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2 questions regarding a "linear" campaign
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<blockquote data-quote="Lanefan" data-source="post: 7096666" data-attributes="member: 29398"><p>Caveat: be advised both Caverns of Thracia and Dark Tower are huge adventures - if your real-world time to play the campaign is open-ended, no problem; but if you're on a time-crunch maybe think twice on these. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That said, if you can run Dark Tower, do it: it's a blast! (I'm running it right now)</p><p></p><p>Otherwise, perhaps instead of telling the cleric to "go east" have the cleric get pulls in 6 directions at once (i.e. the other 6 parts of the rod are calling) and let them find the bits in whatever order they like.</p><p></p><p>As for module suggestions - one idea might be to pick up Princes of the Apocalypse and kitbash it a bit. If you ignore the backstory and adventure path business and just treat the book as having 15 or so stand-alone modules in it you're gold. Oh, and do away with the connections between the upper and lower bits for each element e.g. in the book the surface "earth" module has a physical connection with the underground "earth" module - split 'em out. Ditto for the connections between the underground modules; and just for kicks you might want to change up some of the occupants in each place...or not, up to you.</p><p></p><p>So, you get a bunch of reasonable-sized modules - more than you'll need for just 6 more rod bits so some can be side treks and others can be what comes after they've put the rod together. Scatter 'em around the hexes and away you go.</p><p></p><p>Biggest advantage: you're running 5e and PotA is a 5e product, so no system conversion needed.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7096666, member: 29398"] Caveat: be advised both Caverns of Thracia and Dark Tower are huge adventures - if your real-world time to play the campaign is open-ended, no problem; but if you're on a time-crunch maybe think twice on these. :) That said, if you can run Dark Tower, do it: it's a blast! (I'm running it right now) Otherwise, perhaps instead of telling the cleric to "go east" have the cleric get pulls in 6 directions at once (i.e. the other 6 parts of the rod are calling) and let them find the bits in whatever order they like. As for module suggestions - one idea might be to pick up Princes of the Apocalypse and kitbash it a bit. If you ignore the backstory and adventure path business and just treat the book as having 15 or so stand-alone modules in it you're gold. Oh, and do away with the connections between the upper and lower bits for each element e.g. in the book the surface "earth" module has a physical connection with the underground "earth" module - split 'em out. Ditto for the connections between the underground modules; and just for kicks you might want to change up some of the occupants in each place...or not, up to you. So, you get a bunch of reasonable-sized modules - more than you'll need for just 6 more rod bits so some can be side treks and others can be what comes after they've put the rod together. Scatter 'em around the hexes and away you go. Biggest advantage: you're running 5e and PotA is a 5e product, so no system conversion needed. Lanefan [/QUOTE]
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