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<blockquote data-quote="Yaarel" data-source="post: 9040980" data-attributes="member: 58172"><p>In its day, 4e cosmology was controversial, but it made sound design decisions for the longterm sake of the game.</p><p></p><p>It amazes me, that today because of 5e, even grognards take these 4e innovations for granted, as if it was always that way.</p><p></p><p>Anyway, these were good decisions, and I am glad they withstand the test of time.</p><p></p><p></p><p>The connection between 1e Shadow and 4e Shadowfell is name only. Essentially, 4e took both Shadow and Ethereal and remixed them to form Shadowfell and Feywild. 1e Shadow was a blank space relating to illusion and sometimes travel. The illusion aspect remixes as Shadowfell ghostly apparitions and Feywild Illusion magic. Meanwhile the Shadowfell functioned as a kind "Border Shadowfell" that overlapped the Material similar to how the Border Ethereal does. Feywild became realm of teleportation travel.</p><p></p><p>But perhaps the most significant innovation is how the Shadowfell and Feywild alter the Great Wheel. Unlike the 1e Shadow, the 4e Shadowfell becomes a destination of souls in the afterlife, in some ways replacing the Wheel as the destination of souls. The Eladrin of the Wheel who were the exemplar inhabitants personifying the Chaotic Good alignment, are now Any alignment inhabitants of the Feywild. Even into almost ten years of 5e, it is largely unclear what is going on in the Upper Planes and how the Wheel relates to the rest of the 5e cosmology.</p><p></p><p></p><p>4e lacked an Ethereal Plane except in the sense of Shadowfell bordering the Material Plane. 5e returns the Ethereal Plane to the cosmology while keeping Shadowfell and Feywild, also a solid design decision.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9040980, member: 58172"] In its day, 4e cosmology was controversial, but it made sound design decisions for the longterm sake of the game. It amazes me, that today because of 5e, even grognards take these 4e innovations for granted, as if it was always that way. Anyway, these were good decisions, and I am glad they withstand the test of time. The connection between 1e Shadow and 4e Shadowfell is name only. Essentially, 4e took both Shadow and Ethereal and remixed them to form Shadowfell and Feywild. 1e Shadow was a blank space relating to illusion and sometimes travel. The illusion aspect remixes as Shadowfell ghostly apparitions and Feywild Illusion magic. Meanwhile the Shadowfell functioned as a kind "Border Shadowfell" that overlapped the Material similar to how the Border Ethereal does. Feywild became realm of teleportation travel. But perhaps the most significant innovation is how the Shadowfell and Feywild alter the Great Wheel. Unlike the 1e Shadow, the 4e Shadowfell becomes a destination of souls in the afterlife, in some ways replacing the Wheel as the destination of souls. The Eladrin of the Wheel who were the exemplar inhabitants personifying the Chaotic Good alignment, are now Any alignment inhabitants of the Feywild. Even into almost ten years of 5e, it is largely unclear what is going on in the Upper Planes and how the Wheel relates to the rest of the 5e cosmology. 4e lacked an Ethereal Plane except in the sense of Shadowfell bordering the Material Plane. 5e returns the Ethereal Plane to the cosmology while keeping Shadowfell and Feywild, also a solid design decision. [/QUOTE]
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