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<blockquote data-quote="Li Shenron" data-source="post: 5837692" data-attributes="member: 1465"><p>It's not always the same for me on some of these points, I can change my mind from campaign to campaign, but here are my most likely choices.</p><p></p><ol> <li data-xf-list-type="ol">Ability scores generation method? <span style="color: DarkOrange">4d6 drop lowest, arrange freely</span></li> <li data-xf-list-type="ol"> How are death and dying handled?<span style="color: DarkOrange">Unconscious below 0, dead at -10</span></li> <li data-xf-list-type="ol"> What about raising the dead?<span style="color: DarkOrange">I ask the players if they prefer to just raise-and-forget with the right spells (no discounts tho), or if they want to handle it in a more colourful way through a mini-quest (in which case I let the dead PC's player play a temporary PC or help me run monsters and NPCs)</span></li> <li data-xf-list-type="ol"> How are replacement PCs handled?<span style="color: DarkOrange">New PCs start at the lowest level of the party, minimum XP</span></li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else?<span style="color: DarkOrange">Individual</span></li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work?<span style="color: DarkOrange">Critical hits per the standard rules, no fumbles</span></li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet?<span style="color: DarkOrange">Only if the helmet description says so</span></li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly?<span style="color: DarkOrange">It can happen (e.g. AoO spells, range-shooting a target to which your friend is proviging cover), but you pretty much always know beforehand if there's a chance or not</span></li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything?<span style="color: DarkOrange">Sometimes enemies cannot be killed, and you "win" the encounter (and get XP) if you survive, but I'll try to give you clues on such case</span></li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no?<span style="color: DarkOrange">Yes, but don't worry too much because by the core rules there are many ways to avoid really permanent level loss</span></li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death?<span style="color: DarkOrange">Yes, but I'm open to house rules if players are very uncomfortable with the idea</span></li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked?<span style="color: DarkOrange">Encumbrance is handled very loosely, as in "I will check the numbers only if it looks you're trying to carry something ridiculous"; resources (food, ammunitions, adventuring gear) are tracked fairly strickly at low levels, but should become moot points by mid-levels</span></li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?<span style="color: DarkOrange">No need to mention training, you're just assumed to be training all the time on and off adventuring; you level up on your next full-night rest</span></li> <li data-xf-list-type="ol"> What do I get experience for?<span style="color: DarkOrange">Roughly half from encounters and half from problem-solving, plot advancing etc... (group XP, no individual bonus/penalties); note however that random encounters or anything that doesn't have much to do with your current quests will give you half XP</span></li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination?<span style="color: DarkOrange">A combination depending on both the circumstances and your own style of play</span></li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work?<span style="color: DarkOrange">They aren't explicitly encouraged but you can get any retainer you want as long as you pay the costs, loyalty is not guaranteed (unless the companion is granted by a class feature or Leadership feat) and they will be played as NPCs by the DM not the player; morale is handled for NPCs only, with some dice rolls by otherwise pretty much loosely</span></li> <li data-xf-list-type="ol"> How do I identify magic items?<span style="color: DarkOrange">There's plenty of options: the Identify spell, some of the Knowledge Skills, Bardic Lore, trial-and-error...</span></li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions?<span style="color: DarkOrange">There are no magic shops, but occasionally some merchant has magic items, hardly what you are looking for tho... If you want a specific item, craft it yourself or find someone who can craft it on demand; healing potions (to heal damage, poison, paralysis, disease and other fairly common afflictions) are definitely easy to find in temples</span></li> <li data-xf-list-type="ol"> Can I create magic items? When and how?<span style="color: DarkOrange">Yes, just get your PC all the appropriate requirements, and remember not to count on scrolls since as magic items they are usually not readily found on sale; crafting is for downtime only</span></li> <li data-xf-list-type="ol"> What about splitting the party?<span style="color: DarkOrange">It's obviously up to the party; it can also happen due to circumstances but not too often because it's quite hard for me to run the case properly</span></li> </ol></blockquote><p></p>
[QUOTE="Li Shenron, post: 5837692, member: 1465"] It's not always the same for me on some of these points, I can change my mind from campaign to campaign, but here are my most likely choices. [LIST=1] [*]Ability scores generation method? [COLOR="DarkOrange"]4d6 drop lowest, arrange freely[/COLOR] [*] How are death and dying handled?[COLOR="DarkOrange"]Unconscious below 0, dead at -10[/COLOR] [*] What about raising the dead?[COLOR="DarkOrange"]I ask the players if they prefer to just raise-and-forget with the right spells (no discounts tho), or if they want to handle it in a more colourful way through a mini-quest (in which case I let the dead PC's player play a temporary PC or help me run monsters and NPCs)[/COLOR] [*] How are replacement PCs handled?[COLOR="DarkOrange"]New PCs start at the lowest level of the party, minimum XP[/COLOR] [*] Initiative: individual, group, or something else?[COLOR="DarkOrange"]Individual[/COLOR] [*] Are there critical hits and fumbles? How do they work?[COLOR="DarkOrange"]Critical hits per the standard rules, no fumbles[/COLOR] [*] Do I get any benefits for wearing a helmet?[COLOR="DarkOrange"]Only if the helmet description says so[/COLOR] [*] Can I hurt my friends if I fire into melee or do something similarly silly?[COLOR="DarkOrange"]It can happen (e.g. AoO spells, range-shooting a target to which your friend is proviging cover), but you pretty much always know beforehand if there's a chance or not[/COLOR] [*] Will we need to run from some encounters, or will we be able to kill everything?[COLOR="DarkOrange"]Sometimes enemies cannot be killed, and you "win" the encounter (and get XP) if you survive, but I'll try to give you clues on such case[/COLOR] [*] Level-draining monsters: yes or no?[COLOR="DarkOrange"]Yes, but don't worry too much because by the core rules there are many ways to avoid really permanent level loss[/COLOR] [*] Are there going to be cases where a failed save results in PC death?[COLOR="DarkOrange"]Yes, but I'm open to house rules if players are very uncomfortable with the idea[/COLOR] [*] How strictly are encumbrance & resources tracked?[COLOR="DarkOrange"]Encumbrance is handled very loosely, as in "I will check the numbers only if it looks you're trying to carry something ridiculous"; resources (food, ammunitions, adventuring gear) are tracked fairly strickly at low levels, but should become moot points by mid-levels[/COLOR] [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?[COLOR="DarkOrange"]No need to mention training, you're just assumed to be training all the time on and off adventuring; you level up on your next full-night rest[/COLOR] [*] What do I get experience for?[COLOR="DarkOrange"]Roughly half from encounters and half from problem-solving, plot advancing etc... (group XP, no individual bonus/penalties); note however that random encounters or anything that doesn't have much to do with your current quests will give you half XP[/COLOR] [*] How are traps located? Description, dice rolling, or some combination?[COLOR="DarkOrange"]A combination depending on both the circumstances and your own style of play[/COLOR] [*] Are retainers encouraged and how does morale work?[COLOR="DarkOrange"]They aren't explicitly encouraged but you can get any retainer you want as long as you pay the costs, loyalty is not guaranteed (unless the companion is granted by a class feature or Leadership feat) and they will be played as NPCs by the DM not the player; morale is handled for NPCs only, with some dice rolls by otherwise pretty much loosely[/COLOR] [*] How do I identify magic items?[COLOR="DarkOrange"]There's plenty of options: the Identify spell, some of the Knowledge Skills, Bardic Lore, trial-and-error...[/COLOR] [*] Can I buy magic items? Oh, come on: how about just potions?[COLOR="DarkOrange"]There are no magic shops, but occasionally some merchant has magic items, hardly what you are looking for tho... If you want a specific item, craft it yourself or find someone who can craft it on demand; healing potions (to heal damage, poison, paralysis, disease and other fairly common afflictions) are definitely easy to find in temples[/COLOR] [*] Can I create magic items? When and how?[COLOR="DarkOrange"]Yes, just get your PC all the appropriate requirements, and remember not to count on scrolls since as magic items they are usually not readily found on sale; crafting is for downtime only[/COLOR] [*] What about splitting the party?[COLOR="DarkOrange"]It's obviously up to the party; it can also happen due to circumstances but not too often because it's quite hard for me to run the case properly[/COLOR] [/LIST] [/QUOTE]
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