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2-year campaign coming to a close, closing thoughts
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<blockquote data-quote="Ath-kethin" data-source="post: 8772795" data-attributes="member: 6798775"><p>In 30 ish years of gaming I've never had a campaign go from 1-20. I think the longest went from 1 to 10 or 12 (it was a 2e game, so different characters were different levels at the end).</p><p></p><p>I've played in high level campaigns, but the characters were created as high level characters and not played up to that point.</p><p></p><p>Which I actually feel illustrates well the difficulty of playtesting high level material. A 15th level character I spent an hour creating will be very different - and very differently equipped - than a 15th character I played from level 1. The latter character will also almost definitely be FAR more powerful and capable; in the campaign I mentioned above, those 10th+ level characters were punching FAR above their weight.</p><p></p><p>In the 5e era I've never had a group stick together long enough to play to high levels. The longest 5e campaign I had was in 2015-2016 and the characters made it to level 8 or 9 before one player moved out of state and another got a new job that basically tanked the campaign.</p><p></p><p>I'm deeply envious of anyone who manages to keep things going long-term, for sure.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8772795, member: 6798775"] In 30 ish years of gaming I've never had a campaign go from 1-20. I think the longest went from 1 to 10 or 12 (it was a 2e game, so different characters were different levels at the end). I've played in high level campaigns, but the characters were created as high level characters and not played up to that point. Which I actually feel illustrates well the difficulty of playtesting high level material. A 15th level character I spent an hour creating will be very different - and very differently equipped - than a 15th character I played from level 1. The latter character will also almost definitely be FAR more powerful and capable; in the campaign I mentioned above, those 10th+ level characters were punching FAR above their weight. In the 5e era I've never had a group stick together long enough to play to high levels. The longest 5e campaign I had was in 2015-2016 and the characters made it to level 8 or 9 before one player moved out of state and another got a new job that basically tanked the campaign. I'm deeply envious of anyone who manages to keep things going long-term, for sure. [/QUOTE]
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