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<blockquote data-quote="CleverNickName" data-source="post: 7507753" data-attributes="member: 50987"><p>That was a lot of fun!</p><p></p><p>[SBLOCK="My Thoughts on Round 2 (Copied over from the Scheduling Thread)"]It took me a while to find a way to get the ingredients to come together, but once I did, I couldn't stop writing it. I stayed up entirely too late in the evening working on this, and I'm pleased with the final result.</p><p></p><p>I have very paranoid players...so my original thought was to make the <em>players</em> be the mind flayers...you know, sort of like the "We Be Goblins" adventure of Pathfinder (I think). But it painted the whole story into a corner, and it made all of the other ingredients really boring and cliche. Oh yes, the ancient culture of the illithids, oh yes we are going to hire a con artist to help us rob the royal mint, oh yes the hungry hippogriff guardzzz...zzz... It was really frustrating, and I lost almost a full day trying to make it work.</p><p></p><p>Then I got up to make myself a sandwich, and I saw the carton of yogurt in the fridge with "active cultures" printed on the lid. I saw the loaf of sourdough bread on the bottom shelf, and the tassel of fresh peppermint from our garden. And my brain clicked. It's a strange story, but I think it would be a lot of fun to play.</p><p></p><p>I worry about the cake, though..."wedding cake" was not an ingredient, and yet I make heavy use of it. In previous years, I've gotten feedback from the judges about ingredient use, and one of the things I had been cautioned about was using ingredients as simple McGuffins to drive the plot. So this time around, I decided to make the McGuffin something that <em>wasn't</em> an ingredient, but was still connected to every ingredient in some way. </p><p></p><p>I probably didn't need to literally call it a McGuffin Cake, but I couldn't help myself. It seemed like a good idea at the time.[/SBLOCK]I hope you guys have fun reading my submission, and I look forward to your review. Best of luck, Gradine!</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7507753, member: 50987"] That was a lot of fun! [SBLOCK="My Thoughts on Round 2 (Copied over from the Scheduling Thread)"]It took me a while to find a way to get the ingredients to come together, but once I did, I couldn't stop writing it. I stayed up entirely too late in the evening working on this, and I'm pleased with the final result. I have very paranoid players...so my original thought was to make the [I]players[/I] be the mind flayers...you know, sort of like the "We Be Goblins" adventure of Pathfinder (I think). But it painted the whole story into a corner, and it made all of the other ingredients really boring and cliche. Oh yes, the ancient culture of the illithids, oh yes we are going to hire a con artist to help us rob the royal mint, oh yes the hungry hippogriff guardzzz...zzz... It was really frustrating, and I lost almost a full day trying to make it work. Then I got up to make myself a sandwich, and I saw the carton of yogurt in the fridge with "active cultures" printed on the lid. I saw the loaf of sourdough bread on the bottom shelf, and the tassel of fresh peppermint from our garden. And my brain clicked. It's a strange story, but I think it would be a lot of fun to play. I worry about the cake, though..."wedding cake" was not an ingredient, and yet I make heavy use of it. In previous years, I've gotten feedback from the judges about ingredient use, and one of the things I had been cautioned about was using ingredients as simple McGuffins to drive the plot. So this time around, I decided to make the McGuffin something that [I]wasn't[/I] an ingredient, but was still connected to every ingredient in some way. I probably didn't need to literally call it a McGuffin Cake, but I couldn't help myself. It seemed like a good idea at the time.[/SBLOCK]I hope you guys have fun reading my submission, and I look forward to your review. Best of luck, Gradine! [/QUOTE]
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