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2-year campaign coming to a close, closing thoughts
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<blockquote data-quote="toucanbuzz" data-source="post: 8797051" data-attributes="member: 19270"><p>1. Technically, the DM secretly decides monster actions first and may drop a hint if enemy intent is obvious or a PC uses an appropriate item or skill (e.g. one goblin is eyeing the lever near the door).</p><p></p><p>In real play, there's not a lot of table talk and everything happens simultaneously. If you trust your players to be honest, there doesn't need to be any verbal declaration at all. Everyone honestly rolls their chosen Action die and we're off. If the players table chat to coordinate, I will adjust my monster tactics if possible. My players know this, and they will often make sure I know what language they're using (e.g. gnomish) to avoid tipping off the enemy that a fireball is coming.</p><p></p><p>2. Should be d4 because the PC ignores the Loading property that normally makes it a d10 initiative, leaving it to qualify as a Light weapon and giving the Feat some weight. We did experiment briefly with making an already-loaded aimed crossbow of any kind an initiative 1 action, but felt this was better left to DM discretion ("you're not going to run 30' before he can fire that aimed crossbow at you") rather than a hard and fast rule.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8797051, member: 19270"] 1. Technically, the DM secretly decides monster actions first and may drop a hint if enemy intent is obvious or a PC uses an appropriate item or skill (e.g. one goblin is eyeing the lever near the door). In real play, there's not a lot of table talk and everything happens simultaneously. If you trust your players to be honest, there doesn't need to be any verbal declaration at all. Everyone honestly rolls their chosen Action die and we're off. If the players table chat to coordinate, I will adjust my monster tactics if possible. My players know this, and they will often make sure I know what language they're using (e.g. gnomish) to avoid tipping off the enemy that a fireball is coming. 2. Should be d4 because the PC ignores the Loading property that normally makes it a d10 initiative, leaving it to qualify as a Light weapon and giving the Feat some weight. We did experiment briefly with making an already-loaded aimed crossbow of any kind an initiative 1 action, but felt this was better left to DM discretion ("you're not going to run 30' before he can fire that aimed crossbow at you") rather than a hard and fast rule. [/QUOTE]
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