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<blockquote data-quote="Caliburn101" data-source="post: 6946441" data-attributes="member: 6802178"><p>I am running a Greyhawk game too - the party are 14th level and just went into the Chapel Room in Return to the Tomb of Horrors (modified to fit my metaplot).</p><p></p><p>Last session they discovered Orcus and his minions have set up King Xavener of Ahlissa as an unwilling puppet and are sending and army south to destroy the Tomb (Orcus doesn't like the idea of Acererak's plan AT ALL).</p><p></p><p>This all links to the current status of Ivid the Undying (who is actually the Ghoul Emperor from Tome of Beasts) and the dark magic around Rauxes.</p><p></p><p>The Warlock in the party works for Razcoreth the Dragon of Dreams (from the Feywild) and the party had to escape a seriously nasty ambush by Baba Yaga in Werewolf Vale a couple of sessions ago.</p><p></p><p>The Paladin in the party found out his heavily disguised sword is actually the Sword of Kas recently and is struggling to remain LG whilst using it's power and mutual desire to destroy Vecna and his minions... King Belvoir of Furyondy was almost assassinated by the Drow House Despana who were the only ones who knew he had the Hand of Vecna grafted to him...</p><p></p><p>... the party stopped the assassination attempt only to realise they shouldn't have, and now have made a pact with House Despana which got them into the Tomb of Horrors escorted by a Drow agent in the necromancers academy.</p><p></p><p>Meanwhile Furyondy is in full civil war... Tenser has lost his magic to the Serpent in an ill-advised ritual to discover Vecna's plans and Kas was rescued by the party from a realm in Ravenloft by the party and has been reunited with his brother.</p><p></p><p>Oh and the Renee have their palace back now Tenser has moved out, and revealed they are the source of the order of the Amber Magi (from my Curse of Strahd/Kas modified adventure path).</p><p></p><p>There are various other serious intrigues and plans that the plotline and party actions have conflated into all of this - Melf and Corond; convincing Queen Yolande of Celene to finally intervene in the conflict; an allied Stone Giant Dreamwalker and his people; the missing heir to the true bloodline of the Great Kingdom (rescued from the Goblin Market slave pens in the Feywild - to Baba Yaga's fury) now kidnapped by the Cult of Vecna; help from the Lady of Pain in Sigil (she HATES Vecna after he nearly destroyed the place); Gulthias and the Cult of Ashardalon; the Assassins Guild of Greyhawk; the Circle of Eight and the party's association with Mordenkainen... a recent meeting they arranged between Tenser and Robilar (to talk about the Tomb of Horrors) and an offer by Asmodeus for an alliance of convenience once the party discovered the secrets of Primal Speech and the true significance of mortal souls in the cosmos...</p><p></p><p>They are up to their necks in trouble! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Caliburn101, post: 6946441, member: 6802178"] I am running a Greyhawk game too - the party are 14th level and just went into the Chapel Room in Return to the Tomb of Horrors (modified to fit my metaplot). Last session they discovered Orcus and his minions have set up King Xavener of Ahlissa as an unwilling puppet and are sending and army south to destroy the Tomb (Orcus doesn't like the idea of Acererak's plan AT ALL). This all links to the current status of Ivid the Undying (who is actually the Ghoul Emperor from Tome of Beasts) and the dark magic around Rauxes. The Warlock in the party works for Razcoreth the Dragon of Dreams (from the Feywild) and the party had to escape a seriously nasty ambush by Baba Yaga in Werewolf Vale a couple of sessions ago. The Paladin in the party found out his heavily disguised sword is actually the Sword of Kas recently and is struggling to remain LG whilst using it's power and mutual desire to destroy Vecna and his minions... King Belvoir of Furyondy was almost assassinated by the Drow House Despana who were the only ones who knew he had the Hand of Vecna grafted to him... ... the party stopped the assassination attempt only to realise they shouldn't have, and now have made a pact with House Despana which got them into the Tomb of Horrors escorted by a Drow agent in the necromancers academy. Meanwhile Furyondy is in full civil war... Tenser has lost his magic to the Serpent in an ill-advised ritual to discover Vecna's plans and Kas was rescued by the party from a realm in Ravenloft by the party and has been reunited with his brother. Oh and the Renee have their palace back now Tenser has moved out, and revealed they are the source of the order of the Amber Magi (from my Curse of Strahd/Kas modified adventure path). There are various other serious intrigues and plans that the plotline and party actions have conflated into all of this - Melf and Corond; convincing Queen Yolande of Celene to finally intervene in the conflict; an allied Stone Giant Dreamwalker and his people; the missing heir to the true bloodline of the Great Kingdom (rescued from the Goblin Market slave pens in the Feywild - to Baba Yaga's fury) now kidnapped by the Cult of Vecna; help from the Lady of Pain in Sigil (she HATES Vecna after he nearly destroyed the place); Gulthias and the Cult of Ashardalon; the Assassins Guild of Greyhawk; the Circle of Eight and the party's association with Mordenkainen... a recent meeting they arranged between Tenser and Robilar (to talk about the Tomb of Horrors) and an offer by Asmodeus for an alliance of convenience once the party discovered the secrets of Primal Speech and the true significance of mortal souls in the cosmos... They are up to their necks in trouble! :) [/QUOTE]
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