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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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<blockquote data-quote="DEFCON 1" data-source="post: 9251022" data-attributes="member: 7006"><p>This is where the 'set of 1' can't really be used as any sort of point. You all succeeded, through an entire series of actions and events that were the scenario played out 20 times, would never be duplicated. So your particular results can't really be used as proof of anything concrete. In that scenario you described I'm sure there would be any number of times where that TPK did occur-- either because of how the dice landed, or even based upon how the DM chose to run their table. Heck, a particular DM might have even let your party actually escape the area when you first wanted to retreat and not had the cultists stop you... thus rendering the whole battle null and void for your group altogether. That's just one of innumerable ways the scene could have gone.</p><p></p><p>It is a lesson I learned early on when I DM'd the same exact module at GenCon the entire convention weekend back in 2014. I ran the adventure probably 8 times(?) and saw how 8 different groups ran through it-- all the differing choices, party builds, creative ideas, actions, reactions, etc. etc. etc. Some groups it was a complete cakewalk, for others it was virtual TPKs, and then all kinds of groups in between. And for a 4-hour adventure for seven 1st level characters to have <em>that wide</em> of potential results... just showed me that the game cannot handle a very specific mathematical methodology that will produce a standardized result for every single DM and table. It is impossible. And I don't think any DM should even think it is. It's a mindset we'd all be better off just throwing away and instead become comfortable with just "winging it" all the time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9251022, member: 7006"] This is where the 'set of 1' can't really be used as any sort of point. You all succeeded, through an entire series of actions and events that were the scenario played out 20 times, would never be duplicated. So your particular results can't really be used as proof of anything concrete. In that scenario you described I'm sure there would be any number of times where that TPK did occur-- either because of how the dice landed, or even based upon how the DM chose to run their table. Heck, a particular DM might have even let your party actually escape the area when you first wanted to retreat and not had the cultists stop you... thus rendering the whole battle null and void for your group altogether. That's just one of innumerable ways the scene could have gone. It is a lesson I learned early on when I DM'd the same exact module at GenCon the entire convention weekend back in 2014. I ran the adventure probably 8 times(?) and saw how 8 different groups ran through it-- all the differing choices, party builds, creative ideas, actions, reactions, etc. etc. etc. Some groups it was a complete cakewalk, for others it was virtual TPKs, and then all kinds of groups in between. And for a 4-hour adventure for seven 1st level characters to have [I]that wide[/I] of potential results... just showed me that the game cannot handle a very specific mathematical methodology that will produce a standardized result for every single DM and table. It is impossible. And I don't think any DM should even think it is. It's a mindset we'd all be better off just throwing away and instead become comfortable with just "winging it" all the time. [/QUOTE]
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2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d
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