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<blockquote data-quote="Mister-Kent" data-source="post: 7501804" data-attributes="member: 6972087"><p>BLIND FAITH</p><p></p><p>BLOOD DEBT</p><p></p><p>BODY COUNT</p><p></p><p>ETHEREAL COURTIER</p><p></p><p>ODD CUBE</p><p></p><p>REGICIDE</p><p></p><p>BLOOD TITHES by Mr. Kent</p><p></p><p>The capital of MARROWVANE is all that is left of an embattled kingdom, whose doom began generations ago with the death of King REDIVAN. His closest friend, SANDRUGO—vizier, court doctor, and mage—seized power. He channeled the people’s burgeoning paranoia and used sacrifices to place warding spells against threats to the kingdom. When the next attack against the kingdom failed, the people swore an oath to serve the new king, forever indebted to his dark power.</p><p></p><p>Today Marrowvane’s inhabitants huddle under the thrall of the long-lived vizier, now the self-styled “SANGUINARIAN”, who claims he requires a sustained influx of blood. The citizens always dutifully offered up their neighbors if it ensured survival, but after a few generations locally-sourced sacrifices are scarce. The Marrowvanians send scouts seeking fresh meat. </p><p></p><p> On the road betwixt adventures, The Party discovers a series of corpses missing various organs. At the end of the bloody trail is a maiden, her freshly-wounded eye dressed with a makeshift eyepatch. FAITH trembles but speaks boldly, claiming cultists ravaged her merchant caravan and took her family as sacrifices for the Sanguinarian. As proof, she presents an item dropped by the raiders—a wooden box, perfectly cubical, engraved with the Marrowvanian seal. Within the box is a heart, recently belonging to Faith’s mother. Faith urges the party to rescue her kin. The girl and her family are in truth brigands whose caravan robbery was interrupted by cultists, but neither she nor her family (should they be found) will betray The Party if given aid.</p><p></p><p>The keen-eyed survivalist Party may track the cultists’ horses to the secluded city. Alternatively there is a hillside hovel overlooking the massacre site—the hermit within knows Marrowvane’s location. ISPER GRALE was raised here, but his great-great-grandfather served Redivan. Fearing Sandrugo, Isper’s ancestor fled Marrowvane and never returned. Isper believes his ancestor discovered Sandrugo was behind Redivan’s death. The old servant knew of another entrance to the palace, an underground tunnel accessed from the South. Isper can be paid or persuaded to share this secret. </p><p></p><p>The city’s outskirts are littered with canopic cubes, stacked in cairns or arranged in symbols. The boxes are empty. There are no spells present should an attempt to detect magic be made. The capital is mostly empty houses coated in dust, their owners long since sacrificed by their neighbors to “save Marrowvane”. The Party will discover evidence of history throughout—tally marks scratched into walls to count the dead, final messages left by residents, alternately resigned and regretful about their fates. The houses are shells with stores of gold, metalwork, and fine goods, untouched for generations. In the streets are statues of Redivan, still clean and well-preserved. </p><p></p><p></p><p> The city’s patrolled by cultists as well as the Bloodless. When Marrowvanian’s die, their oath revives them as Bloodless—pallid translucent specters who become solid when hunting living blood. Near the palace is a hamlet of maintained homes. Marrowvane’s entire population has now dwindled to about four dozen people, mostly elders who send the young and vicious out for new sacrifices. They will desperately defend their homes against intruders, alongside the Bloodless, with any arms available and down to the last man, driven by the belief that they MUST LIVE no matter the cost. Within the Governor’s Manse, the cellar has been converted into a dungeon—Faith’s siblings are held here, with no sign of their father. Once freed, the siblings are eager to join the search for their father. If they make it safely back to Faith, they will share some of their stolen loot. </p><p></p><p> Within the palace, The Party finds a court of less immediately-hostile Bloodless tending the Sanguinarian. (Taking Isper’s secret tunnel reveals the “sacrifice room”, full of occult artifacts and a freshly carved victim, Faith’s father.) The Sanguinarian sits atop a throne of canopic cubes as his courtiers replace his shallowly beating heart with a fresh one. Sandrugo saw Redivan slain by servant conspirators (including Isper’s ancestor), breaking his heart and mind, causing him to dread his mortality. He preyed on his subjects fear to supply himself with fresh bodies, necromantic fuel to keep himself alive forever. The canopic cubes were never warded—people stayed away for fear of the bloody-minded Marrowvanians, not any protection spell. The Sanguinarian will not let The Party leave alive without swearing an oath never to reveal his secrets to the outside world—breaking the oath results in transformation into a Bloodless. Otherwise, he will have his courtiers attack.</p></blockquote><p></p>
[QUOTE="Mister-Kent, post: 7501804, member: 6972087"] BLIND FAITH BLOOD DEBT BODY COUNT ETHEREAL COURTIER ODD CUBE REGICIDE BLOOD TITHES by Mr. Kent The capital of MARROWVANE is all that is left of an embattled kingdom, whose doom began generations ago with the death of King REDIVAN. His closest friend, SANDRUGO—vizier, court doctor, and mage—seized power. He channeled the people’s burgeoning paranoia and used sacrifices to place warding spells against threats to the kingdom. When the next attack against the kingdom failed, the people swore an oath to serve the new king, forever indebted to his dark power. Today Marrowvane’s inhabitants huddle under the thrall of the long-lived vizier, now the self-styled “SANGUINARIAN”, who claims he requires a sustained influx of blood. The citizens always dutifully offered up their neighbors if it ensured survival, but after a few generations locally-sourced sacrifices are scarce. The Marrowvanians send scouts seeking fresh meat. On the road betwixt adventures, The Party discovers a series of corpses missing various organs. At the end of the bloody trail is a maiden, her freshly-wounded eye dressed with a makeshift eyepatch. FAITH trembles but speaks boldly, claiming cultists ravaged her merchant caravan and took her family as sacrifices for the Sanguinarian. As proof, she presents an item dropped by the raiders—a wooden box, perfectly cubical, engraved with the Marrowvanian seal. Within the box is a heart, recently belonging to Faith’s mother. Faith urges the party to rescue her kin. The girl and her family are in truth brigands whose caravan robbery was interrupted by cultists, but neither she nor her family (should they be found) will betray The Party if given aid. The keen-eyed survivalist Party may track the cultists’ horses to the secluded city. Alternatively there is a hillside hovel overlooking the massacre site—the hermit within knows Marrowvane’s location. ISPER GRALE was raised here, but his great-great-grandfather served Redivan. Fearing Sandrugo, Isper’s ancestor fled Marrowvane and never returned. Isper believes his ancestor discovered Sandrugo was behind Redivan’s death. The old servant knew of another entrance to the palace, an underground tunnel accessed from the South. Isper can be paid or persuaded to share this secret. The city’s outskirts are littered with canopic cubes, stacked in cairns or arranged in symbols. The boxes are empty. There are no spells present should an attempt to detect magic be made. The capital is mostly empty houses coated in dust, their owners long since sacrificed by their neighbors to “save Marrowvane”. The Party will discover evidence of history throughout—tally marks scratched into walls to count the dead, final messages left by residents, alternately resigned and regretful about their fates. The houses are shells with stores of gold, metalwork, and fine goods, untouched for generations. In the streets are statues of Redivan, still clean and well-preserved. The city’s patrolled by cultists as well as the Bloodless. When Marrowvanian’s die, their oath revives them as Bloodless—pallid translucent specters who become solid when hunting living blood. Near the palace is a hamlet of maintained homes. Marrowvane’s entire population has now dwindled to about four dozen people, mostly elders who send the young and vicious out for new sacrifices. They will desperately defend their homes against intruders, alongside the Bloodless, with any arms available and down to the last man, driven by the belief that they MUST LIVE no matter the cost. Within the Governor’s Manse, the cellar has been converted into a dungeon—Faith’s siblings are held here, with no sign of their father. Once freed, the siblings are eager to join the search for their father. If they make it safely back to Faith, they will share some of their stolen loot. Within the palace, The Party finds a court of less immediately-hostile Bloodless tending the Sanguinarian. (Taking Isper’s secret tunnel reveals the “sacrifice room”, full of occult artifacts and a freshly carved victim, Faith’s father.) The Sanguinarian sits atop a throne of canopic cubes as his courtiers replace his shallowly beating heart with a fresh one. Sandrugo saw Redivan slain by servant conspirators (including Isper’s ancestor), breaking his heart and mind, causing him to dread his mortality. He preyed on his subjects fear to supply himself with fresh bodies, necromantic fuel to keep himself alive forever. The canopic cubes were never warded—people stayed away for fear of the bloody-minded Marrowvanians, not any protection spell. The Sanguinarian will not let The Party leave alive without swearing an oath never to reveal his secrets to the outside world—breaking the oath results in transformation into a Bloodless. Otherwise, he will have his courtiers attack. [/QUOTE]
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