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20th level before his 20th birthday
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<blockquote data-quote="Brother MacLaren" data-source="post: 1816558" data-attributes="member: 15999"><p>At low levels, travel time is certainly a good way of slowing things down to a reasonable rate, without wasting too much game time. "The first month at sea passes uneventfully..."</p><p></p><p>At higher levels, you can hand-wave months if the PCs are running baronies. They don't have the flexibility to go on long journeys adventuring, and it just happens that a few months go by with no major crises to resolve. A marauding band of bandits might be too low-level for the PCs to gain *any* XP from, and so wouldn't be worth handling in game time.</p><p></p><p>I don't see a problem with hand-waved "down time." There doesn't have to be a challenge worthy enough for XP every single week of a character's life. As to the lifespan of elves, I would say that premature death is much more of a limiting factor than age. I'd assume that the challenges required to go up levels are such that only half of all PC-class characters make it to the next level, less for NPC classes (player PCs benefit from generally facing appropriate-CR encounters). You will then have only 1 in 500 members of PC classes make it to 10th level. And members of PC classes shouldn't make up more than 1% of the population.</p><p></p><p>A truly heroic warrior shouldn't be a kid, in most cases. I'd think 15th-20th level is like Achilles at Troy (and he had a grown son at that point), Odysseus upon his return, Aragorn or Conan upon being crowned king, etc.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1816558, member: 15999"] At low levels, travel time is certainly a good way of slowing things down to a reasonable rate, without wasting too much game time. "The first month at sea passes uneventfully..." At higher levels, you can hand-wave months if the PCs are running baronies. They don't have the flexibility to go on long journeys adventuring, and it just happens that a few months go by with no major crises to resolve. A marauding band of bandits might be too low-level for the PCs to gain *any* XP from, and so wouldn't be worth handling in game time. I don't see a problem with hand-waved "down time." There doesn't have to be a challenge worthy enough for XP every single week of a character's life. As to the lifespan of elves, I would say that premature death is much more of a limiting factor than age. I'd assume that the challenges required to go up levels are such that only half of all PC-class characters make it to the next level, less for NPC classes (player PCs benefit from generally facing appropriate-CR encounters). You will then have only 1 in 500 members of PC classes make it to 10th level. And members of PC classes shouldn't make up more than 1% of the population. A truly heroic warrior shouldn't be a kid, in most cases. I'd think 15th-20th level is like Achilles at Troy (and he had a grown son at that point), Odysseus upon his return, Aragorn or Conan upon being crowned king, etc. [/QUOTE]
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20th level before his 20th birthday
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