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[2000AD] Psidept Origin
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<blockquote data-quote="Irishrelief" data-source="post: 7625219" data-attributes="member: 34093"><p>I've been running a perp campaign since November; one of my players has a mutant with a psychic mutation. We have discovered that civ/perp psionic users are woefully anemic. I've run some judge one shots with the same group and the psi-judge absolutely crushes the psyker by comparison. The additional training that judges go through does account for a good deal of this, and we understand and accept this fact. But there is nothing for those psi able individuals to pass judge exams late as happens in the progs and is alluded to in the rulebook. So to add a little oomph to our psikers I came up with this origin.</p><p></p><p>Any and all constructive criticism is accepted. Ask any questions if I haven't been clear.</p><p></p><p></p><p></p><p>Psidept [2d6+6 years]</p><p>» Prerequisites: none</p><p>» Attributes: INT +1, WIL +1, LUC +1, PSI +1</p><p>» Skill choices: [combat], concentration,</p><p>meditation, [psionic]</p><p></p><p></p><p>Exploits:</p><p><strong>Blood For Power</strong>: You may exchange HEALTH for boosting, you can do this a number of times per day equal to your endurance dice pool</p><p><strong>Concentration</strong>: You may make a concentration check to maintain a psionic power instead of spending PP. The difficulty is equal to the PP originally spent to activate the power. Each round you attempt to maintain concentration after the first you get -1d6 to your die pool for the check.</p><p><strong>Focus</strong>: You gain three skill points in any one [psionic].</p></blockquote><p></p>
[QUOTE="Irishrelief, post: 7625219, member: 34093"] I've been running a perp campaign since November; one of my players has a mutant with a psychic mutation. We have discovered that civ/perp psionic users are woefully anemic. I've run some judge one shots with the same group and the psi-judge absolutely crushes the psyker by comparison. The additional training that judges go through does account for a good deal of this, and we understand and accept this fact. But there is nothing for those psi able individuals to pass judge exams late as happens in the progs and is alluded to in the rulebook. So to add a little oomph to our psikers I came up with this origin. Any and all constructive criticism is accepted. Ask any questions if I haven't been clear. Psidept [2d6+6 years] » Prerequisites: none » Attributes: INT +1, WIL +1, LUC +1, PSI +1 » Skill choices: [combat], concentration, meditation, [psionic] Exploits: [B]Blood For Power[/B]: You may exchange HEALTH for boosting, you can do this a number of times per day equal to your endurance dice pool [B]Concentration[/B]: You may make a concentration check to maintain a psionic power instead of spending PP. The difficulty is equal to the PP originally spent to activate the power. Each round you attempt to maintain concentration after the first you get -1d6 to your die pool for the check. [B]Focus[/B]: You gain three skill points in any one [psionic]. [/QUOTE]
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