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2 Weapon Feat Build
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<blockquote data-quote="FireLance" data-source="post: 2372058" data-attributes="member: 3424"><p>Have you considered splash weapons?</p><p></p><p>1st - Improved Initiative (try your best to attack first)</p><p>3rd - Point Blank Shot (bump ranged attack roll and damge)</p><p>6th - Two-Weapon Fighting (bump number of attacks)</p><p>9th - Quick Draw (draw flasks quickly, for iterative attacks)</p><p>12th - Rapid Shot (bump number of attacks)</p><p>15th - Improved Two-Weapon Fighting (bump number of attacks)</p><p>18th - Greater Two-Weapon Fighting (bump number of attacks)</p><p></p><p>If you're playing a human, consider taking Far Shot at some point to attack more accurately from further away.</p><p></p><p>The advantage to this approach is that you can get 7 attacks per round (3 main hand, 3 off-hand, 1 Rapid Shot) with a ranged touch attack against flat-footed opponents, dealing acid or fire damage. It also works pretty well if you have Greater Invisibility.</p><p></p><p>The disadvantage to this approach is that your ammunition is heavy and costs 10 or 20 gp per flask, flanking is not a viable option, and you're not all that useful against creatures immune or resistant to acid and fire.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2372058, member: 3424"] Have you considered splash weapons? 1st - Improved Initiative (try your best to attack first) 3rd - Point Blank Shot (bump ranged attack roll and damge) 6th - Two-Weapon Fighting (bump number of attacks) 9th - Quick Draw (draw flasks quickly, for iterative attacks) 12th - Rapid Shot (bump number of attacks) 15th - Improved Two-Weapon Fighting (bump number of attacks) 18th - Greater Two-Weapon Fighting (bump number of attacks) If you're playing a human, consider taking Far Shot at some point to attack more accurately from further away. The advantage to this approach is that you can get 7 attacks per round (3 main hand, 3 off-hand, 1 Rapid Shot) with a ranged touch attack against flat-footed opponents, dealing acid or fire damage. It also works pretty well if you have Greater Invisibility. The disadvantage to this approach is that your ammunition is heavy and costs 10 or 20 gp per flask, flanking is not a viable option, and you're not all that useful against creatures immune or resistant to acid and fire. [/QUOTE]
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