 acid damage, and the acid spider pushes the target up to 3 squares.</p><p>---</p><p>Str 27 Dex 21 Wis 16</p><p>Con 22 Int 6 Cha 12 </p><p>Alignment chaotic evil Languages - (rarely, Common or Abyssal)</p><p></p><p></p><p></p><p>....and with that, I've updated all the 1st level monsters that I'm updating! Hurray!</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056856, member: 1210"] Okay, here are the updated spiders. A few notes on the updates: The grey spider (the 1st level guy) was originally a lurker who, instead of doing extra damage after lurking, had an accuracy bonus. I preserved this but gave him a 5e advantage style mechanic instead. Just because I like it a lot. :) Coordinating with that, I gave him a damage bonus on crits. Also, I changed Scuttle to recharge half the time- that should give him plenty of chances to lurk up, instead of either lurk & attack every round (if it was at will) or never effectively lurk (with a slower recharge power). Otherwise, just some number fixing on him. I'm not going to update my phase spider, since there's an official version. The acid spider is undergoing a substantial revision to make it more interesting and truer to its 3.5 version (it's a homebrew of mine, so you haven't seen an earlier version of it unless you saw me post it in my old Rogues Gallery thread). Also, I'm adding the diving spider, whose flavor text is largely lifted verbatim from the 1e MM. (Who knew that they hung out with nixies!) [B][SIZE="5"]SPIDER [/SIZE] Source:[/B] 1e Monster Manual (general), Red Box Basic D&D (tarantella). There are hundreds of species of monstrous spider, many of which are detailed elsewhere. Monstrous spiders appear in all climates, from the hottest desert to tropical jungles. Even arctic areas provide for fur-covered varieties of monstrous spider. [B][SIZE="4"]Grey Spider --- Level 1 Lurker [/SIZE][/B] Small natural beast (spider) --- XP 100 Grey spiders leave strings of webs everywhere around their lairs, allowing them to detect motion. Though these webs are not typically strong enough to impede movement, but they do give it a perfect medium through which to use their innate tremorsense. HP 26; Bloodied 13 Initiative +8 AC 15; Fortitude 13; Reflex 15; Will 13 Perception +2 Speed 6, climb 6 (spider climb) Tremorsense 5 [B]TRAITS Surprise Attacker[/B] Whenever the grey spider attacks a creature from which it is hidden, it rolls twice and takes the better result as its attack roll. [B]STANDARD ACTIONS (mbasic) Bite (poison) * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d4+1 damage (1d4+5 on a critical hit), plus ongoing 5 poison damage (save ends). [B]MOVE ACTIONS Scuttle * Recharge 4 5 6[/B] Effect: The grey spider shifts up to its speed. It can then make a Stealth check against each creature against whom it has concealment or cover. --- Skills Stealth +9 Str 10 Dex 19 Wis 14 Con 14 Int 3 Cha 7 Alignment unaligned Languages - [B][SIZE="4"]Diving Spider --- Level 3 Lurker[/SIZE][/B] Medium natural beast (spider) --- XP 150 Diving spiders live underwater in cleverly-constructed nests filled with air. These creatures are found only in large lakes, and are able to run along the bottom or up and down vegetable or mineral surfaces underwater. They snatch passing prey, deliver a poisonous bite and bring the victim to their lair to be drained at leisure. The clever airlock constructed by the spider allows it to pass in and out of its lair without losing air. On some occasions, water dwellers such as nixies are on friendly terms with diving spiders. Abandoned diving spider lairs are excellent places of refuge for air-breathers. HP 36; Bloodied 18 Initiative +8 AC 17; Fortitude 14; Reflex 15; Will 16 Perception +3 Speed 6, climb 5 (spider climb) [B]TRAITS Water Adapted[/B] Aquatic creatures do not get a bonus against diving spiders. A diving spider weaves a bubble of air in its webbing so that it can breathe for up to an hour while underwater or otherwise deprived of air. [B]STANDARD ACTIONS (mbasic) Bite (poison) * At Will[/B] Attack: Melee 1 (one creature); +8 vs. AC. Hit: 1d8+6 damage, and the target is dazed (save ends). [B](melee) Heavy Dose (poison) * At Will[/B] Requirement: There must be no enemies other than the target adjacent to the diving spider. Attack: Melee 1 (one dazed creature); +8 vs. Fortitude. Hit: Ongoing 15 poison damage (save ends). [B]MOVE ACTIONS (melee) Isolate * At Will[/B] Attack: Melee 1 (one dazed creature); +6 vs. Reflex. Hit: The spider shifts its speed and slides the target to a space adjacent to it. --- Str 13 Dex 17 Wis 14 Con 12 Int 5 Cha 12 Alignment unaligned Languages - (rarely, Aquan, Common or Elven) [B][SIZE="4"]Tarantella --- Level 6 Controller [/SIZE][/B] Medium natural beast (spider) --- XP 250 A tarantella is a horrible spider the size of a dwarf whose venom causes the victim's body to spasm uncontrollable, a movement known as “dancing the tarantella”. HP 72; Bloodied 36 Initiative +8 AC 20; Fortitude 18; Reflex 20; Will 18 Perception +11 Speed 8, climb 6 (spider climb) Tremorsense 6 [B]STANDARD ACTIONS (mbasic) Bite (poison) * At Will[/B] Attack: Melee 1 (one creature); +11 vs. AC. Hit: 2d6+7 damage plus make a secondary attack. Secondary Attack: Melee 1 (the primary attack's target); +10 vs. Fortitude. Hit: The begins dancing the tarantella (save ends). While dancing the tarantella, the target is immobilized, grants combat advantage and takes ongoing 5 poison damage (save ends all.) Aftereffect: The target is immobilized and grants combat advantage (save ends both). [B](close) Spray of Venom (poison) * Encounter[/B] Attack: Close blast 4 (each creature in blast); +8 vs. Fortitude. Hit: 2d6+4 poison damage, plus ongoing 5 poison damage and the target is slowed (save ends both). --- Skills Stealth +13 Str 16 Dex 20 Wis 16 Con 16 Int 1 Cha 6 Alignment unaligned Languages - [B][SIZE="4"]Acid Spider --- Level 16 Elite Brute[/SIZE][/B] Huge elemental magical beast (spider) --- XP 2,800 Acid spiders are rare beasts that run with demon blood. Most commonly found on Strogass, they are often employed by agents of Bleak. An acid spider is a tremendous beast the size of a horse and cart. Malignant and vicious, an acid spider typically tries to devour any living things it encounters, but it is intelligent enough to bargain with if offered a sufficiently juicy incentive. HP 384; Bloodied 192 Initiative +13 AC 28; Fortitude 31; Reflex 27; Will 27 Perception +11 Speed 5, climb 5 (spider climb) Darkvision [B]TRAITS Acidic Bristles * Aura 1[/B] Any creature in the aura that makes a melee attack on the spider takes 10 acid damage. [B]STANDARD ACTIONS (mbasic) Acidic Bite (acid) * At Will[/B] Attack: Melee 2 (one creature); +21 vs. AC. Hit: 3d8+7 damage, plus ongoing 10 acid damage (save ends). [B]Frenzied Bites * At Will[/B] Effect: The acid spider uses acidic bite against two different targets. [B](close) Acid Spray (acid) * Recharges when first bloodied[/B] Attack: Close blast 4 (each creature in blast); +17 vs. Reflex. Hit: 4d10+8 acid damage plus ongoing 10 acid damage (save ends). Miss: Half damage. [B](area) Acid Web (acid) * Encounter[/B] Attack: Area burst 1 within 10 (each creature in burst); +17 vs. Reflex. Hit: The target is restrained and takes ongoing 10 acid damage (save ends both). Miss: The target is slowed and takes ongoing 5 acid damage (save ends both). [B]TRIGGERED ACTIONS (close) Bristling Heave (acid) * Encounter[/B] Requirement: The acid spider must be bloodied. Trigger: An enemy enters a square adjacent to the acid spider, and at least one other enemy is adjacent to it. Attack (Immediate Reaction): Close burst 1 (each creature in burst); +19 vs. AC. Hit: 2d10+2 damage plus 10 acid damage, and the acid spider pushes the target up to 3 squares. --- Str 27 Dex 21 Wis 16 Con 22 Int 6 Cha 12 Alignment chaotic evil Languages - (rarely, Common or Abyssal) ....and with that, I've updated all the 1st level monsters that I'm updating! Hurray! [/QUOTE]
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