Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
2-year campaign coming to a close, closing thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="toucanbuzz" data-source="post: 8797065" data-attributes="member: 19270"><p>Low level were the formative years, so intentionally I slowed leveling. My players were relatively (2 years or less) new to D&D, and going slower seemed to help adjust to rules, knowing your spells, finding stuff in a book, deciding what character sheet you liked, and working on developing a personality more than a stat line. It was also a time when more "out of the box" play occurred, in retrospect, because with few character options, players got inventive finding alternatives to solving problems. [spoiler]</p><p></p><p>When defending a fort, they were looking for things to build defenses with. When their newly-formed barony had some naysayers, they cut a deal with a (bad) fey and accidentally invited a dragon to their realm. This was a time of light-hearted encounters, such as trying to find out who the graffiti artist was in town making obscene pictures of the PC baron, fey pranks, and accidentally creating the legend of the "invisible pervert" when one of the PCs turned invisible with the hopes of stealing a room key off the local attractive innkeep to investigate the room of a suspected foreign agent and instead botched the theft, striking her bottom. The PCs fed the legend to cover their botched operation, even going so far as to have their wizard offer "free safety spells" to ward entry into your home from this invisible bad guy, who became a legend. Anytime in town something odd happened, fruit fell off a wagon, etc., the locals blamed it on the invisible pervert.[/spoiler]</p><p></p><p>Mid levels it got serious. I stopped inventorying food and water as much because the PCs were strong enough to either (1) make their own, (2) make a check to forage for their own, or (3) hastily get to a civilized area. Same with weather hazards. Solo fights with default 5E "boss" monsters became a joke, so I had to begin adjusting monsters and battles accordingly. </p><p></p><p>High level, I began skipping over anything but the big action events. No more travel events, stopped rolling random encounters in most places because it would have been a waste of time. Some bad guys were also using high-level powers, such as Commune or Scrying, just like the PCs, and I had to keep more copious notes. Solo monsters continue to be a joke. Every "boss" monster is customized, nothing default from the Monster Manual. I began to make heavy use of "timed" events to consume resources because a long rest is huge for high level PCs. [spoiler]</p><p></p><p>Our finale fey dungeon, for example, exists simultaneously in the past, present and future. The BBEG can "reset" the dungeon every 24 hours, restoring everything native to that place that was taken or killed to its original place. Thus, her minions are fanatics, knowing they really truly can't be destroyed. It's a true challenge of resource management as the PCs unraveled how to find the BBEG, who exists in a fable. [/spoiler]</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8797065, member: 19270"] Low level were the formative years, so intentionally I slowed leveling. My players were relatively (2 years or less) new to D&D, and going slower seemed to help adjust to rules, knowing your spells, finding stuff in a book, deciding what character sheet you liked, and working on developing a personality more than a stat line. It was also a time when more "out of the box" play occurred, in retrospect, because with few character options, players got inventive finding alternatives to solving problems. [spoiler] When defending a fort, they were looking for things to build defenses with. When their newly-formed barony had some naysayers, they cut a deal with a (bad) fey and accidentally invited a dragon to their realm. This was a time of light-hearted encounters, such as trying to find out who the graffiti artist was in town making obscene pictures of the PC baron, fey pranks, and accidentally creating the legend of the "invisible pervert" when one of the PCs turned invisible with the hopes of stealing a room key off the local attractive innkeep to investigate the room of a suspected foreign agent and instead botched the theft, striking her bottom. The PCs fed the legend to cover their botched operation, even going so far as to have their wizard offer "free safety spells" to ward entry into your home from this invisible bad guy, who became a legend. Anytime in town something odd happened, fruit fell off a wagon, etc., the locals blamed it on the invisible pervert.[/spoiler] Mid levels it got serious. I stopped inventorying food and water as much because the PCs were strong enough to either (1) make their own, (2) make a check to forage for their own, or (3) hastily get to a civilized area. Same with weather hazards. Solo fights with default 5E "boss" monsters became a joke, so I had to begin adjusting monsters and battles accordingly. High level, I began skipping over anything but the big action events. No more travel events, stopped rolling random encounters in most places because it would have been a waste of time. Some bad guys were also using high-level powers, such as Commune or Scrying, just like the PCs, and I had to keep more copious notes. Solo monsters continue to be a joke. Every "boss" monster is customized, nothing default from the Monster Manual. I began to make heavy use of "timed" events to consume resources because a long rest is huge for high level PCs. [spoiler] Our finale fey dungeon, for example, exists simultaneously in the past, present and future. The BBEG can "reset" the dungeon every 24 hours, restoring everything native to that place that was taken or killed to its original place. Thus, her minions are fanatics, knowing they really truly can't be destroyed. It's a true challenge of resource management as the PCs unraveled how to find the BBEG, who exists in a fable. [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2-year campaign coming to a close, closing thoughts
Top