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<blockquote data-quote="Lwaxy" data-source="post: 5837740" data-attributes="member: 53286"><p><strong>Ability scores generation method?</strong></p><p></p><p>Different, but usually 4d6 drop lowest, re-roll 1s</p><p></p><p></p><p><strong>How are death and dying handled?</strong></p><p></p><p>They... die <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> In a few games we try to avoid it.</p><p></p><p></p><p><strong>What about raising the dead?</strong></p><p></p><p>Yes. And no. Depending on the game, their cash and the level of magic in the game. </p><p></p><p></p><p><strong>How are replacement PCs handled?</strong></p><p></p><p>With care. We'll see where they can pick up new party members most logically. </p><p></p><p></p><p><strong>Initiative: individual, group, or something else?</strong></p><p></p><p>Individual, groups in army battles. </p><p></p><p><strong></strong></p><p><strong>Are there critical hits and fumbles? How do they work?</strong></p><p></p><p>Yes. As per rules or GM's imagination (har har)</p><p></p><p><strong></strong></p><p><strong>Do I get any benefits for wearing a helmet?</strong></p><p></p><p>Yeah, as we actually have a hit chart in most games</p><p></p><p></p><p><strong>Can I hurt my friends if I fire into melee or do something similarly silly?</strong></p><p></p><p>Of course. </p><p></p><p></p><p><strong>Will we need to run from some encounters, or will we be able to kill everything?</strong></p><p></p><p>Running happens. Or TPK happens, their choice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p><strong>Level-draining monsters: yes or no?</strong></p><p></p><p>No. We don't exactly use the standard level system either. </p><p></p><p></p><p><strong></strong></p><p><strong>Are there going to be cases where a failed save results in PC death?</strong></p><p></p><p>Yup. </p><p></p><p></p><p><strong>How strictly are encumbrance & resources tracked?</strong></p><p></p><p>Depends on situation, really. In the wilderness or dungeons, rather strictly. </p><p></p><p></p><p><strong>What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?</strong></p><p></p><p>We don't do levels as such, what you can or can not do depends on what you chose to train for and which spells you learn. So yes it can happen at any time. </p><p></p><p></p><p></p><p><strong>What do I get experience for?</strong></p><p></p><p>Anything you aren't already doing automatically. Like killing rats or goblins. Or tying your shoes. </p><p></p><p></p><p><strong>How are traps located? Description, dice rolling, or some combination?</strong></p><p></p><p>Combination. </p><p></p><p><strong></strong></p><p><strong>Are retainers encouraged and how does morale work?</strong></p><p></p><p>Depends on game. </p><p></p><p></p><p><strong>How do I identify magic items?</strong></p><p><strong></strong></p><p>Certain spells and rituals, and/or research</p><p></p><p></p><p><strong>Can I buy magic items? Oh, come on: how about just potions?</strong></p><p></p><p>Sure, at least in most games. Not cheap though. </p><p></p><p><strong></strong></p><p><strong>Can I create magic items? When and how?</strong></p><p></p><p>Sure, if you've the feats for it. And the resources, and time, and don't get disturbed.</p><p></p><p></p><p><strong>What about splitting the party?</strong></p><p></p><p>[ame="http://www.youtube.com/watch?v=PUMCIn2swTU"]Don't you know, you never split the party [/ame]</p><p></p><p></p><p></p><p></p><p>Yeah, well, player's choice and it happens all the time.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5837740, member: 53286"] [B]Ability scores generation method?[/B] Different, but usually 4d6 drop lowest, re-roll 1s [B]How are death and dying handled?[/B] They... die :-) In a few games we try to avoid it. [B]What about raising the dead?[/B] Yes. And no. Depending on the game, their cash and the level of magic in the game. [B]How are replacement PCs handled?[/B] With care. We'll see where they can pick up new party members most logically. [B]Initiative: individual, group, or something else?[/B] Individual, groups in army battles. [B] Are there critical hits and fumbles? How do they work?[/B] Yes. As per rules or GM's imagination (har har) [B] Do I get any benefits for wearing a helmet?[/B] Yeah, as we actually have a hit chart in most games [B]Can I hurt my friends if I fire into melee or do something similarly silly?[/B] Of course. [B]Will we need to run from some encounters, or will we be able to kill everything?[/B] Running happens. Or TPK happens, their choice :-) [B]Level-draining monsters: yes or no?[/B] No. We don't exactly use the standard level system either. [B] Are there going to be cases where a failed save results in PC death?[/B] Yup. [B]How strictly are encumbrance & resources tracked?[/B] Depends on situation, really. In the wilderness or dungeons, rather strictly. [B]What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?[/B] We don't do levels as such, what you can or can not do depends on what you chose to train for and which spells you learn. So yes it can happen at any time. [B]What do I get experience for?[/B] Anything you aren't already doing automatically. Like killing rats or goblins. Or tying your shoes. [B]How are traps located? Description, dice rolling, or some combination?[/B] Combination. [B] Are retainers encouraged and how does morale work?[/B] Depends on game. [B]How do I identify magic items? [/B] Certain spells and rituals, and/or research [B]Can I buy magic items? Oh, come on: how about just potions?[/B] Sure, at least in most games. Not cheap though. [B] Can I create magic items? When and how?[/B] Sure, if you've the feats for it. And the resources, and time, and don't get disturbed. [B]What about splitting the party?[/B] [ame="http://www.youtube.com/watch?v=PUMCIn2swTU"]Don't you know, you never split the party [/ame] Yeah, well, player's choice and it happens all the time. [/QUOTE]
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