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2022 - Top 5 RPG Patreons Supporting 5e games & gaming
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<blockquote data-quote="Steel_Wind" data-source="post: 8862655" data-attributes="member: 20741"><p>Regarding Heroic Maps best Patreon map series to date, I thought it was <a href="https://www.drivethrurpg.com/product/332687/Heroic-Maps--Storeys-Goblinstair-Cavern" target="_blank">Goblin Stair Cavern</a>. IF you can't make a solid adventure using those maps? You need to go play a CCG or boardgame - because you plainly suck as a DM! The first level entrance and battle on the bridge and gates to get in to the Cavern complex fairly leaps off of the page and my players loved it.[ATTACH=full]269895[/ATTACH]</p><p></p><p><a href="https://www.patreon.com/seafootgames/posts" target="_blank">Seafoot's are good maps,</a> I agree. I will have to look further in to these, especially as it looks like there is broad access to his VTT maps already published upon joining. I find Seafoot's maps to be a little "clean" in art style for my tastes, but I definitely see the attraction. I think Seafoot's "clean" look matches Tom Cartos' map style far better than that of Heroic Maps, fwiw.</p><p></p><p><a href="https://www.patreon.com/tomcartos" target="_blank">Tom Cartos' Patreon </a>is one I ultimately dropped as I had so many maps from Heroic Maps plus my own that I was doing in DDraft + FA, I found I wasn't getting as much value from it anymore. Still, there are lots of people who love Tom's maps, asset/objects, and tokens and appreciate that he provides them in a variety of formats, including without any object assets on them at all if you like to make changes and prefer a clear base map to work from. Tom's patreon is priced on a per map a month basis, so <strong>cost varies from $3 to more</strong> than that a month. Tom also does top-down tokens, though stylistically I find they don't mix all that well with Devin Night's (where the vast majority of my token library is from).</p><p></p><p>When it comes to mixing maps and token styles it's a lie to say that there is no objectivity to that assessment. There plainly is an underlying objective "do they mesh together?" style quality that is either there, <em>or it isn't</em>. At the same time, it also has a subjective element to it -- especially on <strong><em>how much</em></strong> a clash in styles matters to you. That's plainly a matter of taste. So YMMV here.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8862655, member: 20741"] Regarding Heroic Maps best Patreon map series to date, I thought it was [URL='https://www.drivethrurpg.com/product/332687/Heroic-Maps--Storeys-Goblinstair-Cavern']Goblin Stair Cavern[/URL]. IF you can't make a solid adventure using those maps? You need to go play a CCG or boardgame - because you plainly suck as a DM! The first level entrance and battle on the bridge and gates to get in to the Cavern complex fairly leaps off of the page and my players loved it.[ATTACH type="full" alt="1671290467685.png"]269895[/ATTACH] [URL='https://www.patreon.com/seafootgames/posts']Seafoot's are good maps,[/URL] I agree. I will have to look further in to these, especially as it looks like there is broad access to his VTT maps already published upon joining. I find Seafoot's maps to be a little "clean" in art style for my tastes, but I definitely see the attraction. I think Seafoot's "clean" look matches Tom Cartos' map style far better than that of Heroic Maps, fwiw. [URL='https://www.patreon.com/tomcartos']Tom Cartos' Patreon [/URL]is one I ultimately dropped as I had so many maps from Heroic Maps plus my own that I was doing in DDraft + FA, I found I wasn't getting as much value from it anymore. Still, there are lots of people who love Tom's maps, asset/objects, and tokens and appreciate that he provides them in a variety of formats, including without any object assets on them at all if you like to make changes and prefer a clear base map to work from. Tom's patreon is priced on a per map a month basis, so [B]cost varies from $3 to more[/B] than that a month. Tom also does top-down tokens, though stylistically I find they don't mix all that well with Devin Night's (where the vast majority of my token library is from). When it comes to mixing maps and token styles it's a lie to say that there is no objectivity to that assessment. There plainly is an underlying objective "do they mesh together?" style quality that is either there, [I]or it isn't[/I]. At the same time, it also has a subjective element to it -- especially on [B][I]how much[/I][/B] a clash in styles matters to you. That's plainly a matter of taste. So YMMV here. [/QUOTE]
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