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<blockquote data-quote="Michael Silverbane" data-source="post: 5837710" data-attributes="member: 38016"><p>Fun. I'll do this for my primarily D&D 3x game. I also have another game that is somewhat less D&D 3x, but still uses that for a basis.</p><p></p><p></p><p></p><p><strong>1. Ability scores generation method?</strong></p><p>Figure out who your character is. Write down ability scores to suit.</p><p></p><p><strong>2. How are death and dying handled?</strong></p><p>Unconscious at 0, death at negative Cha.</p><p></p><p><strong>3. What about raising the dead?</strong></p><p>Raise dead is moved to Clr 6, Resurrection to Clr 9. True resurrection is an epic spell.</p><p></p><p><strong>4. How are replacement PCs handled?</strong></p><p>Characters start at one level below their previous level, with about one-half starting gear. They are integrated as soon as reasonably possible.</p><p></p><p><strong>5. Initiative: individual, group, or something else?</strong></p><p>Individual initiative.</p><p></p><p><strong>6. Are there critical hits and fumbles? How do they work?</strong></p><p>Critical hits are as D&D 3x. There are no critical fumbles for PCs and very rarely, when it amuses me, for NPCs.</p><p></p><p><strong>7. Do I get any benefits for wearing a helmet?</strong></p><p>You get a cool looking helmet. Sometimes they are magic.</p><p></p><p><strong>8. Can I hurt my friends if I fire into melee or do something similarly silly?</strong></p><p>Its possible, but not likely, due to the way that cover works in 3.x I have considered using a line of fire rule similar to that found in GURPS, but have mostly decided against it. Sometimes NPC critical fumbles result in friendly fire.</p><p></p><p><strong>7. Will we need to run from some encounters, or will we be able to kill everything?</strong></p><p>If you do not run from some encounters, you are likely to be eaten by a grue. Whether you need to avoid that fate is up to you.</p><p></p><p><strong>8. Level-draining monsters: yes or no?</strong></p><p>Yes.</p><p></p><p><strong>9. Are there going to be cases where a failed save results in PC death?</strong></p><p>Yes.</p><p></p><p><strong>10. How strictly are encumbrance & resources tracked?</strong></p><p>For this campaign, not very. I do use monthly upkeep for restocking supplies.</p><p></p><p><strong>11. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?</strong></p><p>Gaining a level requires one week of down-time. Player characters can pretty much determine when they take that down time.</p><p></p><p><strong>What do I get experience for?</strong></p><p>Characters gain experience for participating in the session.</p><p></p><p><strong>How are traps located? Description, dice rolling, or some combination?</strong></p><p>Traps are located primarily through die-rolling. Description can apply modifiers to those die rolls.</p><p></p><p><strong>Are retainers encouraged and how does morale work?</strong></p><p>Retainers are highly encouraged. Morale is a Will save, modified by the Charisma bonus of the employer.</p><p></p><p><strong>How do I identify magic items?</strong></p><p>Magic items are identified via the Knowledge, Craft, or Profession skills. The identify spell grants a bonus to those checks.</p><p></p><p><strong>Can I buy magic items? Oh, come on: how about just potions?</strong></p><p>All characters can make their own magic items. There is no need to buy them.</p><p></p><p><strong>Can I create magic items? When and how?</strong></p><p>All characters can create their own magic items, using the Knowledge, Craft or Profession skills. Also a magical substance called motes, which characters gain as treasure, or through various uses of their Craft, Knowledge or Profession skills.</p><p></p><p><strong>What about splitting the party?</strong></p><p>Yes.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 5837710, member: 38016"] Fun. I'll do this for my primarily D&D 3x game. I also have another game that is somewhat less D&D 3x, but still uses that for a basis. [b]1. Ability scores generation method?[/b] Figure out who your character is. Write down ability scores to suit. [b]2. How are death and dying handled?[/b] Unconscious at 0, death at negative Cha. [b]3. What about raising the dead?[/b] Raise dead is moved to Clr 6, Resurrection to Clr 9. True resurrection is an epic spell. [b]4. How are replacement PCs handled?[/b] Characters start at one level below their previous level, with about one-half starting gear. They are integrated as soon as reasonably possible. [b]5. Initiative: individual, group, or something else?[/b] Individual initiative. [b]6. Are there critical hits and fumbles? How do they work?[/b] Critical hits are as D&D 3x. There are no critical fumbles for PCs and very rarely, when it amuses me, for NPCs. [b]7. Do I get any benefits for wearing a helmet?[/b] You get a cool looking helmet. Sometimes they are magic. [b]8. Can I hurt my friends if I fire into melee or do something similarly silly?[/b] Its possible, but not likely, due to the way that cover works in 3.x I have considered using a line of fire rule similar to that found in GURPS, but have mostly decided against it. Sometimes NPC critical fumbles result in friendly fire. [b]7. Will we need to run from some encounters, or will we be able to kill everything?[/b] If you do not run from some encounters, you are likely to be eaten by a grue. Whether you need to avoid that fate is up to you. [b]8. Level-draining monsters: yes or no?[/b] Yes. [b]9. Are there going to be cases where a failed save results in PC death?[/b] Yes. [b]10. How strictly are encumbrance & resources tracked?[/b] For this campaign, not very. I do use monthly upkeep for restocking supplies. [b]11. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?[/b] Gaining a level requires one week of down-time. Player characters can pretty much determine when they take that down time. [b]What do I get experience for?[/b] Characters gain experience for participating in the session. [b]How are traps located? Description, dice rolling, or some combination?[/b] Traps are located primarily through die-rolling. Description can apply modifiers to those die rolls. [b]Are retainers encouraged and how does morale work?[/b] Retainers are highly encouraged. Morale is a Will save, modified by the Charisma bonus of the employer. [b]How do I identify magic items?[/b] Magic items are identified via the Knowledge, Craft, or Profession skills. The identify spell grants a bonus to those checks. [b]Can I buy magic items? Oh, come on: how about just potions?[/b] All characters can make their own magic items. There is no need to buy them. [b]Can I create magic items? When and how?[/b] All characters can create their own magic items, using the Knowledge, Craft or Profession skills. Also a magical substance called motes, which characters gain as treasure, or through various uses of their Craft, Knowledge or Profession skills. [b]What about splitting the party?[/b] Yes. [/QUOTE]
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