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2/18/13 L&L column
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<blockquote data-quote="Abraxas" data-source="post: 6092190" data-attributes="member: 1266"><p>in the above Party A hasn't faced less of a challenge - they have faced 20 combats just as Party B has faced 20 combats (assuming combats that don't specifically hinge on something like being able to turn undead). Party A has risked the same amount of death as Party B. Party A have made the same number of die rolls in those 20 combats as Party B.</p><p></p><p>Presumably those combats took the same amount of real time to play out. They may have taken less in "in game" time to do it, but they don't gain levels faster in player time. They are only more efficient in "in game" time - and like other posters have said, why exactly is that important?</p><p></p><p>I've brought many new players into the game over the years (all editions) and I think the pressure to play a specific class is primarily caused by the attitudes of the person who is helping the new player get started. When I start new players I always let them tell me what they want to do with their character and then we find a class that lets them do that. In those instances there is no pressure to play any one class and the DM just rolls with it. However, I have seen new players brought in by other experienced players who get the "we need W, X, Y and Z classes covered and W, Y and Z have already been chosen" spiel. Those players are pressured into playing class X.</p><p></p><p>I don't think "will we have 4 combats between recharges or 5" is as great a pressure to play a specific class as you seem to believe.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 6092190, member: 1266"] in the above Party A hasn't faced less of a challenge - they have faced 20 combats just as Party B has faced 20 combats (assuming combats that don't specifically hinge on something like being able to turn undead). Party A has risked the same amount of death as Party B. Party A have made the same number of die rolls in those 20 combats as Party B. Presumably those combats took the same amount of real time to play out. They may have taken less in "in game" time to do it, but they don't gain levels faster in player time. They are only more efficient in "in game" time - and like other posters have said, why exactly is that important? I've brought many new players into the game over the years (all editions) and I think the pressure to play a specific class is primarily caused by the attitudes of the person who is helping the new player get started. When I start new players I always let them tell me what they want to do with their character and then we find a class that lets them do that. In those instances there is no pressure to play any one class and the DM just rolls with it. However, I have seen new players brought in by other experienced players who get the "we need W, X, Y and Z classes covered and W, Y and Z have already been chosen" spiel. Those players are pressured into playing class X. I don't think "will we have 4 combats between recharges or 5" is as great a pressure to play a specific class as you seem to believe. [/QUOTE]
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